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SW5e - Wretched Hives - 20201013

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BUYING ENHANCED ITEMS

Purchasing an enhanced item requires time and

money to seek out and contact people willing to sell

items. Even then, there is no guarantee a seller will

have the items a character desires.

A character looking to purchase a standard,

premium, prototype, advanced, or possibly legendary

enhanced item can spend downtime searching for a

seller. The downtime activity can be performed only in

a city or another location where one can nd

individuals interested in parting with enhanced items.

Artifact enhanced items can't be purchased during

downtime. Finding such an item can be the substance

of an adventure in and of itself.

RESOURCES

Finding enhanced items to purchase requires at least

ve days of e ort and 1,000 cr in expenses. Spending

more time and money increases your chance of nding

a high-quality item, as shown in Resolution.

RESOLUTION

A character seeking to buy an enhanced item makes an

Intelligence (Investigation) check to determine the

rarity of the item found. The character gains a +1

bonus on the check for every ve days beyond the rst

that are spent seeking a seller, and a +1 bonus for

every additional 1,000 cr spent on the search, up to a

maximum bonus of +10. The monetary cost includes a

wealthy lifestyle, for a buyer must impresses potential

business partners.

If the characters seek a speci c enhanced item, have

them make the check twice. If both checks succeed,

they nd a seller with the speci c enhanced item.

Otherwise, use the lower of the two rolls to determine

what rarity item they nd for sale.

The result of the check determines the rarity of the

item for sale, as shown below in the Purchasable

Enhanced Item table.

You determine a seller's identity. Seller sometimes

move prototype, advanced, and legendary items

through proxies to ensure that their identities remain

unknown.

As a further option to re ect the availability of

enhanced items in your campaign, you can apply up to

a -10 penalty for a scarce setting, or up to a +10 bonus

for a setting where enhanced items are more

common, when resolving the d100 roll for buying

enhanced items, as appropriate.

an Enhanced Item

Buying

d100 Result

40 or

lower

41-

70

71-

100

101-

110

111 or

higher

A seller asking ve times the item's value, or a shady

seller asking two and a half times the item's value.

A seller asking twice the item's value, or a shady

seller asking the full item's value.

A seller asking the full item's value.

A shady seller asking half the item's value, no

questions asked.

A seller asking half the item's value, and a favor.

COMPLICATIONS

The buying and selling of enhanced items is fraught

with peril. The large sums of money involved and the

power o ered by enhanced items attract thieves, con

artists, and other villains. If the characters encounter a

shady seller, they have a 50 percent chance of

triggering a complication. Otherwise, they have a 10

percent chance of triggering a complication.

This is a great opportunity to create a rival to the

party, or involve a previous rival.

Rarity

DC to

Find Seller

d100 Roll

Modi er

Standard 10 +10

Premium 15 +0

Prototype 20 -10

Advanced 25 -20

Legendary 30 -30

The d100 Roll Modifier is added to the percentile dice

rolled for the Buying an Enhanced Item table, which is

discussed below.

Once a seller is found, the player rolls percentile dice

and consults the Buying an Enhanced Item table below,

applying a modi er based on the item's rarity, as

shown in the Purchaseable Enhanced Items table.

Complications

Buying

d6 Complication

1 The item is a fake.

2 The item is stolen after purchase.

3 The item is a relic cursed by a dark entity.

4

5

The item's original owner will kill to reclaim it; the

party's enemies spread news of the transaction.

The other party is murdered before the transaction is

completed.

6 A third party enters the transaction, doubling the price.

UPTIME

The GM can determine whether or not buying

enhanced items can be performed during uptime.

Purchasable Enhanced Items

CHAPTER 2 | ENTERTAINMENT AND DOWNTIME 12

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