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Pirates of the caribbean: at world's end - Disney

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PROPS<br />

talk about <strong>the</strong> script, story, <strong>the</strong>mes,<br />

character be<strong>at</strong>s, things th<strong>at</strong> go<br />

beyond traditional storyboarding.<br />

The best part about films like<br />

‘<strong>Pir<strong>at</strong>es</strong> <strong>of</strong> <strong>the</strong> Caribbean’ is th<strong>at</strong><br />

<strong>the</strong>re’s lots <strong>of</strong> room for cre<strong>at</strong>ive<br />

enhancement.”<br />

In addition to <strong>the</strong> more than 3,000<br />

storyboards for “Dead Man’s Chest”<br />

and AT WORLD’S END th<strong>at</strong> Byrkit<br />

cre<strong>at</strong>ed (he also did three weeks <strong>of</strong><br />

consultancy work on “The Curse <strong>of</strong><br />

<strong>the</strong> Black Pearl,” doing <strong>the</strong> very first<br />

drawing <strong>of</strong> <strong>the</strong> Black Pearl and o<strong>the</strong>r<br />

ships), he also bounced back and forth between departments, such as production design, props and <strong>the</strong><br />

pre-visualiz<strong>at</strong>ion team, helping with simplified anim<strong>at</strong>ics <strong>of</strong> <strong>the</strong> overwhelmingly complex action<br />

sequences th<strong>at</strong> were a blueprint for Verbinski on set, and l<strong>at</strong>er, for Industrial Light & Magic’s visual<br />

effects.<br />

One project th<strong>at</strong> truly demonstr<strong>at</strong>es synergy between behind-<strong>the</strong>-scenes artists is <strong>the</strong> magical map to<br />

uncharted realms th<strong>at</strong> our anti-heroes acquire from Singapore Pir<strong>at</strong>e Lord Captain Sao Feng in AT<br />

WORLD’S END th<strong>at</strong> will take <strong>the</strong>m to, well, not only World’s End, but places beyond, around, and upside<br />

down. “We had this big meeting back in July 2005 for which Gore called everybody in,” recalls Byrkit.<br />

“He knew th<strong>at</strong> he needed this gre<strong>at</strong> map, but wasn’t sure wh<strong>at</strong> form it would take. He just knew th<strong>at</strong> he<br />

wanted it to be very special, and something we hadn’t seen before. He also wanted <strong>the</strong>re to be secrets to<br />

<strong>the</strong> map: perhaps it changed form and revealed things. We came up with things as varied as something<br />

like a pop-up book in which you grab <strong>the</strong> center <strong>of</strong> <strong>the</strong> map and pull it out like a Chinese lantern, or <strong>the</strong><br />

idea th<strong>at</strong> if you shone a light underne<strong>at</strong>h <strong>the</strong> map it would project this whole universe, like a planetarium,<br />

on <strong>the</strong> ceiling or <strong>the</strong> walls. I actually bought a bunch <strong>of</strong> Chinese lanterns and tried to paint a globe on<br />

<strong>the</strong>m, and spent about a week <strong>of</strong> research and development trying to see if it would work. And after a<br />

week, I just knew th<strong>at</strong> it wasn’t going to work.<br />

“So I went back to an earlier idea th<strong>at</strong> I had about a circular map with rings th<strong>at</strong> represented<br />

metaphorical places to which you could travel, which I thought tied into <strong>the</strong> whole ‘<strong>Pir<strong>at</strong>es</strong>’ <strong>the</strong>me. Gore<br />

and I had been talking about <strong>the</strong> notion th<strong>at</strong> ‘<strong>Pir<strong>at</strong>es</strong> <strong>of</strong> <strong>the</strong> Caribbean’ takes place during a time in history<br />

in which <strong>the</strong> maps weren’t yet filled in, which means th<strong>at</strong> anything is possible in <strong>the</strong> world. There are all<br />

<strong>the</strong>se places in <strong>the</strong> world th<strong>at</strong> are terra incognita—lands th<strong>at</strong> are unknown—so <strong>the</strong>y could have monsters,<br />

<strong>the</strong>y could have magic, <strong>the</strong>y could have new civiliz<strong>at</strong>ions. I loved <strong>the</strong> idea th<strong>at</strong> this map was very old, made<br />

before <strong>the</strong> Enlightenment, before people got so scientific about mapmaking, when <strong>the</strong>y still blurred <strong>the</strong><br />

geographical realities with metaphorical inner journeys which are as important as physical journeys.<br />

“When I showed <strong>the</strong> mockup <strong>of</strong> <strong>the</strong> circular map to Gore,” Byrkit continues, “he said, ‘Th<strong>at</strong>’s it! Now,<br />

not only do <strong>the</strong> rings move, but you need shapes to start appearing, and land masses th<strong>at</strong> become shapes.’<br />

I went back and, based upon several convers<strong>at</strong>ions and input from Gore, painted a final map which took<br />

several months, because it kept evolving. The rings can line up in infinitely different ways, like a<br />

combin<strong>at</strong>ion lock, and each way reveals some new secret, some unknown territory, some unexplored<br />

place, some metaphysical place, some parallel universe.<br />

“It took seven or eight months <strong>of</strong> putting all <strong>the</strong> elements toge<strong>the</strong>r, testing <strong>the</strong>m, and making <strong>the</strong>m<br />

right. I had several hundred phrases and names <strong>of</strong> places which I needed to be transl<strong>at</strong>ed into Chinese<br />

calligraphy, so propmaster Kris Peck brought in an expert named J.C. Brown, who’s worked on films like<br />

‘The Last Samurai’ and ‘Memoirs <strong>of</strong> a Geisha,’ to make sure <strong>the</strong> brushstrokes were right. The original<br />

painting was done on washi—handmade Japanese rice paper—th<strong>at</strong> I tre<strong>at</strong>ed with layer upon layer <strong>of</strong><br />

transparent washes <strong>of</strong> w<strong>at</strong>ercolors, some acrylic and artist inks. It has a really amazing, translucent quality<br />

46

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