Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
PIT FIGHTING
Pit ghting includes boxing, wrestling, and other
nonlethal forms of combat in an organized setting with
predetermined matches. If you want to introduce
competitive ghting in a battle-to-the-death situation,
the standard combat rules apply, rather than
downtime.
RESOURCES
Engaging in this activity requires one workweek of
e ort from a character.
RESOLUTION
The character must make at least one, but up to three
checks, and then consult the Pit Fighting Roll Modi er
table below. If the character makes more than one
check, they can choose the highest value amongst all
checks made. However, for each check made beyond
the rst, the DC for each tier increases by 5. The player
can choose to make a Dexterity (Acrobatics) or
Strength (Athletics) check. Alternatively, the character
can instead make an attack roll using one of the
character's weapons. Each check can only be made
once.
Fighting Roll Modifier
Pit
Ability
Check DC
d100 Roll
Modi er
10 +5
15 +10
20 +15
25 +20
30 +25
The d100 Roll Modifier is added to the percentile dice
rolled for the Gambling Results table, which is
discussed below.
For instance, if the character makes a Dexterity
(Acrobatics) check, and the result is an 27, they can
elect to keep that check, resulting in a +20 pit ghting
roll modi er. If the result of the check was only 9,
however, they can choose to then make an attack roll
with one of their weapons. If the result of that attack
roll is a 24, and the character elects to keep it, they
receive a +10 pit ghting roll modi er, since the DC for
each tier increased by 5 after the rst check. If the
character makes an Strength (Athletics) check with a
result of 11, a Dexterity (Acrobatics) check with a result
of 14, and nally an attack roll with one of their
weapons, with a result of 18, they fail to meet a DC,
since the DC for each tier increased by 5 for each
subsequent check. In this instance, they lose all of their
bouts, and su er one level of exhaustion.
Once the player has determined their pit ghting roll
modi er, they then roll percentile dice and consult the
Pit Fighting Results table below.
Fighting Results
Pit
d100 You Find...
40 or
lower
41-
70
71-
100
101-
110
111 or
higher
You lose all of your bouts.
You win some of your bouts, earning 250 cr.
You win half of your bouts, earning 500 cr.
You win most of your bouts, earning 1,500 cr.
You go undefeated, earning 5,000 cr and a title
recognized by the people of this town.
COMPLICATIONS
Characters involved in pit ghting must deal with their
opponents, the people who bet on matches, and the
matches' promoters. Every workweek spent pit ghting
brings a 10 percent chance per success of triggering a
complication. They have an additional 10 percent
chance of triggering a complication for each check
made during Resolution beyond the rst.
This is a great opportunity to create a rival to the
party, or involve a previous rival.
Fighting Complications
Pit
d6 Complication
1 An opponent swears to take revenge on you.
2
3
4
5
6
A crime boss approaches you and o ers to pay you to
intentionally lose a few matches.
You defeat a popular local champion, drawing the
crowd's ire.
You defeat a noble's servant, drawing the wrath of the
noble's house.
You are accused of cheating. Whether the allegation is
true or not, your reputation is tarnished.
You accidentally deliver a near fatal wound to an
opponent.
UPTIME
While pit ghting is a very fun and engaging activity for
a character to participate in, it should be executed
using the normal rules of combat. For each round
victory, a character should receive winning determined
by the GM. The GM can also determine that
complications arise, as appropriate.
CHAPTER 2 | ENTERTAINMENT AND DOWNTIME 22