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Proceedings of the Fourth Annual Teachers College Educational ...

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This year, <strong>the</strong> first participant group was engaged in a viewing exercise akin to White's framework comprised <strong>of</strong><br />

recording, conversing and categorizing at a museum. Ano<strong>the</strong>r group viewed a sculpture through digital video<br />

played in a loop (see Figure 1), while providing feedback <strong>of</strong> <strong>the</strong> aes<strong>the</strong>tic encounter. Individual moments are<br />

graphed and shared. Next, surveys ga<strong>the</strong>red demographics, art background, reasoning skills, perceptions, as<br />

well as <strong>the</strong>ir orientation towards museum-based exhibits and technology.<br />

Five cues guided <strong>the</strong> participants during <strong>the</strong>ir viewings:<br />

• What is <strong>the</strong> significance <strong>of</strong> <strong>the</strong> artwork?<br />

• How am I able to relate to <strong>the</strong> object?<br />

• How can o<strong>the</strong>rs relate to <strong>the</strong> object?<br />

• What is <strong>the</strong> art expressing?<br />

• What is <strong>the</strong> artist's message?<br />

Results<br />

The participants provided robust details about <strong>the</strong>ir aes<strong>the</strong>tic encounter as <strong>the</strong>y shared thoughts and feelings<br />

formed in <strong>the</strong> digitally-mediated environment. The participants were able to number and classify <strong>the</strong> sequence <strong>of</strong><br />

moments with ease. Information was arranged onto a graphical chart.<br />

This analytical display, coined <strong>the</strong> aes<strong>the</strong>tigraph (Ko, 2012), was pivotal for <strong>the</strong>m to visualize and discern <strong>the</strong>ir<br />

own progress towards understanding and learning. Coupled by a survey, <strong>the</strong>y elaborated as much as verified<br />

<strong>the</strong> plausible transfer <strong>of</strong> content mentioned via encounters. The meaning-making process in <strong>the</strong> learning design<br />

was instrumental for promoting critical thinking. For example, in <strong>the</strong> illustrated sequence (see Figure 2), <strong>the</strong> 9 th ,<br />

16 th and 21 st moments for <strong>the</strong> participant convey references to “group behavior,” “cancerous cells” and “sociopolitical<br />

movement,” respectively. Knowledge that develops from <strong>the</strong> context <strong>of</strong> social settings at <strong>the</strong> museum to<br />

<strong>the</strong> one presented by <strong>the</strong> computer (social network) instantiates <strong>the</strong> possibilities that aes<strong>the</strong>tically doing so can<br />

enable learners to tap into sociology, biology and politics.<br />

Significance<br />

The aes<strong>the</strong>tic exercises, survey responses and graphs validate that museum-based learning facilitates<br />

knowledge creation. The technologically-induced experience has opened up possibilities, conducive to fur<strong>the</strong>r<br />

support multimodal learning and curricular standards, such as civic and cultural education, language arts, IT and<br />

STEM. Repeated moments <strong>of</strong> encounter with <strong>the</strong> sculpture were worthwhile for <strong>the</strong>m to articulate <strong>the</strong> “ineffable.”<br />

In <strong>the</strong> process, <strong>the</strong>y were engaged in critical thinking within <strong>the</strong> context <strong>of</strong> <strong>the</strong>ir exposure, and sought resolves to<br />

social, scientific and technological problems. They applied knowledge through dialogical explorations à la<br />

STEM-related principles.<br />

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