OpenGL ES* 1.0 Framework Software Developer's Guide
OpenGL ES* 1.0 Framework Software Developer's Guide
OpenGL ES* 1.0 Framework Software Developer's Guide
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IntroductionRFigure 3. Left-handed Landscape Display OrientationFigure 4. Right-handed Landscape Display OrientationThe orientation can be selected through the operating system. An application developer may alsochoose to change the display orientation or to allow display rotation from within the application aswell.It is important for an application developer to keep the different possible screen orientations inmind when designing an application. The orientation may impact bitmap sizes, fonts, andviewports.An application should be configurable to support both landscape and portrait modes. Applicationsshould also be able to dynamically handle orientation change through <strong>OpenGL</strong> viewportmodification.Applications must also exit properly such that the OS can correctly restore the default viewingmodes.<strong>OpenGL</strong> <strong>ES*</strong> <strong>1.0</strong> <strong>Framework</strong> <strong>Software</strong> Developer’s <strong>Guide</strong> 11