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74<br />
75<br />
76<br />
77<br />
A vial of holy water (fiends) or glowing crystal (undead) that focuses<br />
your divine senses. When you use Divine Sense you can choose to<br />
only detect fiends or undead, depending on your trinket, and the<br />
range of your senses extends to 90 feet.<br />
A mummified body part of a creature. If this creature’s type is your<br />
favored enemy selection than once per day you can reroll a 1 on a<br />
Survival or Intelligence check related to the creature type.<br />
An elemental gem (pick cold, fire, thunder, electricity) that once per<br />
day can act as a focus for a metamagic spell. The gem changes half<br />
the spells damage type to match the gem.<br />
A token of a fey (electricity), far realm (psychic), or fiendish (fire)<br />
power. Once per day if you cast eldritch blast the token changes the<br />
damage type of the blast.<br />
78 A ritual book that lets you cast arcane rituals half the normal time.<br />
79<br />
80<br />
An obsidian ring that allows one individual you can see who can’t<br />
speak in Thieves’ Cant to understand you when you speak in<br />
Thieves’ Cant.<br />
A steel torc engraved with the image of boars. If you roll a 1 to<br />
recover hit points when you use your second wind you may reroll<br />
the die. You must use the results of the second roll.<br />
81 A mirror that can grow and shrink from hand sized to full length.<br />
82 A ring that turns a willing wearer to stone until the ring is removed.<br />
83 A nightcap that, when worn, gives you pleasant dreams.<br />
84<br />
85<br />
86<br />
87<br />
88<br />
A small fan with a humming bird painted on it that will hover near<br />
you and fan you.<br />
A glass orb filled with smoke. If you concentrate on it an image of<br />
the person you are thinking about appears.<br />
A stone orb that half lit and half dark. The dark and light halves<br />
rotate around the orb once per day.<br />
A 6 inch long crystal coffin. When empty if touched to a dead body<br />
the body is shrunken and placed inside the coffin. The body can be<br />
released from the coffin by opening it. While in the coffin the body is<br />
under the effects of a gentle repose spell.<br />
A brass key that burns you when you hold it (1pt per round) if you<br />
aren’t resistant to fire and allows you to speak Ignan.<br />
89 An iron pot or pan who’s handle never gets hot.<br />
90<br />
91<br />
92<br />
The feather of a Solar that is always immaculate. While holding it<br />
you can speak Celestial.<br />
A horn from a Devil or Demon that allows you to speak Infernal or<br />
Abyssal respectively.<br />
A spirit in the shape of a gear. The spirit can instantly count anything<br />
you can see or let you know when a specific amount of time has<br />
passed.<br />
93 A dowsing rod that points to any water within 20 feet.<br />
94<br />
95<br />
96<br />
A wooden wand that lets you magically move unattended objects<br />
weight less than a pound that are within 15 feet.<br />
A statue of a cricket that chirps softly in the dark. The cricket stops<br />
chirping if an invisible or incorporeal creature comes within 10 feet.<br />
A collar that lets a dog or cat speak in common. It doesn’t change<br />
the animal’s intelligence.<br />
97 An acorn that prevents you from being hit by natural lightning.<br />
98<br />
99<br />
100<br />
A finger bone from an executed man in a small wooden box. You<br />
have +1 on death saving throws while it’s in your possession.<br />
A book of very short stories. Reading a story from the book (an<br />
action) acts like using a healer’s kit.<br />
Roll again twice and the trinket shifts between the two forms at<br />
dawn, 1st roll, and dusk, 2nd roll. Reroll if you roll 100 again.<br />
101 A small round coin with a hole in it made of a strange black metal.<br />
102<br />
A tiny doll depicting a blonde, blue eyes child, when placed down it's<br />
eyes appear to follow people.