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6.2.3 IT industry response<br />

The recommendations made by the thematic paper from the Second World Congress<br />

included those for the Internet industry. In particular, reference was made to Codes <strong>of</strong><br />

Practice with regard to minimum st<strong>and</strong>ards for the industry to follow, along with stronger,<br />

clearer <strong>and</strong> effective <strong>online</strong> <strong>and</strong> <strong>of</strong>fline advice <strong>and</strong> support for parents, other carers <strong>and</strong><br />

<strong>child</strong>ren on how to stay safe <strong>online</strong> in relation to both solicitation <strong>and</strong> <strong>child</strong> <strong>pornography</strong>.<br />

As we have seen, both government <strong>and</strong> NGO organisations have worked effectively with<br />

the IT industry in generating educational materials both as <strong>of</strong>fline training events <strong>and</strong><br />

as <strong>online</strong> information sources. However, it is difficult to identify data within the public<br />

arena that helps educators <strong>and</strong> those involved in <strong>child</strong> <strong>online</strong> safety to underst<strong>and</strong> the<br />

impact <strong>of</strong> educational packages (beyond attendance at training events, uptake <strong>of</strong> DVDs<br />

<strong>and</strong> CDs <strong>and</strong> self-reports from <strong>child</strong>ren) <strong>and</strong> the impact <strong>of</strong> educational pages. The latter<br />

is important given the IT industry’s investment in providing such information, yet outside<br />

the industry we were unable to source materials that indicated data on how many <strong>child</strong>ren<br />

visited the staying-safe information <strong>and</strong> for how long, <strong>and</strong> whether this was a one-<strong>of</strong>f<br />

viewing or something that occurred on a more regular basis. Given the ease <strong>of</strong> obtaining<br />

this information <strong>and</strong> the ability to compare such data with the length <strong>of</strong> time it takes to<br />

both read <strong>and</strong> process information given the age <strong>of</strong> the <strong>child</strong>, this is surprising.<br />

In July 2008 Fox Interactive Media recently published a response to the European<br />

Commission’s Safer Internet Public Consultation on Age Verification, Cross-Media Rating <strong>and</strong><br />

Classification <strong>and</strong> Online Social Networking, which they kindly made available to the authors<br />

<strong>of</strong> this thematic paper (Fox Interactive Media, 2008). We can use this information to<br />

examine some <strong>of</strong> the issues identified as being important in relation to the IT industry. In<br />

the context <strong>of</strong> Cross Media Rating <strong>and</strong> Classification, Fox Interactive stated that, “Given<br />

the different uses <strong>and</strong> characteristics <strong>of</strong> different delivery platforms we do not believe that<br />

a cross-media rating system is practical or in the best interest <strong>of</strong> users. We also believe that<br />

the current rating systems are well established <strong>and</strong> the creation <strong>of</strong> a new rating system<br />

could cause consumer confusion. In addition, rating systems must take into consideration<br />

cultural sensitivities which vary across EU member states. Therefore, we do not believe it is<br />

appropriate to develop a pan-European system even if it is applied to a single medium”. The<br />

issue <strong>of</strong> media rating is clearly more complex than might have initially been thought. It is<br />

also the case that the available empirical evidence would suggest that media ratings affect<br />

behaviour in different ways across populations, depending on the motivation <strong>of</strong> the media<br />

user <strong>and</strong> their age. For older adolescents, media ratings might actually serve to increase the<br />

likelihood that the person might try to access what would otherwise be thought to be ageinappropriate<br />

material. Equally, the use <strong>of</strong> age verification was thought by Fox Interactive<br />

to be more relevant to ecommerce sites (to prevent young people from buying prohibited<br />

products or engaging in prohibited services, such as accessing adult content, alcohol <strong>and</strong><br />

100|Child Pornography <strong>and</strong> Sexual Exploitation <strong>of</strong> Children Online

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