Documentation for the use of the Advanced Ambient Light ... - Daz 3D
Documentation for the use of the Advanced Ambient Light ... - Daz 3D
Documentation for the use of the Advanced Ambient Light ... - Daz 3D
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Somewhat Rare Conditions - Diff<strong>use</strong> or specular artifacts may appear when multiple and overlapping<strong>Advanced</strong> <strong>Ambient</strong> <strong>Light</strong>s are <strong>use</strong>d with different AO Max Distance or AO Cone Angle settings. Differing anyo<strong>the</strong>r settings should not ca<strong>use</strong> an issue. The ca<strong>use</strong> is unknown at this time however, it is unlikely that <strong>the</strong> lightswould be <strong>use</strong>d in this manner very <strong>of</strong>ten.Only when using Volumetric Atmosphere All functions <strong>of</strong> <strong>the</strong> light work with volumes with <strong>the</strong> exception <strong>of</strong>when a single light is set to have various intensities on different surfaces, such as using <strong>the</strong> Set <strong>Light</strong> Strengthwith Surface <strong>Ambient</strong> Strength feature. This is likely to ca<strong>use</strong> artifacts surrounding lower intensity surfaces.The issue is a difficult one to resolve due to how atmospheric volumes work. I continue to experiment withvolume code in <strong>the</strong> hopes <strong>of</strong> finding a fix.When using Copy and Paste - Using copy from a default DS light which has shadows turned on <strong>the</strong>n pastingonto <strong>the</strong> <strong>Advanced</strong> <strong>Ambient</strong> <strong>Light</strong>, will ca<strong>use</strong> DAZ Studio to attempt to <strong>use</strong> its builtin shadow functions, which <strong>the</strong>ambient light does not support, such as Deep Shadow Maps. This will ca<strong>use</strong> <strong>the</strong> light to render black.This situation is easily resolved by setting DAZ studio to show hidden parameters, selecting <strong>the</strong> <strong>Advanced</strong><strong>Ambient</strong> <strong>Light</strong> and changing <strong>the</strong> hidden Shadow Type (Warning DO NOT USE) dropdown to None. The lightshould <strong>the</strong>n per<strong>for</strong>m correctly.It appears DAZ Studio requires this menu <strong>for</strong> all lights. When I removed it from <strong>the</strong> code, DS replaced it uponloading <strong>the</strong> light, haha. The best solution I could find was to hide <strong>the</strong> setting and add a warning not <strong>use</strong> it.Top Introduction Important Concepts Quick Start Parameter Settings Baking Occlusion