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Title: 10 Days in Europe<br />
Designer: Alan Moon &<br />
Aaron Weisblum<br />
Type: Board / Travel<br />
Manufacturer: Out of the Box<br />
MSRP: $19.99<br />
This relatively small (9" x 9" x<br />
1.5") boxed game contains a 4-<br />
page set of instructions, a map<br />
board, eight wooden card stands<br />
(four of each for days 1 through 5<br />
and days 6 through 10) and sixtysix<br />
tiles/cards. 10 Days in<br />
Europe's theme is that each player<br />
is trying to be the first to build a<br />
10-day journey through Europe by<br />
walking, flying or boating to various countries. The instructions<br />
are concise and easy to understand. The game will start off by<br />
mixing up all of the tiles/cards face-down (they are not the kind<br />
that you can shuffle so don't try it) and each player taking ten of<br />
them, one at a time per player, and assembling them on their<br />
wooden racks in any order they want. Once you place a card in<br />
your rack it cannot be moved to another position so your starting<br />
placement will have a lot to do with how easy or difficult it<br />
is to complete your journey.<br />
After each player has filled in his rack with his initial draw of<br />
cards play begins. Each turn you can draw a card from a common<br />
face-down draw pile or from one of three face-up discard<br />
piles. You will then replace one of the cards in your rack with<br />
your newly drawn card and discard, face-up to any of the three<br />
face-up discard piles, the one you don't want any more. You<br />
could end up getting lucky and draw, and place, ten countries as<br />
part of your initial draw and win the game right off the bat but I<br />
really doubt it's a high enough chance too impact playability.<br />
For you to win the game you have to declare that you've finished<br />
the 10-day journey and then turn your cards around and<br />
prove it to the other players. You travel from one country to the<br />
next either on foot (by countries being adjacent to each other so<br />
if I had Norway in Day-1 and Sweden in Day-2 that would constitute<br />
a good two-day start on my journey), by plane (by having<br />
the same color plane in the spot to the left of t he country<br />
that I want to go to so I can use a green plane to fly to Albania<br />
[green] but not to Austria [yellow]) or by boat (I can use a boat<br />
labeled Baltic Sea to reach a country that touches the Baltic<br />
Sea). Game play moves along pretty quickly unless someone<br />
gets a case of analysis paralysis but that can happen with any<br />
game. The box indicates that games should take 20-30 minutes<br />
and that's about right even for your first few games when you're<br />
still learning your way.<br />
The components are all of very good quality. The map is<br />
brightly colored and is easy on the eyes. The font used for each<br />
location is easy to read. The board itself is about 17.5" square<br />
and won't take up much room at all on your table. The cards<br />
show either a country (along with its capital, population and<br />
area) or a mode of transportation. The game supports between 2<br />
and 4 players.<br />
10 Days in Europe is not a hardcore game that requires a large<br />
investment of either play time or digestion or rules. The game is<br />
easy to learn and is a very good gateway game for people that<br />
might be more familiar with "traditional" boardgames like<br />
Sorry or Yatzee, but is also something that would work great as<br />
a short filler game on a game night when you're waiting for the<br />
whole group to get there. It's also a game that you can play with<br />
your kids and set them upon the road of playing games for<br />
years to come. The price tag on the game is very reasonable and<br />
coupled with the nice components and playability for both<br />
young and old make it a real value in my book.<br />
Title: MixUp<br />
Designer: Maureen Hiron<br />
Type: Board / Tile<br />
Manufacturer: Out of the Box<br />
MSRP: $19.99<br />
MixUp is a game for 2 players<br />
that takes the familiar concept<br />
of a Connect 4 kind of game<br />
and adds a couple of extra elements<br />
for game play. The box<br />
contains a small 4-page rule<br />
book, a plastic game board that<br />
doubles as a carrying case for<br />
the tiles and 54 games tiles.<br />
Each game tile bears one of<br />
three designs (crescent moon,<br />
teardrop or lightning bolt) in<br />
one of three colors (blue, green or red). The tiles are made of<br />
plastic and feel like they will hold up very well even with lots<br />
of use.<br />
Each player will be trying to connect four tiles either in a 2x2<br />
square or by a row of 4 straight tiles in any direction. One<br />
player will be trying to do this with just colors an the other will<br />
be trying to do it with just shapes, but to win you have to do it<br />
with all the same colors or all the same shapes. So, depending<br />
on how the turns evolve you might start out trying to win with<br />
green (if your playing "colors") and decide to switch to red<br />
halfway through the game because your opponent gives you an<br />
opening that you can exploit while they were trying to build a<br />
connection of teardrops. The game board is made of plastic and<br />
contains slots that you'll drop your tiles into as you try to build<br />
your block or line.<br />
The age range (8+) is low enough that it can serve as a very<br />
good starting game for your (or my) kids and is one that they<br />
can play together while the grownups are playing something<br />
else. I'd say that it may not have a lot of long-term appeal for<br />
your more hardcore gamers but it's one that you can easily play<br />
with your spouse who doesn't like your games with all of those<br />
strange rule and fiddly bits.<br />
Reviews by Mark Theurer<br />
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