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HOW<br />
NINTENDO<br />
DESIGNS<br />
GAMES<br />
The<br />
Nintendo<br />
Way<br />
Nintendo has always done things<br />
differently from nearly all other major<br />
developers around the world,<br />
and industry trends rarely have any<br />
bearing on the kinds of games it<br />
creates. This has allowed Nintendo<br />
to remain relevant in an business<br />
that commonly sees other companies<br />
being bought out or going<br />
under because they’re unable to<br />
adapt as the industry changes<br />
around them. Nintendo has never<br />
really worried about that, although<br />
that’s not always been to its<br />
benefit.<br />
The thing is, Nintendo makes mistakes<br />
just like every other developer<br />
and publisher in the world.<br />
Its development teams don’t always<br />
produce great or successful<br />
games, no matter how talented the<br />
people behind them are. It’s also<br />
stubbornly set in its ways and this<br />
has resulted in practices and decisions<br />
that are and have been woefully<br />
behind the times in more ways<br />
than one. There are times when<br />
Nintendo deserves to be criticized<br />
for what it does, no matter how<br />
great much of its output is.<br />
So no, Nintendo isn’t perfect, and<br />
its way of doing things isn’t the only<br />
right way, but even with this in mind<br />
Nintendo has managed to develop<br />
a huge number of the greatest<br />
games of all time, and continues to<br />
do so to this day. Nintendo knows<br />
how to make fun, unique and just<br />
plain excellent games, and one of<br />
the main reasons for this is that it<br />
approaches the art of game development<br />
differently from almost anyone<br />
else. Its teams don’t always<br />
succeed in what they’re trying to<br />
do, but when they do, the end results<br />
are often absolutely amazing.<br />
That is the Nintendo way.<br />
BY TANELI PALOLA<br />
FROM VGCHARTZ.COM