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all kinds to foster muscle memory, simulate<br />

difficult scenarios and illustrate hard-tounderstand<br />

concepts in a virtual setting,<br />

removing all of the danger and most of the<br />

cost. For children, learning in a virtual<br />

landscape is becoming more and more<br />

commonplace, and the classroom becomes<br />

a much more exciting place when students<br />

can be engaged with augmented and virtual<br />

reality. One of the newest commercial<br />

enterprises in VR education has been<br />

Google Expeditions, “a virtual reality<br />

teaching tool that lets you lead or join<br />

immersive virtual trips all over the world —<br />

get up close with historical landmarks, dive<br />

underwater with sharks, even visit outer<br />

space! Built for the classroom and small<br />

group use, Google Expeditions allows a<br />

teacher acting as a “guide” to lead<br />

classroom-sized groups of “explorers”<br />

through collections of 360° and 3D images<br />

while pointing out interesting sights along<br />

the way.”<br />

A recent study has also highlighted the<br />

direct benefits of incorporating simulations<br />

and VR into K-12 classrooms, particularly<br />

for helping children engage and<br />

understand scientific lessons. It details the<br />

so-far steady movement of these resources<br />

from a “Nice to have” towards a “Can’t do<br />

without” for teachers, mirroring what<br />

potentially occurred in the years leading up<br />

to the fictional setting of A.R.I.F., whereby<br />

a simulated tutoring and companion<br />

service had developed from what was likely<br />

an expensive luxury to a socially supplied<br />

need. Indeed, some of the anxieties around<br />

the incorporation of A/VR technologies<br />

into classroom learning is that lack of<br />

equality in access may mean that students<br />

of schools with lower budgets or faculty not<br />

amenable to new technological trends may<br />

be disadvantaged, or that inconsistent<br />

access will hamper the efficacy of the<br />

technology in itself (like the internet; the<br />

fewer people who use it, the less value it<br />

has). These are both possible reasons as to<br />

why social or educational authorities could<br />

choose to distribute these resources across<br />

the board, rather than allowing certain<br />

families to receive privileged access.<br />

Unlikely as government intervention like<br />

this might seem, something comparable<br />

occurred in 2016, when the UN officially<br />

condemned internet access disruption as a<br />

human rights violation, prompting some<br />

governments to provide all citizens with<br />

nationwide free wifi access. There’s no<br />

telling which innovation will be the next<br />

one deemed necessary for contemporary<br />

human lifestyles.<br />

Another function of the ARIF technology<br />

was to act as an empathetic, reactive social

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