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I started researching in 2011, but didn’t build<br />

the first version until December 2015. I’ve done<br />

a hell of a lot of testing with both kids and<br />

parents, and what we realise is that the kids are<br />

excited that they could have a combination of<br />

play together with what they loved – the digital<br />

stimulation. You often hear about “screen<br />

addiction”. The question seems to come up<br />

more and more; what would a healthy<br />

relationship with tech look like? How many<br />

hours should you spend on your computer and<br />

your phone? Does it impact on your social life<br />

or your relationships with other people? We’re<br />

really struggling with these questions, especially<br />

for kids and teenagers. Some parents, without<br />

understanding how Magical Park works, may<br />

have thought we’re contributing to screen<br />

addiction, but the way I see it is that we’re<br />

creating healthy relationships with tech. If<br />

they're not exercising otherwise, then this is<br />

something where we can make it fun and they're<br />

not noticing how much exercising they do;<br />

between 700m and 2km per 30-45-minute<br />

game! They do it to play the game, and not<br />

because Mum said you have to go outside and<br />

exercise.<br />

A lot of people get confused between VR and<br />

AR, and now there’s Mixed Reality as well, and<br />

it is becoming quite complex. We chose AR<br />

because, basically, VR is a 100% synthetic<br />

environment, and augmented reality is a<br />

combination of reality overlaid with graphics.<br />

Unlike AR, VR requires a headset, and running<br />

around outside with a headset on is just too<br />

dangerous.<br />

to keep her away from streets, in a flat<br />

environment where she can’t trip over things;<br />

ideally a big, safe, open park space. That’s pretty<br />

much what we started working with.<br />

Magical Park, our main product, is subscribed<br />

to by the councils, and it is “activated” in one<br />

of their parks as a digital playground. A<br />

traditional playground is designed for kids<br />

three to seven years old; at that age, there’s no<br />

problem getting kids to go out and play. It’s<br />

once they start losing interest in the<br />

playgrounds that we’re having problems. The<br />

councils have got a responsibility to their<br />

community to make sure that they stay healthy<br />

and enjoy their park spaces as much as possible<br />

– if the community doesn’t use their park<br />

spaces, eventually they are being replaced. So,<br />

for councils to attract families to park spaces,<br />

they constantly need to offer something.<br />

Sometimes it's events, physical playgrounds, or<br />

skateboard parks, but the beauty of an AR<br />

playground is that a council can have a field that<br />

is used for rugby on the weekend, but they can<br />

also have a Magical Park there because it<br />

doesn’t require installation or take up space like<br />

a traditional attraction. Also, comparatively, it<br />

doesn’t cost much because there’s no hard<br />

materials at work. For the councils, we are really<br />

trying to provide families a reason to go out to<br />

the park and not stay in their backyard.<br />

Also, as a step-parent, my first thought was “If<br />

I have her running around with a device, I want

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