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A stone mug carved with images of feasting dwarves. Any water put<br />

in the mug turns into dwarven ale. If you drink the ale you must<br />

make a constitution save DC 13 or become drunk for the next 1d4<br />

hours. While drunk you are poisoned and can speak Dwarven.<br />

A rose from the Shrine of Roses that never wilts. Once per day the<br />

rose can cause a flowering plant to sprout flowers and bloom.<br />

A Sun Sphere from the Empire of the Sun. When activated the Sun<br />

Sphere looks like a miniature sun six inches across and provides<br />

light equal to a light spell.<br />

A gemstone with a bloodshot and constantly roving beholder eye<br />

visible deep inside it. Once per day the owner can gain 1d4 to a<br />

saving throw against a spell.<br />

A flat iron rod with a button on one end. When the button is pressed<br />

the rod becomes magically fixed in place until the button is pressed<br />

again. The rod can hold up to 80 lbs of weight. A DC 8 strength<br />

check allows the rod to be moved up to 10 feet.<br />

A horn that when blown can clearly be heard by everyone within 300<br />

feet. After blowing the horn the users’ words are amplified for the<br />

next minute and can also be heard by everyone within 300 feet.<br />

24 An ancient and unbreakable ring.<br />

25 A necklace or circlet woven of meadow flowers that never wilt.<br />

26 A key that opens any lock you locked.<br />

27 A water skin that can hold a barrels worth of water (59 gallons).<br />

28 A bell that awakens anyone within 30 feet when rung.<br />

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A torc engraved with horses that allows you to march an extra hour<br />

a day without having to make an exhaustion check.<br />

30 A pair of glasses that gives you 10’ darkvision.<br />

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A sewing needle that will finish sewing any seam you started on its<br />

own.<br />

A wood cutters axe or adze (treat as a hand axe) that deals double<br />

damage to wooden objects.<br />

A small raven carved out of stone or wood. When activated the<br />

raven will count any humanoids it sees other than your allies. The<br />

raven can tell you if it has seen one, two, three, or many humanoids<br />

since it was activated.<br />

A dragonfly carved out of jade that, when active, flies around you<br />

killing mosquitos and flies.<br />

A tiny platinum figurine of Bahatmut that gives the bearer advantage<br />

on diplomacy checks with good dragons.<br />

A preserved and shrunken eye set in a ring. While worn the bearer<br />

has advantage on deception checks to mimic animal sounds.<br />

A pound of troll flesh that constantly regenerates providing enough<br />

meat every day for two humans. The flavor is disgusting.<br />

An outfit of clothing that never gets dirty and magically mends any<br />

rips or tears.<br />

39 A chamber pot that disintegrates any excrement put in it.<br />

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A comb made of bone that causes your hair to grow 1 inch for every<br />

minute you brush it. Your hair stops growing when it is as long as<br />

you are tall.<br />

A pin with clear glass beads that keeps natural smoke at least 1 foot<br />

away from you.<br />

A glowing rod that drives away dampness and moisture in a 10 foot<br />

radius.<br />

A set of seven glowing magical gems that can be set swirling around<br />

you.<br />

A two inch tall animal spirit that is friendly and always remains within<br />

5 feet of you.<br />

A small blank book. As an action you can copy another book or<br />

other document into your book. The copy remains until you will it to<br />

be erased or copy another document.

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