3PMjournal_2010s2
3PMjournal_2010s2
3PMjournal_2010s2
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3pm Journal of Digital Research & Publishing<br />
Interestingly one’s first encounter with the interface of the webpage recreates one’s<br />
encounter when first opening a magazine as the reader’s eyes move across the screen<br />
following images and text. Yet the eye is forced to scroll down in keeping with the context<br />
of the digital experience. From then on the reader’s experience differs and transforms<br />
them from a reader to a user. As Lev Monovich has argued, “a defining feature of new<br />
media digital objects includes modes of representation in which we are interpolated as<br />
users rather than just viewers or readers.’ (Banks, J. and Deuze, 2009:421). In this online<br />
environment cover stars are bought to life, models move, interviewees speak. Our visual<br />
literacy in this virtual magazine relies upon our digital literacy as Richard Lanham asserts<br />
“To be deeply literate in the digital world means being skilled at deciphering complex<br />
images and sounds as well as the syntactical subtleties of words. Above all, it means being<br />
at home in a shifting mix of words, images and sounds.” (Handa, 2005: 198, 200)<br />
Unlike the printed form, the website offers the opportunity for self-directed interaction<br />
(Cranny-Francis, 2005). Readers are not confined by a beginning, middle and end rather<br />
they can move through layers as content is presented in a way that bears more resemblance<br />
to a filing cabinet. They have the choice to open whichever file they so desire. The website is<br />
divided into four distinct sections; Current which files away columns by its leading writers;<br />
Exclusive files web-exclusive fashion editorials; Reader is a file of an edit of the best blogs<br />
on the web; and Loves is a file of recommendations of luxury products by their online<br />
community. This self-directed activity means the reader is actively involved within the<br />
creative community or class who “share a common creative ethos that values creativity,<br />
individuality, difference and merit.” (Florida, 2002: 8) In readers being their own editor in<br />
this digital realm of the magazine they become part of a collective whole. Jefferson Hack,<br />
one of the founders of Dazed and Confused, fittingly describes the relationship between<br />
print and online form, “What Dazed Digital can offer on the web is about the moment.<br />
The printed magazine’s is much more about the collective memory…a souvenir of what’s<br />
happening in the moment.” (Le Masurier, 2010: 28)<br />
Interview- “the new doesn’t necessarily wipe out the old.”<br />
Kurt Anderson, cofounder of Spy and New York columnist //Kurt Andersen, “The Good Old<br />
Boy of Time Inc, “New York, January 23, 2006<br />
Interview Magazine holds a historical place in independent publishing history. Andy<br />
Warhol first published it in 1969. As the ultimate Pop Art gesture, the magazine began<br />
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