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Title: 10 Days in Europe<br />

Designer: Alan Moon &<br />

Aaron Weisblum<br />

Type: Board / Travel<br />

Manufacturer: Out of the Box<br />

MSRP: $19.99<br />

This relatively small (9" x 9" x<br />

1.5") boxed game contains a 4-<br />

page set of instructions, a map<br />

board, eight wooden card stands<br />

(four of each for days 1 through 5<br />

and days 6 through 10) and sixtysix<br />

tiles/cards. 10 Days in<br />

Europe's theme is that each player<br />

is trying to be the first to build a<br />

10-day journey through Europe by<br />

walking, flying or boating to various countries. The instructions<br />

are concise and easy to understand. The game will start off by<br />

mixing up all of the tiles/cards face-down (they are not the kind<br />

that you can shuffle so don't try it) and each player taking ten of<br />

them, one at a time per player, and assembling them on their<br />

wooden racks in any order they want. Once you place a card in<br />

your rack it cannot be moved to another position so your starting<br />

placement will have a lot to do with how easy or difficult it<br />

is to complete your journey.<br />

After each player has filled in his rack with his initial draw of<br />

cards play begins. Each turn you can draw a card from a common<br />

face-down draw pile or from one of three face-up discard<br />

piles. You will then replace one of the cards in your rack with<br />

your newly drawn card and discard, face-up to any of the three<br />

face-up discard piles, the one you don't want any more. You<br />

could end up getting lucky and draw, and place, ten countries as<br />

part of your initial draw and win the game right off the bat but I<br />

really doubt it's a high enough chance too impact playability.<br />

For you to win the game you have to declare that you've finished<br />

the 10-day journey and then turn your cards around and<br />

prove it to the other players. You travel from one country to the<br />

next either on foot (by countries being adjacent to each other so<br />

if I had Norway in Day-1 and Sweden in Day-2 that would constitute<br />

a good two-day start on my journey), by plane (by having<br />

the same color plane in the spot to the left of t he country<br />

that I want to go to so I can use a green plane to fly to Albania<br />

[green] but not to Austria [yellow]) or by boat (I can use a boat<br />

labeled Baltic Sea to reach a country that touches the Baltic<br />

Sea). Game play moves along pretty quickly unless someone<br />

gets a case of analysis paralysis but that can happen with any<br />

game. The box indicates that games should take 20-30 minutes<br />

and that's about right even for your first few games when you're<br />

still learning your way.<br />

The components are all of very good quality. The map is<br />

brightly colored and is easy on the eyes. The font used for each<br />

location is easy to read. The board itself is about 17.5" square<br />

and won't take up much room at all on your table. The cards<br />

show either a country (along with its capital, population and<br />

area) or a mode of transportation. The game supports between 2<br />

and 4 players.<br />

10 Days in Europe is not a hardcore game that requires a large<br />

investment of either play time or digestion or rules. The game is<br />

easy to learn and is a very good gateway game for people that<br />

might be more familiar with "traditional" boardgames like<br />

Sorry or Yatzee, but is also something that would work great as<br />

a short filler game on a game night when you're waiting for the<br />

whole group to get there. It's also a game that you can play with<br />

your kids and set them upon the road of playing games for<br />

years to come. The price tag on the game is very reasonable and<br />

coupled with the nice components and playability for both<br />

young and old make it a real value in my book.<br />

Title: MixUp<br />

Designer: Maureen Hiron<br />

Type: Board / Tile<br />

Manufacturer: Out of the Box<br />

MSRP: $19.99<br />

MixUp is a game for 2 players<br />

that takes the familiar concept<br />

of a Connect 4 kind of game<br />

and adds a couple of extra elements<br />

for game play. The box<br />

contains a small 4-page rule<br />

book, a plastic game board that<br />

doubles as a carrying case for<br />

the tiles and 54 games tiles.<br />

Each game tile bears one of<br />

three designs (crescent moon,<br />

teardrop or lightning bolt) in<br />

one of three colors (blue, green or red). The tiles are made of<br />

plastic and feel like they will hold up very well even with lots<br />

of use.<br />

Each player will be trying to connect four tiles either in a 2x2<br />

square or by a row of 4 straight tiles in any direction. One<br />

player will be trying to do this with just colors an the other will<br />

be trying to do it with just shapes, but to win you have to do it<br />

with all the same colors or all the same shapes. So, depending<br />

on how the turns evolve you might start out trying to win with<br />

green (if your playing "colors") and decide to switch to red<br />

halfway through the game because your opponent gives you an<br />

opening that you can exploit while they were trying to build a<br />

connection of teardrops. The game board is made of plastic and<br />

contains slots that you'll drop your tiles into as you try to build<br />

your block or line.<br />

The age range (8+) is low enough that it can serve as a very<br />

good starting game for your (or my) kids and is one that they<br />

can play together while the grownups are playing something<br />

else. I'd say that it may not have a lot of long-term appeal for<br />

your more hardcore gamers but it's one that you can easily play<br />

with your spouse who doesn't like your games with all of those<br />

strange rule and fiddly bits.<br />

Reviews by Mark Theurer<br />

24

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