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Winter of the Witch.pdf - Property Is Theft!

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<strong>Winter</strong> <strong>of</strong> <strong>the</strong> <strong>Witch</strong>S1: FROZEN PASSAGEEncounter Level 26 (47,450 XP)Setup4 iceling slashers (I)3 ice troll rimehammers (T)Colzath, iceling mage (C)If traveling by foot, <strong>the</strong> PCs approach by way <strong>of</strong> <strong>the</strong>ledge trail that winds its way up to <strong>the</strong> western section<strong>of</strong> <strong>the</strong> map.If <strong>the</strong> PCs use flight to assault <strong>the</strong> overhang fromano<strong>the</strong>r direction, modify <strong>the</strong> encounter appropriately,which means that Colzath sounds <strong>the</strong> ice hornearlier, doing so as soon as she’s threatened.Near <strong>the</strong> far edge <strong>of</strong> <strong>the</strong> overhang, next to what appearsto be a horn made <strong>of</strong> solid ice, stands ano<strong>the</strong>r <strong>of</strong> <strong>the</strong> icyfey. This one wears white, ice-crusted robes and wields astaff <strong>of</strong> black ice. Not engaging in <strong>the</strong> frivolities <strong>of</strong> her kin,her face is fixed in a more serious countenance, as if lostin thought.Features <strong>of</strong> <strong>the</strong> AreaIllumination: The lighting depends on <strong>the</strong> time<strong>of</strong> day.Boulders: The boulders are 2 squares tall (10 feet)and serve as blocking terrain for creatures not flyingover it.Ice Horn: The ice horn is difficult terrain that cangrant cover.Frozen Victims: The frozen victim is like a statue;it is difficult terrain that grants a creature cover.Over <strong>the</strong> Edge: A PC pushed over <strong>the</strong> edge <strong>of</strong> <strong>the</strong>ledge or snow overhang gets a saving throw. If <strong>the</strong> PCsaves, he or she is knocked prone. If <strong>the</strong> PC fails, <strong>the</strong>fall is 200 feet to <strong>the</strong> bottom, but <strong>the</strong> PC can attempta saving throw each 20 feet to try to hold on to an icyledge or overhang somewhere below. On a save, <strong>the</strong>PC takes falling damage for that amount, but he orshe can go back up to <strong>the</strong> ledge and back to <strong>the</strong> fight.It takes 1 round for each 5 feet <strong>the</strong> character fell tomake it back up by foot.Snow Drifts: The snow in <strong>the</strong> area is deep. Thosewithout ice walk treat <strong>the</strong> snow here as difficultterrain.When <strong>the</strong> PCs approach, read:The wind blows fiercely here, and <strong>the</strong> snow swirls in a waythat obscures your vision. Just barely in <strong>the</strong> distance, youcan make out <strong>the</strong> strange circle <strong>of</strong> blue ice you seek. It sits ona thick glacial overhang covered with snow and pocked withboulders that must have fallen somewhat recently fromnear <strong>the</strong> peak <strong>of</strong> Crone’s Finger.Amid <strong>the</strong> blowing snow, creatures shamble and flit.Nearer to <strong>the</strong> trail that leads to <strong>the</strong> overhang are aquartet <strong>of</strong> icy fey—<strong>the</strong>ir thin blue forms flitter about andare at times held al<strong>of</strong>t clumsily by translucent wings <strong>of</strong> whatappears to be thin ice. They are quicker on <strong>the</strong> ground, and<strong>the</strong>y wrestle among <strong>the</strong>mselves with savage glee, seeminglyusing sharp teeth and icicle claws in <strong>the</strong>ir violent play.Beyond <strong>the</strong>m, near an area choked with <strong>the</strong> frozen folkthat litter <strong>the</strong> o<strong>the</strong>r areas <strong>of</strong> <strong>the</strong> <strong>Winter</strong> <strong>Witch</strong>’s advance,is a group <strong>of</strong> three ice trolls. Each wields a maul made <strong>of</strong>solid ice.January 2009 | DUNGEON 16251

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