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OpenGL ES* 1.0 Framework Software Developer's Guide

OpenGL ES* 1.0 Framework Software Developer's Guide

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<strong>OpenGL</strong> ES <strong>Framework</strong> ImplementationR3.3 States SupportedIn Table 3 bold italics indicates queriable interface. The “GL_” prefix for all state names havebeen removed for simplicity.Table 3. <strong>OpenGL</strong> ES Supported StatesACTIVE_TEXTURE ALIASED_LINE_WIDTH_RANGE ALIASED_POINT_SIZE_RANGEALPHA_BITS ALPHA_TEST ALPHA_TEST_FUNCALPHA_TEST_REF BLEND BLEND_DSTBLEND_SRC BLUE_BITS CLIENT_ACTIVE_TEXTURECOLOR_ARRAY COLOR_ARRAY_POINTER COLOR_ARRAY_SIZECOLOR_ARRAY_STRIDE COLOR_ARRAY_TYPE COLOR_CLEAR_VALUECOLOR_MATERIAL COLOR_WRITEMASK COMPRESSED_TEXTURE_FORMATSCULL_FACE CULL_FACE_MODE CURRENT_COLORCURRENT_NORMALCURRENT_TEXTURE_COORDSDEPTH_BITSDEPTH_CLEAR_VALUE DEPTH_FUNC DEPTH_RANGEDEPTH_TEST DEPTH_WRITEMASK DITHERFOG FOG_COLOR FOG_DENSITYFOG_END FOG_HINT FOG_MODEFOG_START FRONT_FACE GREEN_BITSIMPLEMENTATION_COLOR_READ_TYPE_OESIMPLEMENTATION_COLOR_READ_FORMAT_OESLIGHT0LIGHT1 LIGHT2 LIGHT3LIGHT4 LIGHT5 LIGHT6LIGHT7 LIGHTING LIGHT_MODEL_AMBIENTLIGHT_MODEL_TWO_SIDE LINE_SMOOTH LINE_SMOOTH_HINTLINE_WIDTH LINE_WIDTH_GRANULARITY LINE_WIDTH_RANGELOGIC_OP_MODE MATRIX_MODE MAX_ELEMENTS_INDICESMAX_ELEMENTS_VERTICES MAX_LIGHTS MAX_MODELVIEW_STACK_DEPTHMAX_PROJECTION_STACK_DEPTHMAX_TEXTURE_SIZEMAX_TEXTURE_STACK_DEPTHMAX_TEXTURE_UNITS MAX_VIEWPORT_DIMS MODELVIEW_MATRIXMODELVIEW_STACK_DEPTH NORMAL_ARRAY NORMAL_ARRAY_POINTERNORMAL_ARRAY_STRIDE NORMAL_ARRAY_TYPE NORMALIZENUM_COMPRESSED_TEXTURE_FORMATSPACK_ALIGNMENTPERSPECTIVE_CORRECTION_HINT<strong>OpenGL</strong> <strong>ES*</strong> <strong>1.0</strong> <strong>Framework</strong> <strong>Software</strong> Developer’s <strong>Guide</strong> 23

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