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Film Journal January 2018

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“Together, we look forward to ushering in the next evolution<br />

of immersive entertainment and bringing the highly social and<br />

interactive IMAX VR experience to audiences in Toronto.” (For<br />

a detailed roundup of all things IMAX VR, please read our<br />

exclusive Q &A with Rob Lister, chief development officer at<br />

IMAX Corp., on the following pages.)<br />

A few weeks later, Claude Mc Master, president and chief<br />

executive officer of D-BOX, talked about putting their successful<br />

motion-seat technology at the service of VR storytelling at<br />

Ottawa’s Scotiabank Theatre. “We are extremely proud of this<br />

new venture and cannot wait for people to see just how immersive<br />

the D-BOX VR Cinematic Experience is… We have created a<br />

groundbreaking attraction the whole family can enjoy.” To live up<br />

to its name and cinema location, D-BOX in fact selected “Raising<br />

a Rukus,” a 12-minute adventure created by The Virtual Reality<br />

Company to showcase its movable offerings.<br />

According to D-BOX, this animated VR motion picture<br />

experience is the first-ever in-lobby attraction offering “the<br />

rich storytelling traditions of cinema” while being “creatively<br />

amplified” by immersive powers of virtual reality and D-BOX<br />

motion technology. “Our system is not a typical motion<br />

ride,” explains Michel Paquette, VP of marketing at D-BOX<br />

Technologies. “It is actually a unique experience that enhances<br />

the overall journey of moviegoers, both with a strong cinematic<br />

story and within a cinematic VR environment thanks to<br />

360-degree visual and audio. D-BOX helps to bring the sense of<br />

immersion to a new level.”<br />

On a purely physical level as well, D-BOX VR is all about the<br />

DNA of cinema. Paquette mentions sitting down comfortably<br />

and securely, watching entertainment for all ages, and driven by<br />

ease of use in operations. “Cinema DNA is all about storytelling.<br />

Good storytelling is the main reason why people go to movie<br />

theatres and D-BOX Cinematic VR continues along that line.”<br />

Just like D-BOX motion seats have been doing for many major<br />

films, one might add.<br />

“Today, VR is still in the novelty stage,” Paquette observes.<br />

“Nonetheless, cinemas are very keen on finding new ways<br />

of presenting these stories. Our cinema-friendly proposal is<br />

appealing to many exhibitors. We see a great opportunity for<br />

many more of those projects in the near term.”<br />

Feedback from customers and those tasked with assisting<br />

them has been positive as well, he has observed. “It is quite<br />

surprising to see how exciting content can create connections<br />

amongst people. Moreover, D-BOX is proving that VR can be<br />

monetized in the cinematic environment.”<br />

Yet, one could say that virtual reality is really all about an<br />

individual experience. “I am a big fan of virtual reality, personally,<br />

and its ability to put yourself into the movies,” Cineplex’s Van<br />

40 FILMJOURNAL.COM / JANUARY <strong>2018</strong><br />

016-057.indd 40<br />

12/19/17 2:14 PM

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