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Winter of the Witch.pdf - Property Is Theft!

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<strong>Winter</strong> <strong>of</strong> <strong>the</strong> <strong>Witch</strong>Features <strong>of</strong> <strong>the</strong> AreaIllumination: The light depends on <strong>the</strong> time <strong>of</strong>day.Boulder: The boulder on <strong>the</strong> far side <strong>of</strong> <strong>the</strong> towerruins costs 4 squares to enter instead <strong>of</strong> <strong>the</strong> normal 2,but creatures adjacent to <strong>the</strong> boulder can gain coverfrom it from enemies on <strong>the</strong> o<strong>the</strong>r side <strong>of</strong> <strong>the</strong> boulder.Cliffs: The 20-foot tall cliff faces are sheer andslippery. It takes a successful DC 30 Athletics checkto climb <strong>the</strong>m.Cliff Side Rock Falls: Areas <strong>of</strong> <strong>the</strong> cliff sides thathave difficult terrain marks due to <strong>the</strong> rock fall cost 4squares to enter instead <strong>of</strong> <strong>the</strong> usual 2 squares due to<strong>the</strong> slick and steep conditions.Sacred Circle: The circle is an artifact fromwhen <strong>the</strong> tower defended this section <strong>of</strong> <strong>the</strong> valley,and creatures within <strong>the</strong> circle gain a +2 bonus to allattack rolls.Tower Rubble: The difficult terrain near <strong>the</strong>tower entrance is standard—it costs 2 squares to enter.15 Risenguard <strong>of</strong> Drzak (R) Level 22 MinionMedium natural animate (undead)XP 1,038 eachDeath’s Icy Grasp aura 1; living creature that start <strong>the</strong>ir turnin <strong>the</strong> aura take 5 cold damage and are slowed until <strong>the</strong>end <strong>of</strong> <strong>the</strong>ir next turn.Initiative +11 Senses Perception +11; darkvisionHP 1; a missed attack never damages a minion.AC 25; Fortitude 25, Reflex 24, Will 22Resist 15 necrotic; Vulnerable 10 radiantSpeed 8m Fullblade (standard; at-will) ✦ Weapon+24 vs. AC; 8 damage, 10 damage on a critical.m Longbow (standard; at-will) ✦ Weapon+24 vs. AC; 10 damage, 15 damage on a critical.Alignment Evil Languages SupernalStr 21 (+16) Dex 20 (+16) Wis 17 (+14)Con 18 (+15) Int 10 (+11) Cha 8 (+10)Equipment plate armor, fullblade2 Tormenting Ghosts (G) Level 21 ControllerMedium shadow humanoid (undead) XP 3,200 eachInitiative +19 Senses Perception +17; darkvisionHP 152; Bloodied 76AC 32; Fortitude 30, Reflex 34, Will 32Immune disease, poison; Resist insubstantialSpeed fly 6 (hover); phasingm Spirit Touch (standard; at-will) ✦ Necrotic+24 vs. Reflex; 2d8 + 9 necrotic damage.M Ghostly Possession (standard; recharge ⚄ ⚅ ) ✦ CharmTarget must be a living humanoid; +24 vs. Will; <strong>the</strong>tormenting ghost enters <strong>the</strong> target’s space and is removedfrom play, and <strong>the</strong> target is dominated (save ends). Thetormenting ghost can use this power against only onecreature at a time. When <strong>the</strong> target is no longer dominated,or when <strong>the</strong> tormenting ghost chooses to end its ghostlypossession (a free action), <strong>the</strong> ghost reappears in a squareadjacent to <strong>the</strong> target.C Burst <strong>of</strong> Terror (standard; recharge ⚄ ⚅ ) ✦ Fear, NecroticClose burst 5; targets enemies; +24 vs. Will; 1d8 + 9necrotic damage, <strong>the</strong> target is pushed 5 squares, and <strong>the</strong>target is dazed and immobilized (save ends both).A Ghostly Terrain (standard; at-will) ✦ ZoneArea burst 1 within 10; <strong>the</strong> area is suddenly filled withghostly lights, wisps <strong>of</strong> necrotic mist, and <strong>the</strong> faint whispers<strong>of</strong> <strong>the</strong> dead. The zone is difficult terrain and lightlyobscured. Any creature that enters or ends its turn in <strong>the</strong>zone is immobilized (save ends). The zone lasts until <strong>the</strong>end <strong>of</strong> <strong>the</strong> encounter or for 5 minutes.Spectral Shift (immediate reaction, when missed by a meleeattack; at-will)The tormenting ghost shifts 3 squares.Alignment Evil Languages CommonSkills Stealth +24Str 11 (+10) Dex 28 (+19) Wis 14 (+12)Con 20 (+15) Int 12 (+11) Cha 25 (+17)January 2009 | DUNGEON 16238

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