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Proceedings of the Fourth Annual Teachers College Educational ...

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Investigating Potential Factors to Increase Levels <strong>of</strong> Participation in<br />

Class Discussion<br />

Apichai Chaiwinij,<br />

<strong>Teachers</strong> <strong>College</strong>, Columbia University, 549 W 123 Street, APT 12E, New York, NY 10027,<br />

Email: ac3344@tc.columbia.edu<br />

Abstract: While collaborative learning is globally employed, many studies point out that a<br />

majority <strong>of</strong> Asian students cannot adapt <strong>the</strong>mselves to collaborative learning<br />

environments and tend to be quiet in class discussion. This study aims to investigate<br />

three potential factors (online discussion, anonymity, and online role-play) that may<br />

contribute to a discussion environment and <strong>the</strong> level <strong>of</strong> students’ participation. In this<br />

study, <strong>the</strong>re were 32 subjects in total, consisting <strong>of</strong> four groups <strong>of</strong> eight subjects. They<br />

discussed six topics under six different discussion conditions, which were <strong>the</strong><br />

combination <strong>of</strong> three factors. The result confirmed that three factors can be employed to<br />

provide a discussion environment that promotes an increased level <strong>of</strong> participation<br />

among Asian students. In addition, type <strong>of</strong> roles like school leaders and country<br />

administrators did motivate <strong>the</strong> participants to seriously engage in role-playing and<br />

generate more critical and problem solving ideas.<br />

Teamwork and collaboration are among <strong>of</strong> <strong>the</strong> most important 21 st century learning skills (Schrier, 2006).<br />

Many educators have searched for ways to creatively integrate <strong>the</strong>se 21 st century skills into K-12<br />

pedagogy with innovative, effective, and appropriate activities (Schrier, 2006). One <strong>of</strong> <strong>the</strong> popular<br />

methods is to provide a collaborative learning environment in <strong>the</strong> school setting to instruct modern<br />

students. However, previous research states that a majority <strong>of</strong> Asian students cannot adapt quickly to<br />

collaborative learning environments (Wong, 2004). In order to assist Asian students, educators need to<br />

provide a suitable discussion environment to encourage <strong>the</strong>m to freely share <strong>the</strong>ir ideas with <strong>the</strong> group.<br />

Thus, <strong>the</strong> research attempted to investigate <strong>the</strong> potential factors that should be employed to develop a<br />

suitable discussion environment. Based on previous research, three potential factors are successfully<br />

used to increase levels <strong>of</strong> participation: (1) online discussion, (2) anonymity, and (3) online role-play.<br />

Online discussion and anonymity enables better performance in terms <strong>of</strong> quantity <strong>of</strong> work, generated<br />

(Chester, & Gwynne, 1998; Collins, & Berge, 1995; Hartman, Neuwirth, Kiesler, Cochran, Palmquist, &<br />

Zubrow, 1995; McComb, 1994; Rheingold, 1994; Ruberg, Moore, & Taylor, 1995). Fur<strong>the</strong>r, online roleplay<br />

improves students’ interpersonal and communication skills (Lloyd, 1998). Although past research has<br />

studied <strong>the</strong> effects <strong>of</strong> online discussion, anonymity, and online role-play on level <strong>of</strong> participation in group<br />

discussion, not many studies have looked at different factors along a continuum with Asian students.<br />

In this study, <strong>the</strong>re were 32 subjects in total, consisting <strong>of</strong> four groups <strong>of</strong> eight subjects. The subjects<br />

were asked to discuss six topics under six different conditions, which are <strong>the</strong> combination <strong>of</strong> three factors<br />

(online discussion, anonymity and online role-play). Skype IM was used to hold <strong>the</strong> online discussions.<br />

All chat histories were recorded. Each idea generated in <strong>the</strong> discussions was coded, compared, and <strong>the</strong>n<br />

analyzed to answer six hypo<strong>the</strong>ses. The interviews after <strong>the</strong> experiment were conducted in order to elicit<br />

<strong>the</strong> feedback towards <strong>the</strong> experiment.<br />

The research findings confirmed that three factors could be employed to provide a suitable discussion<br />

environment to increase levels <strong>of</strong> participation among Asian students. Online discussion causes<br />

participants to have more interpersonal activities and generate more new ideas in limited time (Bordia,<br />

1997; Ruberg, Moore, & Taylor, 1996). Anonymity unlocks students’ potentials in group discussion in<br />

which students participate in group discussion more when <strong>the</strong>ir identities are not revealed. Among two<br />

types <strong>of</strong> identity: age (seniority) and gender, age (seniority) is more crucial among Asian students as <strong>the</strong><br />

junior participants tend to be silent in front <strong>of</strong> <strong>the</strong> senior participants (Gao, Ting-Toomey, & Gudykunst,<br />

1996). Online role-play allows students to enthusiastically participate and share critical and problem<br />

solving ideas toward <strong>the</strong> discussion topics (Doerr-Stevens, 2007; Gee, 2004; Shaffer, 2006). Lastly,<br />

types <strong>of</strong> roles like school leaders and country administrators do motivate <strong>the</strong> participants to seriously<br />

engage in role-playing and generate more ideas.<br />

8

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