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Download - Mega Miniatures

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side the buildings while you're not using them. You could also<br />

glue foamcore on the inside of each building to further add to<br />

the structural integrity of each one, but then you really rule out<br />

making interiors for them and your construction time and<br />

budget increases.<br />

If you're looking to fill nice large spots in your modern or nearfuture<br />

(or even sci-fi if you like) gaming table then this is a real<br />

bargain. None of the buildings have defined interiors but industrious<br />

Photoshop (or Gimp if you want to go the free route in<br />

acquiring photo editing software) users could put together interiors<br />

to be printed out and glued on the inside of the buildings.<br />

Name: Streets of Mayhem<br />

Designer: Denny Unger<br />

MSRP: $12.00<br />

notches for you to cut out and another sheet of little fasteners<br />

(also to be glued down to foamcore and cut out) that hold one<br />

tile to the one next to it. Yes, it increases the number of cuts<br />

per page and you'll have to make all of the fasteners too, but I<br />

can see it being very worthwhile in keeping the base of everything<br />

that's currently on your game table just a bit more stable.<br />

If you really have money to burn you could import all of the<br />

non-PaperLinX files into Photoshop and create a 4' x 4' (or larger<br />

if you really want to spend some cash) file to be printed out<br />

at Kinko's or another printing venue. I'm scared to even ask<br />

them how much this would cost and figure that I'll stick with<br />

printing and gluing each tile onto foamcore.<br />

You also get three railroad tiles, one that intersects with a street<br />

tile (could be fun for a "beat the train" scenario), a curved one<br />

and a straight rail section. As with the building roof tiles above<br />

each of the street and rail tiles come<br />

in non-grid, 1" grid and 1.5" grid<br />

varieties so whichever scale you<br />

used the first time around you can<br />

do here too.<br />

Four bridge files come in the set.<br />

One is for a pedestrian brige so<br />

models can cross over streets and<br />

railroad tracks in safety or have a<br />

nice place to toss enemies from.<br />

The other three bridge files are for<br />

use with the railroad sections and<br />

one is a ramp to take the train up<br />

onto an elevated platform and the<br />

others are straight and curved elevated<br />

train sections. The ramp ends<br />

up being at a 45-degree upward<br />

angle which looks a bit steep but it<br />

was either that or spread the ramp<br />

over two tiles which seems a bit<br />

long.<br />

We now move up a couple of dollars in price to take a look at a<br />

set that contains too many pdf file to count (well, not really but<br />

there are a whole lot of them and I'm more interested in constructing<br />

and playing than counting them all) that will aid you<br />

in making a base of streets for the buildings that we built in the<br />

first review.<br />

Street types consist of an intersection, a 90-degree curve, two<br />

parking lot tiles, a straight street, a T-intersection and a bombed<br />

out wasteland tile. Each have the same 7" x 7" footprint as the<br />

previous buildings so you can line them up into columns and<br />

rows and build whatever kind of street layout you like.<br />

The set ends with ten "props" files<br />

that range from traffic lights and<br />

street signs to billboards and a subway<br />

entrance. The subway entrance and concrete blocks are<br />

both easy to assemble and versatile. The billboard takes a bit of<br />

construction but is worth it in the end. You get three stock billboard<br />

signs and templates to make your own so you can add<br />

advertising for whatever you like to your tabletop. The street<br />

signs, lamp posts and such will add a lot more life to the table<br />

but they all require lots of cuts and some require you to hollowout<br />

some sections. I would put these props, the ones that require<br />

significantly more work in the category of finishing off<br />

the little details of your city and they will probably come after<br />

you've done the streets, railroads, and other props and even after<br />

you've played on the terrain a few times.<br />

I highly recommend gluing your streets down to foamcore.<br />

One, it will match what you (or I) did with the buildings and the<br />

streets will lay flat instead of having a tendency to curl up a bit<br />

where you cut the edges. There's also another feature of the<br />

Streets package that can only be taken advantage of if you glue<br />

the street tiles down to foamcore. It's something that they call<br />

PaperLinX and it's where each street tile has multiple angled<br />

47<br />

The set comes will very comprehensive instructions to aid in<br />

the assembly of all of the stuff you get. There's a lot to print<br />

here (of course, you only print what you want to use) so the<br />

cost of building everything is going to be higher than with the<br />

first set that includes just the buildings, but you get more than<br />

just simple streets here. The elevated railroad tracks add another<br />

level to fight on and there are a lot of props to bring your

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