Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
18<br />
19<br />
20<br />
21<br />
22<br />
23<br />
A stone mug carved with images of feasting dwarves. Any water put<br />
in the mug turns into dwarven ale. If you drink the ale you must<br />
make a constitution save DC 13 or become drunk for the next 1d4<br />
hours. While drunk you are poisoned and can speak Dwarven.<br />
A rose from the Shrine of Roses that never wilts. Once per day the<br />
rose can cause a flowering plant to sprout flowers and bloom.<br />
A Sun Sphere from the Empire of the Sun. When activated the Sun<br />
Sphere looks like a miniature sun six inches across and provides<br />
light equal to a light spell.<br />
A gemstone with a bloodshot and constantly roving beholder eye<br />
visible deep inside it. Once per day the owner can gain 1d4 to a<br />
saving throw against a spell.<br />
A flat iron rod with a button on one end. When the button is pressed<br />
the rod becomes magically fixed in place until the button is pressed<br />
again. The rod can hold up to 80 lbs of weight. A DC 8 strength<br />
check allows the rod to be moved up to 10 feet.<br />
A horn that when blown can clearly be heard by everyone within 300<br />
feet. After blowing the horn the users’ words are amplified for the<br />
next minute and can also be heard by everyone within 300 feet.<br />
24 An ancient and unbreakable ring.<br />
25 A necklace or circlet woven of meadow flowers that never wilt.<br />
26 A key that opens any lock you locked.<br />
27 A water skin that can hold a barrels worth of water (59 gallons).<br />
28 A bell that awakens anyone within 30 feet when rung.<br />
29<br />
A torc engraved with horses that allows you to march an extra hour<br />
a day without having to make an exhaustion check.<br />
30 A pair of glasses that gives you 10’ darkvision.<br />
31<br />
32<br />
33<br />
34<br />
35<br />
36<br />
37<br />
38<br />
A sewing needle that will finish sewing any seam you started on its<br />
own.<br />
A wood cutters axe or adze (treat as a hand axe) that deals double<br />
damage to wooden objects.<br />
A small raven carved out of stone or wood. When activated the<br />
raven will count any humanoids it sees other than your allies. The<br />
raven can tell you if it has seen one, two, three, or many humanoids<br />
since it was activated.<br />
A dragonfly carved out of jade that, when active, flies around you<br />
killing mosquitos and flies.<br />
A tiny platinum figurine of Bahatmut that gives the bearer advantage<br />
on diplomacy checks with good dragons.<br />
A preserved and shrunken eye set in a ring. While worn the bearer<br />
has advantage on deception checks to mimic animal sounds.<br />
A pound of troll flesh that constantly regenerates providing enough<br />
meat every day for two humans. The flavor is disgusting.<br />
An outfit of clothing that never gets dirty and magically mends any<br />
rips or tears.<br />
39 A chamber pot that disintegrates any excrement put in it.<br />
40<br />
41<br />
42<br />
43<br />
44<br />
45<br />
A comb made of bone that causes your hair to grow 1 inch for every<br />
minute you brush it. Your hair stops growing when it is as long as<br />
you are tall.<br />
A pin with clear glass beads that keeps natural smoke at least 1 foot<br />
away from you.<br />
A glowing rod that drives away dampness and moisture in a 10 foot<br />
radius.<br />
A set of seven glowing magical gems that can be set swirling around<br />
you.<br />
A two inch tall animal spirit that is friendly and always remains within<br />
5 feet of you.<br />
A small blank book. As an action you can copy another book or<br />
other document into your book. The copy remains until you will it to<br />
be erased or copy another document.