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SW5e - Wretched Hives - 20201013

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ARMOR AND SHIELDS

Name Cost Armor Weight Properties

Light Armor

Dura ber combat suit 1,100 cr 10 + Dex modi er 10 lb Agile 1

Duravlex ber armor 1,450 cr 11 + Dex modi er 13 lb Silent

Fleximetal ber armor 1,450 cr 12 + Dex modi er 13 lb Avoidant 1, strength 11

Medium Armor

Neutronium mesh 2,500 cr 13 + Dex modi er (max 2) 20 lb Insulated 1, strength 11

Beskar weave armor 3,000 cr 14 + Dex modi er (max 2) 25 lb Regulated, strength 11

Plastoid composite 4,500 cr 15 + Dex modi er (max 2) 45 lb Bulky, reinforced, rigid

Heavy Armor

Duranium battle armor 6,750 cr 16 55 lb Bulky, cumbersome, reactive 1, strength 13

Laminanium assault 8,000 cr 17 60 lb Bulky, cumbersome, obscured, strength 15

Durasteel exoskeleton 15,000 cr 18 65 lb Bulky, impermeable, rigid, strength 17

Shield

Bone light shield 300 cr +0 6 lb Spiked (1d4)

Crystadium medium shield 900 cr +2 18 lb Absorptive 1, imbalanced, strength 13

Quadanium heavy shield 2,000 cr +3 36 lb Charging 1, cumbersome, obtrusive, strength 15

WEAPONS

In addition to armor varying across myriad planets, you

might nd new and unique types of weaponry

available. Your weapon pro ciencies re ect the tools

you are most likely to use. The Weapons tables show

additional weapons used in the worlds of Star Wars,

their price and weight, the damage they deal when

they hit, and any special properties they possess.

WEAPON PROFICIENCY

Your species, class, and feats can grant you pro ciency

with certain weapons or categories of weapons. The

three types of weapons—blaster, lightweapon, and

vibroweapon, are further broken down into two

categories—simple and martial.Pro ciency with a

weapon allows you to add your pro ciency bonus to

the attack roll for any attack you make with that

weapon. If you make an attack roll using a weapon

with which you lack pro ciency, you do not add your

pro ciency bonus to the attack roll.

Pro ciency in these weapons is discussed further in

Chapter 6.

WEAPON PROPERTIES

Many weapons have special properties related to their

use, as shown in the Weapons table.

AUTOTARGET

This weapon ignores your Dexterity score and

pro ciency bonus. Two numbers appear in

parentheses with the property—the rst is the

weapon's Dexterity score, and the second is the

weapon's pro ciency bonus. The weapon uses these

values instead of yours when you make attack and

damage rolls with it. If you lack pro ciency with the

weapon, the weapon does not bene t from its

pro ciency bonus.

BRUTAL

When you score a critical hit with a weapon with the

brutal property, you roll a number of additional

weapon damage dice equal to the brutal number.

DEFENSIVE

When you make your rst attack on your turn with a

weapon with the defensive property, you can choose to

su er a penalty to attack and damage rolls with that

weapon up to the defensive number. If you do so, you

gain the same bonus to AC. These e ects last until the

start of your next turn, as long as you're holding the

weapon.

CHAPTER 5 | EQUIPMENT 42

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