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3pm Journal of Digital Research & Publishing<br />

how we defined games. The arrival of Atari and Pacman software in the 1980’s legitimized<br />

this new and approved form of alternative ‘play’ – one that no longer necessitated ‘going<br />

outside’ - in the minds of 80’s youth and their baby-boomer parents. Leisure, play and<br />

entertainment space was converging right before our very eyes. (Crawford 2004) Did we<br />

see it? Of course we did. Did we understand what it would mean for us technologically,<br />

socially or even culturally? Not intrinsically. We did however understand that gaming on<br />

computers was separate to playing and watching football: because sport was consumed live<br />

or via the mediums of television (maybe even recorded on VCR for delayed viewing) and<br />

radio (Cashman 2005). That was convergence in Australia pre-internet (Simons 2007).<br />

Up until 1995, the key differentiator between all four football codes: Rugby Union was<br />

the only amateur code in Australia. However, during season 1995 ex-rugby player, Ross<br />

Turnbull, led a ‘rebel’ group of corporates in a charge against the establishment with the<br />

World Rugby Corporation. Having signed up some of the biggest names in international<br />

rugby, the Australian led ‘rebellion’ - as coined by both the establishment and the rugby<br />

press at the time 6 . It was a social, political and cultural challenge, founded in the economics<br />

of mass entertainment that would redefine the operational constructs within which not only<br />

the players and the code would function, but also how mass (digital) media entertainment<br />

would be produced in a converging global consumer sphere 7 .<br />

This wasn’t necessarily anything new in Australian rugby. Afterall, it was essentially,<br />

the same player-driven, corporate-supported revolution that provoked the creation<br />

of Australian Rugby League in the early 20 th century (Phillips 1994). However, unlike<br />

the rebel breakaway league post-WWI, rugby union’s resolution came in the form of a<br />

new international administrative and operational response negotiated between newly<br />

formed players unions and administrators, enabled ultimately through corporate media<br />

sponsorship. Effectively, commercializing and globalizing the game of rugby union.<br />

The Australian Rugby Union was now a founding member of an international rugby<br />

6 Ex-Wallaby and Fairfax journalist, Peter Fitzsimmons’ book The Rugby War,<br />

published in 1996 embodies the sentiment of the time.<br />

7 Dana Thussu (1998), Electronic empires: global media and local resistance<br />

49

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