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Creativity Theory - TRaining MAterial in Creativity and InnovaTion ...

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46<br />

B. SUCCESS FACTORS<br />

Likelihood<br />

of creative<br />

th<strong>in</strong>k<strong>in</strong>g<br />

High<br />

Low<br />

Time pressure<br />

Low High<br />

Creative th<strong>in</strong>k<strong>in</strong>g under low time pressure<br />

is more likely when people feel as if they<br />

are on an expedition. They:<br />

show creative th<strong>in</strong>k<strong>in</strong>g that is more<br />

oriented toward generat<strong>in</strong>g or explor<strong>in</strong>g<br />

ideas than identify<strong>in</strong>g problems<br />

tend to collaborate with one person<br />

rather than with a group<br />

Creative th<strong>in</strong>k<strong>in</strong>g under low time pressure<br />

is unlikely when people feel as if they are<br />

on autopilot. They:<br />

receive little encouragement from senior<br />

management to be creative<br />

tend to have more meet<strong>in</strong>gs <strong>and</strong> discussions<br />

with groups rather than with<br />

<strong>in</strong>dividuals<br />

engage <strong>in</strong> less collaborative work overall<br />

Creative th<strong>in</strong>g under extreme time<br />

pressure is more likely when people<br />

feel as if they feel they are on a mission.<br />

They:<br />

can focus on one activity for<br />

a significant part of the day<br />

because they are undisturbed or<br />

protected<br />

believe that they are do<strong>in</strong>g important<br />

work <strong>and</strong> report feel<strong>in</strong>g<br />

positively challenged by <strong>and</strong><br />

<strong>in</strong>volved <strong>in</strong> the work<br />

show creative th<strong>in</strong>k<strong>in</strong>g that is<br />

equally oriented toward identify<strong>in</strong>g<br />

problems <strong>and</strong> generat<strong>in</strong>g or<br />

explor<strong>in</strong>g ideas<br />

Creative th<strong>in</strong>k<strong>in</strong>g under extreme<br />

time pressure is unlikely when people<br />

feel as if they are on a treadmill.<br />

They:<br />

feel distracted<br />

experience a highly fragmented<br />

workday, with many different<br />

activities<br />

don’t get the sense that the work<br />

they are do<strong>in</strong>g is important<br />

feel more pressed for time than<br />

when they are “on a mission”<br />

even though they work the same<br />

number of hours<br />

tend to have more meet<strong>in</strong>gs <strong>and</strong><br />

discussions with groups rather<br />

than <strong>in</strong>dividuals<br />

experience lots of last-m<strong>in</strong>ute<br />

changes <strong>in</strong> their plans <strong>and</strong><br />

schedules<br />

Table 03: The time pressure/ creativity matrix. Source: Teresa M. Amabile, Constance N. Hadley, <strong>and</strong> Steven J. Kramer. “<strong>Creativity</strong> under<br />

the gun”, Harvard Bus<strong>in</strong>ess Review, August 2002, 56<br />

Team quality <strong>and</strong> team cooperation is recognized as an important issue by many<br />

firms. In particular, Hewlett-Packard created one such model [35]. Uniformity is<br />

ma<strong>in</strong>ta<strong>in</strong>ed as far as the problem <strong>and</strong> the goal def<strong>in</strong>ition are concerned while<br />

diversity <strong>in</strong> terms of how the issue can be tackled is promoted. Of course, this<br />

does not mean that such teams guarantee success. Personal talent <strong>and</strong> genius<br />

(<strong>in</strong>dividual creativity) are still needed. The HP model tries to solve everyth<strong>in</strong>g else.

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