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ARMOR AND SHIELDS
Name Cost Armor Weight Properties
Light Armor
Dura ber combat suit 1,100 cr 10 + Dex modi er 10 lb Agile 1
Duravlex ber armor 1,450 cr 11 + Dex modi er 13 lb Silent
Fleximetal ber armor 1,450 cr 12 + Dex modi er 13 lb Avoidant 1, strength 11
Medium Armor
Neutronium mesh 2,500 cr 13 + Dex modi er (max 2) 20 lb Insulated 1, strength 11
Beskar weave armor 3,000 cr 14 + Dex modi er (max 2) 25 lb Regulated, strength 11
Plastoid composite 4,500 cr 15 + Dex modi er (max 2) 45 lb Bulky, reinforced, rigid
Heavy Armor
Duranium battle armor 6,750 cr 16 55 lb Bulky, cumbersome, reactive 1, strength 13
Laminanium assault 8,000 cr 17 60 lb Bulky, cumbersome, obscured, strength 15
Durasteel exoskeleton 15,000 cr 18 65 lb Bulky, impermeable, rigid, strength 17
Shield
Bone light shield 300 cr +0 6 lb Spiked (1d4)
Crystadium medium shield 900 cr +2 18 lb Absorptive 1, imbalanced, strength 13
Quadanium heavy shield 2,000 cr +3 36 lb Charging 1, cumbersome, obtrusive, strength 15
WEAPONS
In addition to armor varying across myriad planets, you
might nd new and unique types of weaponry
available. Your weapon pro ciencies re ect the tools
you are most likely to use. The Weapons tables show
additional weapons used in the worlds of Star Wars,
their price and weight, the damage they deal when
they hit, and any special properties they possess.
WEAPON PROFICIENCY
Your species, class, and feats can grant you pro ciency
with certain weapons or categories of weapons. The
three types of weapons—blaster, lightweapon, and
vibroweapon, are further broken down into two
categories—simple and martial.Pro ciency with a
weapon allows you to add your pro ciency bonus to
the attack roll for any attack you make with that
weapon. If you make an attack roll using a weapon
with which you lack pro ciency, you do not add your
pro ciency bonus to the attack roll.
Pro ciency in these weapons is discussed further in
Chapter 6.
WEAPON PROPERTIES
Many weapons have special properties related to their
use, as shown in the Weapons table.
AUTOTARGET
This weapon ignores your Dexterity score and
pro ciency bonus. Two numbers appear in
parentheses with the property—the rst is the
weapon's Dexterity score, and the second is the
weapon's pro ciency bonus. The weapon uses these
values instead of yours when you make attack and
damage rolls with it. If you lack pro ciency with the
weapon, the weapon does not bene t from its
pro ciency bonus.
BRUTAL
When you score a critical hit with a weapon with the
brutal property, you roll a number of additional
weapon damage dice equal to the brutal number.
DEFENSIVE
When you make your rst attack on your turn with a
weapon with the defensive property, you can choose to
su er a penalty to attack and damage rolls with that
weapon up to the defensive number. If you do so, you
gain the same bonus to AC. These e ects last until the
start of your next turn, as long as you're holding the
weapon.
CHAPTER 5 | EQUIPMENT 42