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interaction and intimacy.<br />
A further step down the track of where VR<br />
technology is taking the world of dating and<br />
romance can be seen in the concept of dating<br />
simulators. These relationship role playing<br />
games, in which a real player will develop a<br />
romantic relationship in-game with one or<br />
more fictional characters, have existed for over<br />
30 years. Gaining huge popularity in Japan in<br />
the 1990s, these sims have become so<br />
commonplace that the word “Otaku” has<br />
sprung up, often describing adult men who<br />
have forgone the possibility of romantic<br />
relationships in the real world and form<br />
intense, apparently loving bonds exclusively<br />
with virtual partners. One game, Niitzuma<br />
LovelyxCationx, made headlines last year for<br />
allowing their VR users to enter a real church<br />
and marry their character of choice in a real-life<br />
ceremony, with a real human audience, with<br />
the groom attending in a VR headset.<br />
It seems they are appealing to a rather<br />
substantial niche; Japanese government<br />
research has reported that 37.6 percent of those<br />
surveyed had no interest in romantic<br />
partnerships, with “bothersome” being cited as<br />
the biggest reason for this. Despite this attitude<br />
toward non-virtual intimacy, game developer<br />
Konami has been known to team up with hotels<br />
to create promotions for dating sim players and<br />
their consoles to rent rooms for themselves.<br />
Japan’s modern attitude towards<br />
relationships and sex has had some troubling<br />
consequences. The perception that developing<br />
human relationships are a difficult waste of<br />
time has meant that the population is in steep<br />
decline. In 2016, the number of births dropped<br />
below 1 million for the first time, well below the<br />
replacement rate of deaths in Japan.