OpenGL ES* 1.0 Framework Software Developer's Guide
OpenGL ES* 1.0 Framework Software Developer's Guide
OpenGL ES* 1.0 Framework Software Developer's Guide
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
<strong>OpenGL</strong> ES <strong>Framework</strong> ImplementationRFunction Supported Special ConsiderationsglDrawArrays ● The following primitives are optimized for the 2700GMultimedia Accelerator pipeline:• GL_POINTS• GL_LINE_STRIP• GL_LINE_LOOP• GL_LINES• GL_TRIANGLE_STRIP• GL_TRIANGLE_FAN• GL_TRIANGLESglDrawElements ● glDrawElements is the recommended draw API forbest 2700G Multimedia Accelerator performance.The following primitives are optimized for the 2700GMultimedia Accelerator pipeline:• GL_POINTS• GL_LINE_STRIP• GL_LINE_LOOP• GL_LINES• GL_TRIANGLE_STRIP• GL_TRIANGLE_FAN• GL_TRIANGLESglEnable ● GL_COLOR_LOGIC_OP – affects glLogicOp (seeglLogicOp for more information)GL_STENCIL_TEST – not supportedNot recommended to enable/disableGL_MULTISAMPLE during render loop for performancereasons.glEnableClientStateglFinishglFlushglFogfglFogfvglFogxglFogxvglFrontFaceglFrustumfglFrustumxglGenTexturesglGetErrorglGetIntegervglGetStringglHintglLightModelfglLightModelfvglLightModelx●●●○○●●●○●●●●●●○○●<strong>OpenGL</strong> <strong>ES*</strong> <strong>1.0</strong> <strong>Framework</strong> <strong>Software</strong> Developer’s <strong>Guide</strong> 19