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Proceedings of the Fourth Annual Teachers College Educational ...

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“Media Literacy in Action: Using Teaching for Understanding and<br />

Universal Design for Learning to Develop a Media Literacy Lesson<br />

Series”<br />

Jennifer Lavalle,<br />

Harvard Graduate School <strong>of</strong> Education, 1 Appian Way, Cambridge, MA 02138,<br />

Email: JLL610@mail.harvard.edu<br />

Abstract: This project integrates a blended learning environment into a media literacy<br />

lesson series designed for a sixth grade health classroom. Using Teaching for<br />

Understanding and Universal Design for Learning as guiding models, this project<br />

emphasizes <strong>the</strong> need for media literacy in school curricula and uses <strong>the</strong>se learning<br />

frameworks to structure <strong>the</strong> implementation <strong>of</strong> such activities. This presentation will<br />

comment on <strong>the</strong> <strong>the</strong>oretical foundations <strong>of</strong> this project and will explain <strong>the</strong> activities <strong>of</strong> <strong>the</strong><br />

lesson series. Though this project is designed specifically for a middle school audience,<br />

<strong>the</strong> process <strong>of</strong> integrating 21 st century learning skills into a traditional classroom using<br />

frameworks for educational design is applicable for all ages and grade levels.<br />

Introduction<br />

Today’s children are growing up in increasingly interconnected and ubiquitous media environments.<br />

These children engage with media technologies in unforeseen ways and with unprecedented frequency.<br />

According to authors Douglas Thomas and John Seely Brown (2011), we are experiencing a dramatic<br />

shift to a new culture <strong>of</strong> learning based on three principles: “(1) The old ways <strong>of</strong> learning are unable to<br />

keep up with our rapidly changing world. (2) New media forms are making peer-to-peer learning easier<br />

and more natural. (3) Peer-to-peer learning is amplified by emerging technologies that shape <strong>the</strong><br />

collective nature <strong>of</strong> participation with those new media” (p. 50).<br />

In this new culture <strong>of</strong> learning, behaviors and practices are evolving. As such, educators must rethink<br />

teaching methodology with a keen focus on <strong>the</strong>se new learners. If <strong>the</strong> majority <strong>of</strong> child’s time is spent in<br />

an out <strong>of</strong> school environment, what are children learning in this Out-<strong>of</strong>-School-Time (OST)? In fact,<br />

approximately 85% <strong>of</strong> a child’s day is spent in OST (Bransford et al, 1999, p.148). Since we know that<br />

children are engaged in learning activities during this time, <strong>the</strong> question for educators thus becomes: what<br />

are <strong>the</strong>y learning and how can we harness <strong>the</strong> power <strong>of</strong> this learning to fur<strong>the</strong>r academic knowledge? In<br />

o<strong>the</strong>r words, how do we scaffold a student’s navigation through new digital playgrounds?<br />

This question is at <strong>the</strong> forefront <strong>of</strong> many minds and several initiatives have been developed around <strong>the</strong><br />

idea what it means to be a 21 st century learner. With national initiatives like <strong>the</strong> Common Core State<br />

Standards providing <strong>the</strong> overarching goals for educators, it is necessary for researchers and curriculum<br />

designers to provide <strong>the</strong> means for such instruction. This project syn<strong>the</strong>sizes and applies modern<br />

learning <strong>the</strong>ories in order to produce a lesson series fit for classroom implementation. Teaching for<br />

Understanding and Universal Design for Learning are <strong>the</strong> principal frameworks that underlie and support<br />

this learning series.<br />

Curriculum Frameworks<br />

Teach for Understanding (Wiske, 1997) is a curriculum framework that proposes four principle areas for<br />

lesson design: generative topics, understanding goals, performances <strong>of</strong> understanding, and ongoing<br />

assessments. This framework is <strong>the</strong> guiding model for this lesson series, making it accessible and<br />

comprehensive for all teachers. Secondly, Universal Design for Learning (Meyer & Rose, 2005) is used<br />

as an overarching <strong>the</strong>me in this lesson series to ensure multiple points <strong>of</strong> entry for all students with a<br />

variety <strong>of</strong> needs, preferences, and abilities.<br />

Media Literacy Education<br />

Though <strong>the</strong>se learning frameworks may be familiar to many educators, <strong>the</strong> topic <strong>of</strong> media literacy is <strong>of</strong>ten<br />

new. In many classrooms across <strong>the</strong> United States, media literacy is treated as an afterthought to <strong>the</strong><br />

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