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as much as possible. Basically it<br />
was for my own mental sanity. I hate<br />
green screens. I’m not comfortable<br />
with that color, I’m not comfortable<br />
with what it means to work in a virtual<br />
world.<br />
I need tangible things. I need real<br />
objects, I need real props, I need<br />
real environments, because those<br />
environments will trigger ideas, will<br />
trigger shots, will inspire cinema. At<br />
the end of the day, my movies are<br />
inspired by actors. And those actors<br />
need to be fueled by a world.<br />
My movies are dreamed by actors<br />
first. And for me I need to give them<br />
all they could need to be inspired.<br />
So that’s why it’s the first thing<br />
that I decided with Roger Deakins,<br />
my cinematographer, to construct<br />
everything.<br />
We used very little green screen on<br />
the movie. Of course there will be<br />
CG in extension, because obviously<br />
you were creating a whole world.<br />
But, everything you are seeing in the<br />
movie is, at first glance, at the beginning,<br />
in the foreground, it’s real.<br />
That is a big victory and I’m grateful<br />
that we went in that direction.<br />
How was the work with Roger<br />
Deakins, on set and prior to shooting?<br />
Roger came onboard very early in<br />
the process because I was doing<br />
another movie and I felt I needed<br />
a lot of prep. And I wanted to have<br />
time to dream about the movie, to<br />
design the movie with a very, very<br />
small unit before I starting the official<br />
prep. I spent weeks in a little<br />
hotel room with Roger Deakins and<br />
my storyboard artist Sam, to storyboard<br />
the movie, to design and create<br />
the world that we will be in.<br />
So Roger was part of the birth of<br />
the cinematic language of Blade<br />
Runner 2049 from the start. So I felt<br />
that, at one point, in a great way for<br />
me, it was as much Roger’s movie<br />
as mine. And he cares about the<br />
movie as much as I do.<br />
I said to him, from the start, “For<br />
once, you could go an impressionistic<br />
way, you could let it go. You’re<br />
totally free. You can do whatever<br />
you want.”<br />
So I think that people will be blown<br />
away by what Roger Deakins did in<br />
Blade Runner 2049 because I think<br />
it’s among his best work. And we’re<br />
talking about the best work of one<br />
of the best cinematographers of<br />
all time. So honestly, people won’t<br />
be disappointed. Visually it’s very<br />
strong.<br />
How do you make advertising<br />
evolve in this new movie?<br />
Los Angeles in 2049 will look like<br />
the worst days of Beijing. Multiplied<br />
by ten. So it means that the<br />
atmosphere is so thick that you<br />
can project things and the world is<br />
in 3D. So the ads are not just huge<br />
billboards in 3D dimension, they are<br />
among us.<br />
We tried as we were designing the<br />
movie to do what they did in the first<br />
movie, which is to try to feel what<br />
it’s like in the world, what will happen<br />
in 30 years. And we met scientists,<br />
doctors, architects, computer<br />
designers. People that told us what<br />
they thought could be the future.<br />
And that inspired a lot of the design<br />
of the movie.<br />
Talk about using miniatures in this<br />
movie. Talk about the process, and<br />
where did you use those?<br />
The dream was to do as much as<br />
possible in the practical way. To<br />
use as little CG as possible, that<br />
was my dream. It was a success<br />
sometimes, but sometimes less of<br />
a success. There’s always a link