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Winter of the Witch.pdf - Property Is Theft!

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<strong>Winter</strong> <strong>of</strong> <strong>the</strong> <strong>Witch</strong>S2: KURIKVEAERI RISESEncounter Level 24 (30,250 XP)SetupKurikveaeri, ancient white dragon (D)When Colzath blows <strong>the</strong> ice horn, <strong>the</strong> dragonKurikveaeri is summoned from its ice cave in <strong>the</strong>vale below. Roll for <strong>the</strong> dragon’s initiative. It flies to<strong>the</strong> spot next to <strong>the</strong> icy overhang on its initiative around after <strong>the</strong> iceling mage sounds <strong>the</strong> note.Read <strong>the</strong> following when Kurikveaeriappears:For a moment <strong>the</strong> harsh winds atop <strong>the</strong> mountain turninto a hurricanelike gale, and <strong>the</strong> overhang begins to shake.Then, a giant white dragon’s form blots out what littlesunlight <strong>the</strong>re is here. Its massive wings beat out a rhythmmore thunderous than those <strong>of</strong> <strong>the</strong> giant bellows in deepdwarven holds. Calmly, arrogantly, <strong>the</strong> white wyrm assesses<strong>the</strong> situation while still on <strong>the</strong> wing. It looks at you withwhat you can only figure is inhuman disdain, and roars oneword: “Die!”TacticsKurikveaeri is arrogant, brutal, blunt, and bound byancient pact to Koliada and <strong>the</strong> protection <strong>of</strong> her passageto <strong>the</strong> Feywild. He typically starts with a blast<strong>of</strong> his breath weapon, knowing it does not affect <strong>the</strong>icelings, and not caring what it does to any nearbytrolls. He <strong>the</strong>n launches into melee, landing near <strong>the</strong>far tip <strong>of</strong> <strong>the</strong> glacial overhang (<strong>the</strong> collapsible part) if itcan. It wants to draw <strong>the</strong> PCs on to it, and <strong>the</strong>n use itsfrightful presence just before collapsing <strong>the</strong> section.It <strong>the</strong>n continues its assault until defeated orvictorious.Features <strong>of</strong> <strong>the</strong> AreaSince this encounter takes place in <strong>the</strong> same space as“S1: Frozen Passage” it has <strong>the</strong> same terrain features.The difficult terrain effect <strong>of</strong> dragon’s aura and <strong>the</strong>difficult terrain for <strong>the</strong> snow drifts do not stack.The only different terrain feature is <strong>the</strong> collapsingicy overhang, which is presented as a power that onlyGargantuan creatures (namely Kurikivaeri) can use.A Collapsing Shelf (standard; encounter)This attack targets all creatures on <strong>the</strong> collapsible section<strong>of</strong> <strong>the</strong> ice shelf (<strong>the</strong> far end designated by <strong>the</strong> thin blackline on <strong>the</strong> map); +27 vs. Reflex; <strong>the</strong> target falls as <strong>the</strong> shelfcollapses, but gets a saving throw to hold on to an edge.Successful Save: The target can attempt to climb 15 feetup on its next action (Athletics DC 25) and make it to <strong>the</strong>edge <strong>of</strong> <strong>the</strong> collapsed section. Failed Saving Throw: Thetarget starts to fall 200 feet to <strong>the</strong> bottom. Each 20 feetit gains ano<strong>the</strong>r saving throw. On a save, <strong>the</strong> target fallingdamage for <strong>the</strong> amount fallen, but can make its way up <strong>the</strong>ledge back to <strong>the</strong> fight. It takes one round for each 5 feet<strong>the</strong> target fell, to make it back up by foot.Kurikveaeri, Ancient Level 24 Solo BruteWhite Dragon (D)Gargantuan natural magical beast (dragon) XP 30,250Initiative +15 Senses Perception +21; darkvisionAura <strong>of</strong> <strong>Winter</strong> (Cold) aura 5; a creature that enters or beginsits turn in <strong>the</strong> aura takes 30 cold damage. The ground istreated as difficult terrain, and creatures flying in <strong>the</strong> aura(o<strong>the</strong>r than <strong>the</strong> dragon) move at half speed. Creatures in<strong>the</strong> aura have concealment against ranged attacks.HP 1,145; Bloodied 572; see also bloodied breathAC 38; Fortitude 43, Reflex 37, Will 38Resist 30 coldSaving Throws +5Speed 9 (ice walk), fly 9 (hover), overland flight 12Action Points 2m Bite (standard; at-will) ✦ ColdReach 4; +29 vs. AC; 2d12 + 7 plus 3d12 cold damage (plusan extra 3d12 cold damage on a successful opportunityattack).m Claw (standard; at-will)Reach 4; +29 vs. AC; 2d12 + 7 damage.M Dragon’s Fury (standard; at-will)The dragon makes two claw attacks. If <strong>the</strong> dragon hits asingle target with both claws, it makes a bite attack against<strong>the</strong> same target.R Icy Tomb (standard; recharge ⚄ ⚅ ) ✦ ColdRanged 10; +27 vs. Fortitude; <strong>the</strong> target is encased inice, takes 4d12 + 9 cold damage, and is restrained andstunned (save ends both).C Breath Weapon (standard; recharge ⚄ ⚅ ) ✦ ColdClose blast 5; +27 vs. Reflex; 8d6 + 9 cold damage, <strong>the</strong>target is slowed and weakened (save ends both), and<strong>the</strong> white dragon makes a secondary attack against <strong>the</strong>target. Secondary Attack: +27 Fortitude; <strong>the</strong> target’s coldresistance is negated until <strong>the</strong> end <strong>of</strong> <strong>the</strong> encounter.C Bloodied Breath (free, when first bloodied; encounter)✦ ColdThe dragon’s breath weapon recharges, and <strong>the</strong> dragon usesit immediately.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +27 vs. Will; <strong>the</strong> target isstunned until <strong>the</strong> end <strong>of</strong> <strong>the</strong> dragon’s next turn. Aftereffect:The target takes a –2 penalty to attack rolls (save ends).Alignment Evil Languages Common, DraconicSkills Athletics +29Str 25 (+19) Dex 17 (+15) Wis 18 (+16)Con 29 (+21) Int 15 (+14) Cha 15 (+14)January 2009 | DUNGEON 16253

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