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OpenGL ES* 1.0 Framework Software Developer's Guide

OpenGL ES* 1.0 Framework Software Developer's Guide

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<strong>OpenGL</strong> ES <strong>Framework</strong> ImplementationRTable 5. Specific Compressed Texture FormatsCompressed Internal FormatBase Internal FormatGL_COMPRESSED_RGB_PVRTC_4BPPV1_IMGGL_COMPRESSED_RGB_PVRTC_2BPPV1_IMGGL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMGGL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMGRGBRGBRGBARGBAThe 2700G Multimedia Accelerator natively supports the PVRTC format for acceleratedrendering. This format provides high quality compression and can accelerate applicationperformance through a reduction in the bandwidth required for rendering. Texture compressionwill also reduce the memory footprint required for your application or allow for the usage ofhigher resolution textures.The compressed texture formats can only be created using the PowerVR* Texture CompressionTool (PVRTextureTool). This tool is provided in the 2700G Multimedia Accelerator SDKavailable on https://premier.intel.com.26 <strong>OpenGL</strong> <strong>ES*</strong> <strong>1.0</strong> <strong>Framework</strong> <strong>Software</strong> Developer’s <strong>Guide</strong>

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