Documentation_IxR_Lewandowski
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<strong>IxR</strong><br />
Interaction Design<br />
Co-designing<br />
benefit<br />
New Insights<br />
produce<br />
Social<br />
recognition<br />
Firms<br />
give<br />
Assignments<br />
and restrictions<br />
are<br />
accepted<br />
by<br />
User<br />
User<br />
produce<br />
Solutions<br />
produced by<br />
Selected<br />
by<br />
Best solution<br />
votes for<br />
Public<br />
receives<br />
Rewards<br />
Learning<br />
process<br />
Gaming<br />
User<br />
received from<br />
Monetary<br />
reward<br />
Insight for the thesis.<br />
Motivation is the main aspect at the co-creation process. Social<br />
recognition, learning process, gaming experience and monetary rewards<br />
motivate users to participate.<br />
Let people play with the application, give them rewards and the<br />
opportunity to share.<br />
Example: User buys his features – it costs something for him. He can<br />
collect bonus points when he purchases accessibility features. He also<br />
gets points if he shares his completely self-created solution with the<br />
community by saving it to a public library.<br />
54<br />
Sofia <strong>Lewandowski</strong> | MFA Interaction Design | College for Creative Studies | Detroit