OpenGL ES* 1.0 Framework Software Developer's Guide
OpenGL ES* 1.0 Framework Software Developer's Guide
OpenGL ES* 1.0 Framework Software Developer's Guide
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>OpenGL</strong> ES <strong>Framework</strong> ImplementationRTable 2. <strong>OpenGL</strong> ES Native Platform Graphics Interface (EGL) Supported FunctionsFunction Supported Special ConsiderationseglChooseConfig ● EGL_STENCIL_SIZE is unsupportedeglCopyBufferseglCreateContexteglCreatePbufferSurfaceeglCreatePixmapSurfaceeglCreateWindowSurfaceeglDestroyContexteglDestroySurface●●○○●●●eglGetConfigAttrib ● EGL_MAX_PBUFFER_WIDTH,EGL_MAX_PBUFFER_HEIGHT,EGL_MAX_PBUFFER_PIXELS, andEGL_STENCIL_BITS are unsupportedeglGetConfigseglGetCurrentContexteglGetCurrentDisplayeglGetCurrentSurfaceeglGetDisplay●●●●●eglGetError ● Extended error code EGL_CONTEXT_LOST_IMGgenerated when power management event hasoccurred. See section 3.5 for more details.eglGetProcAddresseglInitializeeglMakeCurrenteglQueryContexteglQueryStringeglQuerySurfaceeglSwapBufferseglTerminateeglWaitGLeglWaitNative●●●●●●●●●●22 <strong>OpenGL</strong> <strong>ES*</strong> <strong>1.0</strong> <strong>Framework</strong> <strong>Software</strong> Developer’s <strong>Guide</strong>