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October November Live Magazine

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HOW<br />

NINTENDO<br />

DESIGNS<br />

GAMES<br />

The<br />

Nintendo<br />

Way<br />

Nintendo has always done things<br />

differently from nearly all other major<br />

developers around the world,<br />

and industry trends rarely have any<br />

bearing on the kinds of games it<br />

creates. This has allowed Nintendo<br />

to remain relevant in an business<br />

that commonly sees other companies<br />

being bought out or going<br />

under because they’re unable to<br />

adapt as the industry changes<br />

around them. Nintendo has never<br />

really worried about that, although<br />

that’s not always been to its<br />

benefit.<br />

The thing is, Nintendo makes mistakes<br />

just like every other developer<br />

and publisher in the world.<br />

Its development teams don’t always<br />

produce great or successful<br />

games, no matter how talented the<br />

people behind them are. It’s also<br />

stubbornly set in its ways and this<br />

has resulted in practices and decisions<br />

that are and have been woefully<br />

behind the times in more ways<br />

than one. There are times when<br />

Nintendo deserves to be criticized<br />

for what it does, no matter how<br />

great much of its output is.<br />

So no, Nintendo isn’t perfect, and<br />

its way of doing things isn’t the only<br />

right way, but even with this in mind<br />

Nintendo has managed to develop<br />

a huge number of the greatest<br />

games of all time, and continues to<br />

do so to this day. Nintendo knows<br />

how to make fun, unique and just<br />

plain excellent games, and one of<br />

the main reasons for this is that it<br />

approaches the art of game development<br />

differently from almost anyone<br />

else. Its teams don’t always<br />

succeed in what they’re trying to<br />

do, but when they do, the end results<br />

are often absolutely amazing.<br />

That is the Nintendo way.<br />

BY TANELI PALOLA<br />

FROM VGCHARTZ.COM

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