Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
C H A P T E R 4 i S K I L L W O R K 73
8. What’s the time Mrs Wolf?
Grid 25m x 40m approx
(a) One player chosen as Mrs Wolf. Mrs Wolf stands
at one end of grid facing away from rest of
players.
(b) Rest of players stand at the other end of grid,
which is home.
(c) Players chant ‘What time is it Mrs Wolf?’ Mrs
Wolf says ‘8 o’clock’ for example. All players
then take eight steps forward, stop and ask
‘What time is it Mrs Wolf?’.
(d) Mrs wolf says for example ‘It’s 5 o’clock’.
Plays then take 5 steps forward and ask
‘What time is it Mrs Wolf?’.
(e) This continues until Mrs Wolf says
‘Dinnertime!’ Mrs Wolf then turns and
chases everyone home while trying to
catch one of them.
(f) If child caught, she becomes Mrs Wolf.
If nobody caught, same player
remains as Mrs Wolf.
(g) If a player reaches Mrs Wolf before
‘dinnertime’ she taps Mrs Wolf on
the shoulder and runs for home
chased by Mrs Wolf.
9. Sheep Sheep Come Home
Grid 25m x 40m approx
(a) One player is the fox, one is the farmer, the
rest are sheep.
(b) All the sheep stand at one end of grid. The
farmer stands at the other end. The fox
crouches in centre of grid.
(c) Farmer says ‘Sheep sheep, come home’.
Sheep say ‘ we’re frightened of the fox’.
(d) Farmer says ‘the fox is gone to
Wicklow/Kerry and won’t be back for a
month’.
(e) The sheep now run to the farmer but the
fox tries to catch one.
(f) Any player caught either swaps places
with the fox or helps the fox as a ‘catcher’.
(g) If the sheep that are caught join the fox,
the game ends when all the sheep have
been caught.
Coach acting as farmer would ensure even
greater participation of all players.
Camogie Foundation Coaching Course