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interaction and intimacy.<br />

A further step down the track of where VR<br />

technology is taking the world of dating and<br />

romance can be seen in the concept of dating<br />

simulators. These relationship role playing<br />

games, in which a real player will develop a<br />

romantic relationship in-game with one or<br />

more fictional characters, have existed for over<br />

30 years. Gaining huge popularity in Japan in<br />

the 1990s, these sims have become so<br />

commonplace that the word “Otaku” has<br />

sprung up, often describing adult men who<br />

have forgone the possibility of romantic<br />

relationships in the real world and form<br />

intense, apparently loving bonds exclusively<br />

with virtual partners. One game, Niitzuma<br />

LovelyxCationx, made headlines last year for<br />

allowing their VR users to enter a real church<br />

and marry their character of choice in a real-life<br />

ceremony, with a real human audience, with<br />

the groom attending in a VR headset.<br />

It seems they are appealing to a rather<br />

substantial niche; Japanese government<br />

research has reported that 37.6 percent of those<br />

surveyed had no interest in romantic<br />

partnerships, with “bothersome” being cited as<br />

the biggest reason for this. Despite this attitude<br />

toward non-virtual intimacy, game developer<br />

Konami has been known to team up with hotels<br />

to create promotions for dating sim players and<br />

their consoles to rent rooms for themselves.<br />

Japan’s modern attitude towards<br />

relationships and sex has had some troubling<br />

consequences. The perception that developing<br />

human relationships are a difficult waste of<br />

time has meant that the population is in steep<br />

decline. In 2016, the number of births dropped<br />

below 1 million for the first time, well below the<br />

replacement rate of deaths in Japan.

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