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Winter of the Witch.pdf - Property Is Theft!

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<strong>Winter</strong> <strong>of</strong> <strong>the</strong> <strong>Witch</strong>W2: WINTER’S HEARTEncounter Level 25 (35,700 XP)Setup2 ghaeles <strong>of</strong> winter (G)3 iceling slashers (I)2 frostfury ice trolls (T)Up <strong>the</strong> large frozen stairs is <strong>Winter</strong>’s Heart, <strong>the</strong> seat<strong>of</strong> Koliada’s power. Here <strong>the</strong> <strong>Winter</strong> <strong>Witch</strong> waits andwatches her domain and <strong>the</strong> world by using a linkbetween <strong>the</strong> eyes <strong>of</strong> those she has frozen and a largescrying crystal. More importantly, she waits here forthose who attempt to move against her. Though she issurprised <strong>the</strong> PCs have gotten this far, she is resignedto fight <strong>the</strong>m, but first she’ll give her minions <strong>the</strong>chance to prove <strong>the</strong>ir worth and defeat this threatto her.Read <strong>the</strong> following as <strong>the</strong>y PCs approach<strong>Winter</strong>’s Heart:At <strong>the</strong> top <strong>of</strong> <strong>the</strong> frozen stairs is a vast chamber shapedentirely <strong>of</strong> ice. Two massive crevasses mar <strong>the</strong> floor to <strong>the</strong>right and <strong>the</strong> left, each dropping steeply to unknown depths.To <strong>the</strong> right is a trio <strong>of</strong> icelings, like those encountered on<strong>the</strong> top <strong>of</strong> Crone’s Finger, while to <strong>the</strong> left is a pair <strong>of</strong> eladrinmales wearing robes bearing a winter motif, <strong>the</strong>ir eyesglowing blue.At <strong>the</strong> chamber’s center, massive spires <strong>of</strong> ice twistlike frozen stalagmites up hundreds <strong>of</strong> feet into <strong>the</strong> cloudcoveredsky <strong>of</strong> Koliada’s domain. Spaced regularly, <strong>the</strong>spires lead to a raised section <strong>of</strong> ice, which are accessible bya pair <strong>of</strong> frozen stairs that twirl up <strong>the</strong> far<strong>the</strong>st spires. Eachstair is guarded by a savage ice troll. Their fierce formsripple with muscle, <strong>the</strong>ir claws are long and sharp, and <strong>the</strong>ysnarl at you with a strange mix <strong>of</strong> fury and contempt.Atop <strong>the</strong> ice shelf, among a few <strong>of</strong> her frozen victims,stands what must be Koliada, <strong>the</strong> <strong>Winter</strong> <strong>Witch</strong>. She’s astunningly beautiful eladrin woman with alabaster skinand midnight black hair. She wears a crown <strong>of</strong> icicles andwields a longsword made <strong>of</strong> black ice. She is cold in bothappearance and demeanor, and she merely glances at youdisinterestedly, <strong>the</strong>n returns to studying a strange obelisk <strong>of</strong>pure elemental ice that sits at <strong>the</strong> center <strong>of</strong> <strong>the</strong> icy rise. Witha mere wave <strong>of</strong> her snowy white hand, her servants moveforward to engage <strong>the</strong>ir mistress’s enemies.TacticsTrolls and icelings move forward first, creating afront line <strong>of</strong> frost and fang while <strong>the</strong> ghaeles <strong>of</strong> wintermove into position behind <strong>the</strong> wall, <strong>of</strong>ten flying togain <strong>the</strong> best vantage point, and take shots at <strong>the</strong> PCswith freezing ray. At <strong>the</strong> right time, <strong>the</strong>y move forward,attacking with chilling defiance and imperious wrath,hoping to daze as many <strong>of</strong> <strong>the</strong> PCs as <strong>the</strong>y can beforeusing fey step to move back into a support position.The <strong>Winter</strong> <strong>Witch</strong> watches and waits, until it isclear that her minions are not up to <strong>the</strong> task, or <strong>the</strong>PCs overtly show <strong>the</strong> Sun’s Sliver. At that point, sheenters <strong>the</strong> fight.Tactical Encounter: W3: The Lady’s Attentions(page 57).Features <strong>of</strong> <strong>the</strong> AreaIllumination: Bright light emanates from braziersthat flicker with a silver-blue flame.Stairs: The stairs are both slick and steep. Creatureswithout ice walk must spend an extra 2 squares<strong>of</strong> movement to go up <strong>the</strong> stairs, and an extra 1 square<strong>of</strong> movement to descend safely. A creature without icewalk can attempt to descend <strong>the</strong> stairs without treating<strong>the</strong>m as difficult terrain, but doing so requiresa successful DC 27 Acrobatics check, and failuremeans that <strong>the</strong> creature falls down <strong>the</strong> stairs, taking1d6 damage with each square, and falling prone at<strong>the</strong> end <strong>of</strong> <strong>the</strong> stairs.Frozen Lake: A creature that starts its turn in <strong>the</strong>frozen lake takes 20 cold damage and is dazed until<strong>the</strong> end <strong>of</strong> its next turn. Swimming in <strong>the</strong> freezingwater requires a successful DC 15 Athletics check.Climbing out <strong>of</strong> <strong>the</strong> lake requires a successful DC 25Athletics check.Crevasses: The crevasses are 20 feet deep. It takesa successful DC 20 Athletics check to climb <strong>the</strong>m.Frozen Victims: A frozen victim is like a statue. Itis difficult terrain that grants a creature cover.Icy Ground: The ice in <strong>the</strong> area is unnaturallyslick, and it is difficult terrain for creatures withoutice walk. Creatures who are not prone, and do nothave ice walk can attempt to slide on <strong>the</strong> ice, ignoring<strong>the</strong> difficult terrain, but a successful DC 27 Acrobaticscheck for each move action taken allows a creatureto ignore <strong>the</strong> ice. If <strong>the</strong> creature fails, <strong>the</strong>y fall prone,but <strong>the</strong> move action is not spent.January 2009 | DUNGEON 16255

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