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11. Direct links to <strong>VISL</strong>’s language games and quizzes<br />

The <strong>VISL</strong> site contains a number of language games and quizzes which<br />

provide users with the opportunity of testing their knowledge of language<br />

structure and grammatical terminology in a highly interactive fashion.<br />

Feedback is immediate, individualized, and freely available around the clock.<br />

Most of the games keep track of high scores over given periods of time (e.g.<br />

365 days, 30 days, 24 hours), so users can compare their best performances<br />

with other players from around the world. The following games and quizzes<br />

play a significant role in connection with this course:<br />

• form games: Paintbox, Word Fall, Shooting Gallery, Labyrinth<br />

• function games: Syntris, Space Rescue<br />

• morphology game: Balloon Ride<br />

izzes: Match Form, Match Function<br />

games is provided with help menus in both English and Danish at the <strong>VISL</strong> site itself.<br />

ffer information on the nature of each game as well as detailed instructions on how to<br />

e ample opportunity to become familiar with these games, one by one, later in this course,<br />

ld you wish to explore some (or all) of them now, a brief description of each of these<br />

nd quizzes is supplied below. In addition, links are provided to the different help menus<br />

e relevant sentences in English and Danish – as well as to the desired secondary school<br />

(stx/hf, hhx, htx).<br />

ll these games and quizzes come from Eckhard Bick and John Dienhart, while the<br />

ming is the work of skilled and dedicated students from the Mærsk McKinney Møller<br />

of Production Technology (MIP) at SDU in Odense. As these students graduate, new<br />

are hired to replace them, with the result that the program code for most of the games<br />

ly is the product of more than one programmer. In fact, interpreting and editing the code<br />

y a predecessor can often be more challenging than starting from scratch. Despite these<br />

ations, I have chosen to list only one programmer for each of the games and quizzes. This<br />

ry case the person who has spent most time developing the program. He is listed as the<br />

programmer” (for more details, see the programming credits for each game on the <strong>VISL</strong><br />

Form (original programmer: Morten Baun Møller)<br />

ption:<br />

ata: Danish English<br />

INSERT MATCH FORM IMAGE<br />

page 36<br />

John M. Dienhart

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