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Winter of the Witch.pdf - Property Is Theft!

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<strong>Winter</strong> <strong>of</strong> <strong>the</strong> <strong>Witch</strong>PART FOUR: ATOP THESCOURGE MOUNTAINSEi<strong>the</strong>r with <strong>the</strong> Sun’s Sliver or without, <strong>the</strong> PCs areurged by Sir Keegan or Lord Padraig to go on andconfront <strong>the</strong> <strong>Winter</strong> <strong>Witch</strong>. Even if <strong>the</strong>y cannot defeat<strong>the</strong> archfey once and for all, <strong>the</strong>y can at least end herassault on <strong>the</strong> world.Ei<strong>the</strong>r through Sir Keegan or <strong>the</strong>ir own research,<strong>the</strong>y can find that <strong>the</strong> <strong>Winter</strong> <strong>Witch</strong> enters <strong>the</strong> worldthough a fey passage located atop a peak calledCrone’s Finger among <strong>the</strong> nor<strong>the</strong>rnmost ScourgeMountains. The crossing, which directly links Koliada’sdomains with <strong>the</strong> world, occurs only during <strong>the</strong>coldest <strong>of</strong> winters, when a glacial shelf is formed from<strong>the</strong> Crone’s Finger. Then a circle <strong>of</strong> blue ice menhirsform on <strong>the</strong> shelf, allowing Koliada and her minionsto pass through easily.To use <strong>the</strong> blue ice menhirs to pass into <strong>the</strong> Feywild,<strong>the</strong> PCs need to use <strong>the</strong> Fey Passage ritual (fromManual <strong>of</strong> <strong>the</strong> Planes, page 150, and reprinted in <strong>the</strong>sidebar, below). If <strong>the</strong>y don’t already have access to<strong>the</strong> ritual, <strong>the</strong>y can gain it ei<strong>the</strong>r by way <strong>of</strong> Valthrun<strong>the</strong> Prescient in <strong>Winter</strong>haven or maybe by tradingwith <strong>the</strong> peaceful eladrin enclave located in <strong>the</strong>Scourge Mountains.Fey PassageYou open a path marked by standing stones, allowing youand your allies to step into <strong>the</strong> Feywild.Level: 6Component Cost: 140 gpCategory: Travel(see below)Time: 10 minutes Market Price: 360 gpDuration: Instantaneous Key Skill: Arcana or Nature(no check)Use this ritual at a fey crossing (see page 34). When youperform this ritual, you transport yourself and up to eightallies from <strong>the</strong> world to a corresponding location in <strong>the</strong>Feywild, or from <strong>the</strong> Feywild to a corresponding locationin <strong>the</strong> world. The fey crossing need not be active for FeyPassage to work.You remain in <strong>the</strong> Feywild until you leave by ano<strong>the</strong>rmeans or you perform this ritual again at a fey crossing.Special: Eladrin have a special connection to <strong>the</strong>Feywild. Consequently, an eladrin who has masteredthis ritual or performs it from a scroll does not pay <strong>the</strong>component cost.Climbing Crone’s FingerThough a difficult task and ra<strong>the</strong>r slow going, <strong>the</strong> PCsface no real challenge climbing up <strong>the</strong> mountain to<strong>the</strong> glacial shelf. Once <strong>the</strong> PCs reach <strong>the</strong> foot <strong>of</strong> <strong>the</strong>mountain, it takes <strong>the</strong> entire day before <strong>the</strong>y dealwith <strong>the</strong> tactical encounter.Tactical Encounter: S1: Frozen Passage (page 51).Kurikveaeri ’s LairPCs might want to search for Kurikveaeri ’s lair after<strong>the</strong>y defeat <strong>the</strong> dragon. The adventure assumes thatsearching for <strong>the</strong> lair and finding its treasure isra<strong>the</strong>r easier, but you could easily expandit to a more difficult challenge, and indoing so expand <strong>the</strong> size <strong>of</strong> <strong>the</strong> whitedragon’s hoard.January 2009 | DUNGEON 16235

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