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Pirates of the caribbean: at world's end - Disney

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SPECIAL EFFECTS<br />

soundstage and blue screens th<strong>at</strong> had been <strong>the</strong> mainstay <strong>of</strong> <strong>the</strong> system before <strong>the</strong>ir innov<strong>at</strong>ions.<br />

“Davy was our big focus in <strong>the</strong> second film, and I think we have all <strong>the</strong> look and r<strong>end</strong>ering technology<br />

down <strong>at</strong> this point. Hal Hickel,<br />

our anim<strong>at</strong>ion supervisor, and<br />

his team are familiar with <strong>the</strong><br />

character now, so we’ve got a<br />

good repertoire to work from for<br />

Davy and his Flying Dutchman<br />

crew.” In fact, <strong>the</strong> 16 primary<br />

Dutchman crew members<br />

cre<strong>at</strong>ed for “Dead Man’s Chest”<br />

was increased in AT WORLD’S<br />

END, particularly for <strong>the</strong><br />

Maelstrom sequence. Says<br />

Knoll, “We definitely take some <strong>of</strong> <strong>the</strong> characters th<strong>at</strong> were more background in <strong>the</strong> second film, and shuffle<br />

<strong>the</strong>m around to <strong>the</strong> front to get a little mileage out <strong>of</strong> <strong>the</strong>m.”<br />

Knoll admits th<strong>at</strong> “<strong>of</strong> all three pictures, probably <strong>the</strong> most fun aspect <strong>of</strong> any <strong>of</strong> <strong>the</strong>m has been our<br />

involvement in <strong>the</strong> cre<strong>at</strong>ion <strong>of</strong> Davy Jones. Th<strong>at</strong> was a really gre<strong>at</strong> partnership with Bill Nighy, who gave<br />

a fantastic performance on set, and all th<strong>at</strong> without any real pro<strong>of</strong> <strong>of</strong> concept. You know, we asked him to<br />

wear <strong>the</strong> unsettling computer gray ‘pajamas’ on set, and we couldn’t really show him wh<strong>at</strong> it was going to<br />

look like when it was done, but he dove right in <strong>the</strong>re and delivered <strong>the</strong>se gre<strong>at</strong> performances, cre<strong>at</strong>ed an<br />

amazing character and gave us fantastic m<strong>at</strong>erial to work with. The artists back <strong>at</strong> ILM did a fantastic job<br />

modeling, texturing, lighting and r<strong>end</strong>ering, just beautiful anim<strong>at</strong>ion. I think Davy Jones is a really special<br />

character in every way.”<br />

For <strong>the</strong> extraordinarily challenging post-production process, Knoll explains th<strong>at</strong> “because <strong>of</strong> <strong>the</strong> size<br />

<strong>of</strong> <strong>the</strong> show and <strong>the</strong> number <strong>of</strong> shots we have to finish per week, we need to have regular feedback from<br />

Gore. So, given th<strong>at</strong> he’s just as busy as we are in post-production, when he’s editing <strong>the</strong> movie, working<br />

on sound, ADR, all <strong>of</strong> those finishing touches to get <strong>the</strong> movie done, it’s not convenient for him to fly up<br />

to ILM in San Francisco from Los Angeles. And it would be a big imposition on my time to be flying<br />

down regularly when I really need to be with my crew <strong>at</strong> ILM. So we do <strong>the</strong>se video conferences twice a<br />

week, <strong>at</strong> least up until <strong>the</strong> final weeks. Then, when we get into <strong>the</strong> final weeks, we do <strong>the</strong>m every day!<br />

“We go over all <strong>of</strong> our work in progress on a two-way video conference so th<strong>at</strong> Gore can see both us<br />

and <strong>the</strong> shot th<strong>at</strong> we’re working on. Because a lot <strong>of</strong> wh<strong>at</strong> we do involves hand gestures and th<strong>at</strong> sort <strong>of</strong><br />

thing, it’s important to actually see each o<strong>the</strong>r while we’re doing th<strong>at</strong>.”<br />

Of all <strong>the</strong> bizarre sights th<strong>at</strong> <strong>the</strong> “<strong>Pir<strong>at</strong>es</strong>” company was privy to—and heaven knows, <strong>the</strong>re were<br />

many—perhaps one <strong>of</strong> <strong>the</strong> strangest was <strong>the</strong> dumping <strong>of</strong> some 175,000 lightweight, plastic, blue balls<br />

from two nets high above <strong>the</strong> “Site 9” hangar floor in Palmdale, and onto <strong>the</strong> deck <strong>of</strong> <strong>the</strong> gimbal-mounted<br />

Black Pearl. The truth is, <strong>the</strong>y only looked like blue balls, but <strong>the</strong>y were, in fact, thousands <strong>of</strong> skittering,<br />

jittery, w<strong>at</strong>ery crabs. Or <strong>at</strong> least, <strong>the</strong>y would be by <strong>the</strong> time John Knoll and ILM got finished with <strong>the</strong>m.<br />

Explains Knoll, “There’s an important scene during <strong>the</strong> Maelstrom sequence th<strong>at</strong> involves a hundred<br />

thousand crabs which rain over <strong>the</strong> whole deck <strong>of</strong> <strong>the</strong> Black Pearl and sweep away everybody in <strong>the</strong>ir p<strong>at</strong>h<br />

like some kind <strong>of</strong> crustacean avalanche. Gore came up with <strong>the</strong> idea <strong>of</strong> using <strong>the</strong> blue plastic balls, just<br />

like <strong>the</strong> ones th<strong>at</strong> are in <strong>the</strong> ball pits <strong>of</strong> children’s amusement areas. He thought th<strong>at</strong> <strong>the</strong> balls would<br />

literally knock everybody <strong>of</strong>f <strong>the</strong>ir feet without doing any real damage because <strong>of</strong> <strong>the</strong>ir light weight.<br />

“I might have been inclined to try and accomplish th<strong>at</strong> effect with digital doubles,” Knoll continues,<br />

“and maybe use some sort <strong>of</strong> wire rig to show <strong>the</strong> pir<strong>at</strong>es being knocked down. But Gore is a strong<br />

proponent <strong>of</strong> trying to get practical elements on set, to get as much into <strong>the</strong> camera as you can, and <strong>the</strong>n<br />

use visual effects where you really need <strong>the</strong>m.”<br />

“The crabs <strong>the</strong>mselves are computer-gener<strong>at</strong>ed models. We built one detailed version <strong>of</strong> <strong>the</strong> crab, and<br />

<strong>the</strong>n several vari<strong>at</strong>ions on it.”<br />

44

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