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Documentation_IxR_Lewandowski

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<strong>IxR</strong><br />

Interaction Design<br />

UI Development<br />

During the user testing it was observed that users were using mainly two tabs: “Samples” and<br />

“Features”. The pallet was simplified based on customer’s feedback.<br />

At one of the<br />

advisory<br />

meetings an<br />

advisor pointed<br />

out that the 2D<br />

pallet doesn’t<br />

seem to fit into a<br />

3D-world. On<br />

later steps 3-D<br />

features were<br />

integrated into<br />

the pallet for a<br />

better evaluation<br />

through the user<br />

before placing<br />

those into the<br />

virtual scene.<br />

The pallet was simplified and designed in a more logical way, where the user sees the most<br />

important tools at first and can select other options in an extra menu if needed.<br />

VR prototype contained samples and features on the same interface surface to test quickly<br />

interactive functions . The samples were packable with the pointer and the features were grabbable<br />

with the controller. Later the pallet was split in two separate user interfaces: samples and features.<br />

64<br />

Sofia <strong>Lewandowski</strong> | MFA Interaction Design | College for Creative Studies | Detroit

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