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Mali GPU User Interface Engine Application Development Guide

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Introduction• FileSystem• InputDevice— Joystick— Keyboard— Mouse• Managed• Object (base class for all library objects)• ObjectMonitor• System (main interface for the MDE library)• Timer.Graphics moduleThe Graphics module contains classes related to graphic primitives and textures such as:• VertexElement• VertexDeclaration• Buffer• Context abstract interface• Shader• Texture• Texture2D• TextureCube.Vector Math moduleThe Math module contains classes related to matrix and vector math:• mat2• mat3• mat4• vec2t• vec3t• vec4t.Templates moduleThe Templates module contains reusable data structures. It is a partial replacement for the STLlibrary:• Array• Map• Tree.ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. 1-5ID070710Non-Confidential - Draft - Beta

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