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66 STYLE | travel<br />
CROATIAN<br />
CRUISE<br />
Naomi Spinsby-Wild walks through the cobbled streets of<br />
Dubrovnik, a place of surreal beauty – and heat.<br />
Even before the sun had emerged over<br />
of the Dalmatian coastline, you could<br />
tell it was going to be a blisteringly hot day<br />
in Dubrovnik. The air was already thick with<br />
warmth, and, more tellingly, my hair was<br />
expanding in size like a frizzy brunette peacock<br />
showing off its plumage.<br />
After fulfilling my personal daily challenge<br />
of leaving no waffle-topping combination<br />
untested at our cruise ship’s dangerously<br />
well-stocked breakfast buffet, we docked at<br />
the southern Croatian enclave of Dubrovnik,<br />
where we disembarked and trudged, already<br />
weary from the heat (and the ungodly amount<br />
of fats and sugars recently ingested), towards<br />
the waiting tour buses, bottled water and<br />
weather predictions being offered to us almost<br />
every step along the way.<br />
While the city had looked beautiful from<br />
the morning half-light of the port, it was truly<br />
striking up close. All at once, we rounded a<br />
corner and the winding inland-facing streets<br />
gave way to a view of the harbour, a glistening<br />
inlet encircled by the rocky outcrop on which<br />
the historic Old Town was built. The whole<br />
scene looked, frankly, Photoshopped.<br />
Being that Dubrovnik has famously doubled<br />
as Game of Thrones’ city of King’s Landing over<br />
the last few years, I had naturally assumed the<br />
cityscape was a clever mix of set design and<br />
computer animation, an assumption I quickly<br />
found to be false. The dramatic cliff-face, the<br />
striking medieval architecture, the clear blue of<br />
the Adriatic – it was all just as it appeared on<br />
screen, minus the impaled heads on spikes.<br />
As I surveyed the Lannister stronghold,<br />
casting my gaze over the port and its sheltered<br />
marina, I thought back to the local history<br />
lesson we were given on the coach ride. For<br />
as long as Dubrovnik had existed, the ocean<br />
had been its life-blood, bringing in traders<br />
from around Europe in older times as well as<br />
providing a reliable fishing industry. In recent<br />
years, tourism has overtaken as the main<br />
contributor to the local economy, but the<br />
seaside has continued to thrive, alive with the<br />
sounds of outboard motors as charter boats<br />
ferry visitors around on private tours of the<br />
surrounding islands.<br />
The city’s medieval charm only became<br />
more evident as we wound our way through<br />
more white stone cobbled pedestrian streets<br />
to reach the heart of the Old Town. As the<br />
oldest part of the city is the closest to the sea,<br />
and protected by the ancient fortifications of<br />
the City Wall, it is navigable only on foot down<br />
seemingly endless flights of stone steps.<br />
On the rambling downhill traverse, we<br />
passed through a warren of tightly packed<br />
historic buildings clad in the same tactile<br />
white stones as the pavers and topped with<br />
the even more iconic terracotta tiled roofs.<br />
Together, these features lend the Old Town of<br />
Dubrovnik its title of ‘The Pearl of the Adriatic’<br />
and UNESCO World Heritage Site status and<br />
protection.<br />
As we made our way down the steps, skin<br />
slick with sweat and sunscreen, and footsteps<br />
reverberating with the classic summer sound of<br />
jandal slapping on pavement, we ducked into<br />
doorways every so often to find respite from<br />
the heat. Local businesses and retail shops<br />
operate out of the quaint maze of buildings<br />
with proprietors presumably living in the upper<br />
storeys, the shadows from which cast welcome<br />
shade across the open track, cooling the<br />
Being that Dubrovnik<br />
has famously doubled<br />
as Game of Thrones’ city<br />
of King’s Landing over<br />
the last few years, I had<br />
naturally assumed the<br />
cityscape was a clever<br />
mix of set design and<br />
computer animation,<br />
an assumption I quickly<br />
found to be false.