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IMPROVING STUDENTS' SPEAKING PROFICIENCY USING GAMES

IMPROVING STUDENTS' SPEAKING PROFICIENCY USING GAMES

IMPROVING STUDENTS' SPEAKING PROFICIENCY USING GAMES

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2. Carrying out the real action researcha. PlanningIn this step, the researcher makes the lesson plan about a certain topic,material, media, time, schedule, and instrument for observationb. ImplementingIn this step, the researcher implements the activities written in the lessonplanc. ObservingIn this step, the researcher records the important occurrences during theteaching-learning process after the lesson. She is also helped by thiscollaborator to observe students’ activities while teaching learningprocess. Therefore, she can give some inputs or suggestion. She notes theexcesses and weaknesses of the implementation of lesson plan usinggames.d. ReflectingAfter carrying out the teaching process using games, the researcherrecites the occurrence in classroom as the reflection of the action. Sheevaluates the process and the result of the implementation of games inEnglish teaching. The data of each step are analyzed, and the data will beused to determine the next step in the next action or cycle to reach thegoal which has been sated before.xlix

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