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Film Journal January 2018

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going to an IMAX VR pod and watching<br />

a 360-degree video, you are interacting<br />

with the environment. You have a gun, you<br />

have hand controllers, you are impacting<br />

the environment and the environment<br />

is impacting you. The ultimate kind of<br />

immersive entertainment is one where<br />

you are literally interacting with the<br />

environment, and that is IMAX VR.<br />

FJI: The third element to IMAX VR is<br />

content. In addition to some great experiential<br />

tie-ins with new film releases from John<br />

Wick to Justice League: Dawn of Justice,<br />

does IMAX foresee digging deep into its<br />

library and offering some of the classic assets,<br />

such as nature documentaries?<br />

RL: I would offer a little bit of a<br />

twist on that thought. Rather than<br />

going back and wrapping existing<br />

movies into 360-degree videos, we can<br />

instead leverage our relationships with<br />

the content providers in creating VR<br />

experiences out of movies that are in the<br />

pipeline. For example, we just released<br />

Justice League, both the IMAX movie and<br />

the VR component, at the same time,<br />

working with our friends at Warner Bros.<br />

Our involvement in the VR experience<br />

was completely piggybacking off our<br />

involvement in the cinema experience.<br />

Being at the table in discussions about<br />

the Justice League film resulted in us being<br />

able to talk with the same creators and<br />

filmmakers about Justice League the VR<br />

experience. Having those relationships<br />

with studio executives and with filmmakers<br />

allows us to get involved at the earliest<br />

stage in terms of creating VR content<br />

around tentpole movies… Think of people<br />

like J. J. Abrams, and Christopher Nolan,<br />

who are big-time IMAX filmmakers.<br />

They are not the types of filmmakers that<br />

will just allow their intellectual property<br />

to be used by any new platform. Content<br />

creators really must trust the technology<br />

behind the platform, and we have<br />

engendered that very trust over years of<br />

working with them on the IMAX cinema<br />

side. I think that gives us a big advantage<br />

in virtual reality.<br />

FJI: We talked about content, branding,<br />

what type of locations and technology. What<br />

we still need to know about is the underlying<br />

business model. With a per-admission charge,<br />

is the setup very much like for a film? How<br />

does it work?<br />

RL: With the multiplex operators, it is<br />

a split revenue model [that] roughly breaks<br />

down in thirds. One third goes to IMAX,<br />

one to the exhibitor and a final third to the<br />

content provider. While you remove the<br />

multiplex partner at the standalone location,<br />

we take two-thirds…while paying<br />

rent and incurring operating expenses that<br />

we don’t get to share with a partner. Multiplex<br />

locations provide the space for us. We<br />

provide all the hardware and install it, we<br />

train their staffers, their staff runs the VR<br />

experience.<br />

FJI: Looking at the larger business model,<br />

talking about scale and bigger pies, do you<br />

foresee this becoming an affordable way for<br />

people to experience IMAX VR in the home?<br />

RL: I really don’t think that is the<br />

ultimate goal, honestly. That is not what<br />

we are looking for. IMAX is looking to do<br />

what IMAX does best, which is locationbased<br />

entertainment. We are about taking<br />

a piece of great content or entertainment<br />

and eventizing it, just like we do with our<br />

movies. You know, Star Wars: The Last Jedi<br />

is released very soon and it is going to be<br />

an event in IMAX. I just do not anticipate<br />

us to bring eventizing into the home. We<br />

bring people to our events. That’s really<br />

what the goal is here.<br />

FJI: And it sounds like a good one indeed.<br />

Thank you for the conversation. <br />

JANUARY <strong>2018</strong> / FILMJOURNAL.COM 45<br />

016-057.indd 45<br />

12/19/17 2:14 PM

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