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Proceedings of the Fourth Annual Teachers College Educational ...

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Connected to Word Problems:<br />

Improving Ma<strong>the</strong>matical Problem Solving While Exergaming<br />

Benjamin Friedman,<br />

<strong>Teachers</strong> <strong>College</strong>, Columbia University, New York, NY,<br />

Email: bpf2103@tc.columbia.edu<br />

Abstract: How can we best prepare students for instruction and practice in solving<br />

ma<strong>the</strong>matical word problems? What instructional methods best promote understanding <strong>of</strong><br />

problem situations and sense making in students? These are important questions given<br />

<strong>the</strong> prominent place making sense <strong>of</strong> problems and working to solve <strong>the</strong>m has in <strong>the</strong><br />

Common Core State Standards for Ma<strong>the</strong>matical Practice (2010).<br />

This quasi-experimental study seeks to answer <strong>the</strong>se questions by comparing an<br />

instructionally embodied teaching method (Black, Segal, Vitale, & Fadjo, 2011) with a<br />

conceptual model based method (Xin, Wiles, & Lin, 2008; Xin & Zhang, 2009) as well as<br />

a mix between <strong>the</strong> two methods. Twelve second-grade students from a high-needs urban<br />

public school participated through an after-school program. All students participated in<br />

fitness game activities through <strong>the</strong> Xbox Kinect. Word problem situations were based <strong>of</strong>f<br />

those students experienced in <strong>the</strong> fitness game for instructionally embodied conditions<br />

but not for <strong>the</strong> conceptual model condition.<br />

Relevant Literature<br />

Word problems are <strong>the</strong> most common problem type encountered by students at all levels <strong>of</strong> education<br />

(Jonassen, 2003). Many students in <strong>the</strong> early grades have difficulty solving ma<strong>the</strong>matical word problems,<br />

especially English Language Learners (ELLs) and those with learning disabilities (Jitendra, 2008). In <strong>the</strong><br />

context <strong>of</strong> this study word problems are defined as problems taken from situations in <strong>the</strong> real-world that<br />

require <strong>the</strong> use <strong>of</strong> ma<strong>the</strong>matical concepts in order to obtain a solution (Verschaffel, Greer, & De Corte,<br />

2000). These types <strong>of</strong> problems provide an important connection between situations expressed through<br />

language and <strong>the</strong> abstract ma<strong>the</strong>matical language that is expressed in numbers and symbols. Solving<br />

ma<strong>the</strong>matical word problems involves both reading comprehension and ma<strong>the</strong>matical skills such as<br />

conceptual understanding <strong>of</strong> operations and computational ability (Kintsch & Greeno, 1985).<br />

One reason for a lack <strong>of</strong> student success in solving ma<strong>the</strong>matical word problems is <strong>the</strong> suspension <strong>of</strong><br />

sense making that occurs when students focus on obtaining an answer without first attempting to make<br />

sense <strong>of</strong> <strong>the</strong> problem. Consequently, students may ignore clues that explain what information needs to be<br />

used and what procedures are necessary to find <strong>the</strong> correct solution (Verschaffel, Greer, & De Corte<br />

2000). Sense making ability may improve through instruction that engages students in using problem<br />

solving skills and provides opportunities for <strong>the</strong>m to reason about <strong>the</strong> information contained in <strong>the</strong><br />

problem as well as <strong>the</strong> information that is missing.<br />

Types <strong>of</strong> Instruction<br />

This study attempted to engage students in sense making by comparing instructional methods, namely,<br />

an instructionally embodied approach (Black, Segal, Vitale, & Fadjo, 2011), a conceptual model based<br />

approach (Xin, Wiles, & Lin, 2008; Xin & Zhang, 2009), and a mix between <strong>the</strong> two methods. Twelve<br />

second-grade students from a high-needs urban public school participated in <strong>the</strong> study through an afterschool<br />

program in one <strong>of</strong> <strong>the</strong> three groups. All groups took part in exergame activities (described below)<br />

through <strong>the</strong> Xbox Kinect gaming system.<br />

For students in <strong>the</strong> instructionally embodied and mixed groups, <strong>the</strong>se exergame activities became <strong>the</strong><br />

basis for experimenter written problems used during instruction (see Table 1). This was meant to ground<br />

<strong>the</strong>ir internal representations <strong>of</strong> problem situations in physical and perceptual experiences (Barsalou,<br />

2010). Students were <strong>the</strong>n taught to visualize <strong>the</strong>ir exergame activities in order to mentally manipulate<br />

problem elements, resulting in improved ability to solve problems independently. Conceptual model<br />

based instruction consisted <strong>of</strong> teaching specific word problem story grammars that led students to identify<br />

ma<strong>the</strong>matical structural relations for specific problem types. This knowledge <strong>the</strong>n allowed <strong>the</strong>m to<br />

18

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