13.07.2015 Views

Mali GPU User Interface Engine Application Development Guide

Mali GPU User Interface Engine Application Development Guide

Mali GPU User Interface Engine Application Development Guide

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Tutorial on Drawing 3D Shapes...0.5f, 0.5f, -0.5f, 1.0f, 1.0f,// LEFT-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,-0.5f, 0.5f, 0.5f, 1.0f, 0.0f,-0.5f, -0.5f, -0.5f, 0.0f, 1.0f,-0.5f, 0.5f, -0.5f, 1.0f, 1.0f,// RIGHT0.5f, -0.5f, -0.5f, 0.0f, 0.0f,0.5f, 0.5f, -0.5f, 1.0f, 0.0f,0.5f, -0.5f, 0.5f, 0.0f, 1.0f,0.5f, 0.5f, 0.5f, 1.0f, 1.0f,// TOP-0.5f, 0.5f, 0.5f, 0.0f, 0.0f,0.5f, 0.5f, 0.5f, 1.0f, 0.0f,-0.5f, 0.5f, -0.5f, 0.0f, 1.0f,0.5f, 0.5f, -0.5f, 1.0f, 1.0f,// BOTTOM-0.5f, -0.5f, 0.5f, 0.0f, 0.0f,-0.5f, -0.5f, -0.5f, 1.0f, 0.0f,0.5f, -0.5f, 0.5f, 0.0f, 1.0f,0.5f, -0.5f, -0.5f, 1.0f, 1.0f,}4. Example 4-10 shows the buffer assignments:Example 4-10 Buffer assignments for the textured cube...Managed vertexBuffer =context->createBuffer(GL_ARRAY_BUFFER, sizeof(vertexData), sizeof(GLfloat)*5);vertexBuffer->setData(0, sizeof(vertexData), vertexData);context->setVertexBuffer(0, vertexBuffer);VertexElement elements[2];elements[0].components = 3;elements[0].offset = 0;elements[0].semantic = POSITION;elements[0].stream = 0;elements[0].type = GL_FLOAT;elements[1].components = 2;elements[1].offset = 3*sizeof(GLfloat);elements[1].semantic = TEXCOORD0;elements[1].stream = 0;elements[1].type = GL_FLOAT;Managed vertexDeclaration =context->createVertexDeclaration(elements, 2);context->setVertexDeclaration(vertexDeclaration);...5. Example 4-11 shows the camera, projection, view, and world setup:Example 4-11 Camera and view setup...// The camera position, target and up vector for use when creating the view matrixfloat cameraAngle = 45.0f;ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. 4-9ID070710Non-Confidential - Draft - Beta

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!