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SW5e - Wretched Hives - 20201013

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PIT FIGHTING

Pit ghting includes boxing, wrestling, and other

nonlethal forms of combat in an organized setting with

predetermined matches. If you want to introduce

competitive ghting in a battle-to-the-death situation,

the standard combat rules apply, rather than

downtime.

RESOURCES

Engaging in this activity requires one workweek of

e ort from a character.

RESOLUTION

The character must make at least one, but up to three

checks, and then consult the Pit Fighting Roll Modi er

table below. If the character makes more than one

check, they can choose the highest value amongst all

checks made. However, for each check made beyond

the rst, the DC for each tier increases by 5. The player

can choose to make a Dexterity (Acrobatics) or

Strength (Athletics) check. Alternatively, the character

can instead make an attack roll using one of the

character's weapons. Each check can only be made

once.

Fighting Roll Modifier

Pit

Ability

Check DC

d100 Roll

Modi er

10 +5

15 +10

20 +15

25 +20

30 +25

The d100 Roll Modifier is added to the percentile dice

rolled for the Gambling Results table, which is

discussed below.

For instance, if the character makes a Dexterity

(Acrobatics) check, and the result is an 27, they can

elect to keep that check, resulting in a +20 pit ghting

roll modi er. If the result of the check was only 9,

however, they can choose to then make an attack roll

with one of their weapons. If the result of that attack

roll is a 24, and the character elects to keep it, they

receive a +10 pit ghting roll modi er, since the DC for

each tier increased by 5 after the rst check. If the

character makes an Strength (Athletics) check with a

result of 11, a Dexterity (Acrobatics) check with a result

of 14, and nally an attack roll with one of their

weapons, with a result of 18, they fail to meet a DC,

since the DC for each tier increased by 5 for each

subsequent check. In this instance, they lose all of their

bouts, and su er one level of exhaustion.

Once the player has determined their pit ghting roll

modi er, they then roll percentile dice and consult the

Pit Fighting Results table below.

Fighting Results

Pit

d100 You Find...

40 or

lower

41-

70

71-

100

101-

110

111 or

higher

You lose all of your bouts.

You win some of your bouts, earning 250 cr.

You win half of your bouts, earning 500 cr.

You win most of your bouts, earning 1,500 cr.

You go undefeated, earning 5,000 cr and a title

recognized by the people of this town.

COMPLICATIONS

Characters involved in pit ghting must deal with their

opponents, the people who bet on matches, and the

matches' promoters. Every workweek spent pit ghting

brings a 10 percent chance per success of triggering a

complication. They have an additional 10 percent

chance of triggering a complication for each check

made during Resolution beyond the rst.

This is a great opportunity to create a rival to the

party, or involve a previous rival.

Fighting Complications

Pit

d6 Complication

1 An opponent swears to take revenge on you.

2

3

4

5

6

A crime boss approaches you and o ers to pay you to

intentionally lose a few matches.

You defeat a popular local champion, drawing the

crowd's ire.

You defeat a noble's servant, drawing the wrath of the

noble's house.

You are accused of cheating. Whether the allegation is

true or not, your reputation is tarnished.

You accidentally deliver a near fatal wound to an

opponent.

UPTIME

While pit ghting is a very fun and engaging activity for

a character to participate in, it should be executed

using the normal rules of combat. For each round

victory, a character should receive winning determined

by the GM. The GM can also determine that

complications arise, as appropriate.

CHAPTER 2 | ENTERTAINMENT AND DOWNTIME 22

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