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SW5e - Wretched Hives - 20201013

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COMPLICATIONS

Characters who carouse risk bar brawls, accumulating

a cloud of nasty rumors, and building a bad reputation

around town. Every workweek spent carousing brings a

10 percent chance of a triggering a complication.

This is a great opportunity to create a rival to the

party, or involve a previous rival.

UPTIME

Players can actively engage in carousing using the

following rules.

RESOURCES

Carousing covers ne food, strong drink, and

socializing. A character can attempt to carouse among

lower-, middle-, or upper-class people. Carousing with

the lower-, middle-, or upper-class costs 20, 100, or 500

cr, respectively.

A character with an appropriate background, such as

noble, can easily mingle with the upper class, but other

characters can only do so if you judge that character

has made su cient contacts. Alternatively, a character

might use a disguise kit to pass as a noble visiting from

a distant city.

If the player elects to disguise themselves, they must

make Charisma (Deception) or Charisma (disguise kit)

checks instead of Charisma (Persuasion) checks during

Resolution.

RESOLUTION

The character then makes ve DC 20 Charisma

(Persuasion) checks. Once you've resolved all ve

checks, consult the Carousing Results (Uptime) table

below.

Results (Uptime)

Carousing

Successes Result

0 successes

You are ejected from the establishment, making

two or more hostile contacts.

1 success You make a hostile contact.

2 successes You make no new contacts.

3 successes You make an allied contact.

4 successes You make two allied contacts.

5 successes You make three allied contacts.

COMPLICATIONS

Characters who carouse risk bar brawls, accumulating

a cloud of nasty rumors, and building a bad reputation

around town. For each failure during Resolution, you

have a 10 percent chance of triggering a complication.

This is a great opportunity to create a rival to the

party, or involve a previous rival.

Carousing Complications

Lower-Class

d8 Complication

1 A pickpocket lifts 1d10 x 50 cr from you.

2 A bar brawl leaves you with a scar.

3

4

5

You have fuzzy memories of doing something very, very

illegal, but you can't remember exactly what.

You are banned from a cantina for some obnoxious

behavior.

After a few drinks, you swore in a public place to pursue

a dangerous quest.

6 Surprise! You're married.

7

8

Streaking naked through the streets seemed like a great

idea at the time.

Everyone is calling you by some weird, embarrassing

nickname, like Puddle Drinker or Bench Slayer, and no

one will say why.

Carousing Complications

Middle-Class

d8 Complication

1

You accidentally insulted a guild master, and only a

public apology will let you do business with the guild

again.

2 You swore to complete some quest on behalf of a guild.

3

A particularly obnoxious person has taken an intense

romantic interest in you.

4 A social ga e has made you the talk of the town.

5 You have made a foe out of a local bounty hunter.

6

You have been recruited to help run a local festival,

play, or similar event.

7 You made a drunken toast that scandalized the locals.

8

You spent an additional 1,000 cr trying to impress

people.

Carousing Complications

Upper-Class

d8 Complication

1

2

A pushy noble family wants to marry o one of their

scions to you.

You tripped and fell during a dance, and people can't

stop talking about it.

3 You have agreed to take on a noble's debts.

4

You have been challenged to a duel by an embarrassed

nobleman.

5 You have made a foe out of a local noble.

6

7

8

A boring noble insists you visit each day and listen to

long, tedious expositions on lineage.

You have become the target of a variety of

embarrassing rumors.

You spent an additional 5,000 cr trying to impress

people.

CHAPTER 2 | ENTERTAINMENT AND DOWNTIME 14

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