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Download - Mega Miniatures

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Title: Pepper<br />

Designer: Matt Mariani &<br />

Traci Spooner<br />

Type: Card<br />

Manufacturer: Out of the Box<br />

MSRP: $5.99<br />

Pepper is a fast moving easy to<br />

learn and easy to play card<br />

game from Out of the Box Publishing<br />

Inc. On the packaging it<br />

says that the game is for ages<br />

eight and up, but I would<br />

broaden it some and say that<br />

anyone that can play the game of “Crazy Eight” can easily master<br />

this game (and my kids were well into playing card games<br />

of that level by age five). The rules are easily readable in just a<br />

few minutes and if you are anything like me, the rules are actually<br />

so easy you might not understand what the point of the<br />

game is. It’s not until you play your first game that things will<br />

suddenly “click” into place. The game is for three to five players,<br />

though I could easily see adding an extra player or two<br />

without any real trouble. A complete game from start to finish<br />

should only take five to ten minutes.<br />

The card deck consists of fifty-two cards, but that is where the<br />

similarities with a normal deck of playing cards ends. There<br />

are five suits (or colors) in the deck, and each suit has two cards<br />

of each of the numbers one through five. Two of the suits have<br />

an extra card being a six (I know, those of you who are obsessed<br />

with perfect symmetry will be losing sleep of this deck).<br />

Also, the deck comes in a fitted tin carrying box and a card<br />

sized folded set of rules. There is even an extra card that has an<br />

FAQ (Frequently Asked Questions) on both sides of it. I<br />

thought the rules were clear enough not to generate questions,<br />

but if you had any doubts, this should definitely clear up any of<br />

the finer points for you.<br />

As I mentioned in the beginning, the game is amazingly simple.<br />

What I didn’t quite get from reading the rules was how the<br />

strategy in the game might work (even reading the strategy tips<br />

didn’t do it for me). But about three seconds into my first game<br />

suddenly the lights came on. The idea is to get rid of all your<br />

cards, but you only get to play when someone else plays on<br />

you. I don’t what to spoil all the fun and tell you ALL the<br />

rules, but getting rid of cards only when played on means that if<br />

the players (assuming they are all trying to win) will most likely<br />

be playing on the person who has the most cards. This of<br />

course means that unless you can make a player pick up their<br />

cards, then sooner or later all players will be down to one card<br />

and the player whose turn it is has to be attentive enough to<br />

pick the right person to play on (in a situation where a player<br />

with one card plays on a player with only one card, then one of<br />

the two always win). Since each player only has five cards, at<br />

most only about half the deck is used so you can’t really count<br />

cards very easily, but you can play the odds and remember what<br />

a player has played so far and has picked up (if any). The deal<br />

breakers are the sixes. There are only two in the deck, and they<br />

can’t be beaten, and beat all the other cards (except each other<br />

of course). So having one of these gems in your hand can<br />

really increase your odds of winning (but by no means insures<br />

it). The game moves fast, and you will probably want to play<br />

26<br />

again after your first, and second games and then before you<br />

know it you have played half a dozen hands.<br />

This game is a good family game and I think it is especially<br />

good for younger kids and adults with younger kids you are<br />

growing tired of playing “Crazy Eights” again and again (I remember<br />

those days well). It’s also a good game where socialization<br />

is the prime goal as the game is not overly competitive<br />

and does not require three advanced degrees and ten years of<br />

experience to master it.<br />

Title: Coverup<br />

Designer: Rudell Design<br />

Type: Board / Counter<br />

Manufacturer: Out of the Box<br />

MSRP: $19.99<br />

This cool little board<br />

game is put out by Out<br />

of the Box Publishing<br />

Inc. and has really succeeded<br />

in impressing<br />

me. The game is a new<br />

way to play “four in a<br />

row” and is played between<br />

two players. This<br />

is another game where<br />

learning the rules hardly<br />

gives you the flavor, or<br />

the depth, of the game.<br />

The rules are exceedingly<br />

simple and can be read in less time than it takes you to<br />

read this review. Of course you may end up reading them more<br />

than once thinking that you missed something. The game itself<br />

is almost as quick as I think a very long game might last at most<br />

ten of fifteen minutes. I would recommend reading the rules<br />

once through, playing a practice game, and then if you feel it<br />

necessary, read them through again (though after your practice<br />

game you probably will no longer feel it necessary). The good<br />

part of the game comes as you learn the strategy, and I will tell<br />

you that after only a few games, I am already seeing that there<br />

are several different levels of strategy (no pun intended), and I<br />

don’t think I have scratched the surface yet. This is the most<br />

intriguing game of this sort that I have seen in some time.<br />

The board is a hard plastic molded board that has a five by five<br />

array of spaces. Each space is a round depression that consists<br />

of three concentric circles each at a different level. The playing<br />

pieces consist of three different sized disks (and two colors, one<br />

for each player). The size of the disk determines the level of<br />

the space that the disk will reside when played. The disks are<br />

also made out of hard polished plastic. For each player there<br />

are a total of three large disks, four medium disks, and five<br />

small disks. On the back side of the board, there is a nice compartment<br />

where the disks can be stored, so the entire set is not<br />

only very high quality, but also very convenient for storage and<br />

travel. Obviously, the publisher did not skimp on this set as it<br />

looks very nice and is rugged enough to last for quite some<br />

time.<br />

There is more than one cool innovation in this “four in a row”<br />

variant. First, the larger disks (and only the larger disks) can be

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