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as much as possible. Basically it<br />

was for my own mental sanity. I hate<br />

green screens. I’m not comfortable<br />

with that color, I’m not comfortable<br />

with what it means to work in a virtual<br />

world.<br />

I need tangible things. I need real<br />

objects, I need real props, I need<br />

real environments, because those<br />

environments will trigger ideas, will<br />

trigger shots, will inspire cinema. At<br />

the end of the day, my movies are<br />

inspired by actors. And those actors<br />

need to be fueled by a world.<br />

My movies are dreamed by actors<br />

first. And for me I need to give them<br />

all they could need to be inspired.<br />

So that’s why it’s the first thing<br />

that I decided with Roger Deakins,<br />

my cinematographer, to construct<br />

everything.<br />

We used very little green screen on<br />

the movie. Of course there will be<br />

CG in extension, because obviously<br />

you were creating a whole world.<br />

But, everything you are seeing in the<br />

movie is, at first glance, at the beginning,<br />

in the foreground, it’s real.<br />

That is a big victory and I’m grateful<br />

that we went in that direction.<br />

How was the work with Roger<br />

Deakins, on set and prior to shooting?<br />

Roger came onboard very early in<br />

the process because I was doing<br />

another movie and I felt I needed<br />

a lot of prep. And I wanted to have<br />

time to dream about the movie, to<br />

design the movie with a very, very<br />

small unit before I starting the official<br />

prep. I spent weeks in a little<br />

hotel room with Roger Deakins and<br />

my storyboard artist Sam, to storyboard<br />

the movie, to design and create<br />

the world that we will be in.<br />

So Roger was part of the birth of<br />

the cinematic language of Blade<br />

Runner 2049 from the start. So I felt<br />

that, at one point, in a great way for<br />

me, it was as much Roger’s movie<br />

as mine. And he cares about the<br />

movie as much as I do.<br />

I said to him, from the start, “For<br />

once, you could go an impressionistic<br />

way, you could let it go. You’re<br />

totally free. You can do whatever<br />

you want.”<br />

So I think that people will be blown<br />

away by what Roger Deakins did in<br />

Blade Runner 2049 because I think<br />

it’s among his best work. And we’re<br />

talking about the best work of one<br />

of the best cinematographers of<br />

all time. So honestly, people won’t<br />

be disappointed. Visually it’s very<br />

strong.<br />

How do you make advertising<br />

evolve in this new movie?<br />

Los Angeles in 2049 will look like<br />

the worst days of Beijing. Multiplied<br />

by ten. So it means that the<br />

atmosphere is so thick that you<br />

can project things and the world is<br />

in 3D. So the ads are not just huge<br />

billboards in 3D dimension, they are<br />

among us.<br />

We tried as we were designing the<br />

movie to do what they did in the first<br />

movie, which is to try to feel what<br />

it’s like in the world, what will happen<br />

in 30 years. And we met scientists,<br />

doctors, architects, computer<br />

designers. People that told us what<br />

they thought could be the future.<br />

And that inspired a lot of the design<br />

of the movie.<br />

Talk about using miniatures in this<br />

movie. Talk about the process, and<br />

where did you use those?<br />

The dream was to do as much as<br />

possible in the practical way. To<br />

use as little CG as possible, that<br />

was my dream. It was a success<br />

sometimes, but sometimes less of<br />

a success. There’s always a link

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