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COMPLICATIONS
Characters who carouse risk bar brawls, accumulating
a cloud of nasty rumors, and building a bad reputation
around town. Every workweek spent carousing brings a
10 percent chance of a triggering a complication.
This is a great opportunity to create a rival to the
party, or involve a previous rival.
UPTIME
Players can actively engage in carousing using the
following rules.
RESOURCES
Carousing covers ne food, strong drink, and
socializing. A character can attempt to carouse among
lower-, middle-, or upper-class people. Carousing with
the lower-, middle-, or upper-class costs 20, 100, or 500
cr, respectively.
A character with an appropriate background, such as
noble, can easily mingle with the upper class, but other
characters can only do so if you judge that character
has made su cient contacts. Alternatively, a character
might use a disguise kit to pass as a noble visiting from
a distant city.
If the player elects to disguise themselves, they must
make Charisma (Deception) or Charisma (disguise kit)
checks instead of Charisma (Persuasion) checks during
Resolution.
RESOLUTION
The character then makes ve DC 20 Charisma
(Persuasion) checks. Once you've resolved all ve
checks, consult the Carousing Results (Uptime) table
below.
Results (Uptime)
Carousing
Successes Result
0 successes
You are ejected from the establishment, making
two or more hostile contacts.
1 success You make a hostile contact.
2 successes You make no new contacts.
3 successes You make an allied contact.
4 successes You make two allied contacts.
5 successes You make three allied contacts.
COMPLICATIONS
Characters who carouse risk bar brawls, accumulating
a cloud of nasty rumors, and building a bad reputation
around town. For each failure during Resolution, you
have a 10 percent chance of triggering a complication.
This is a great opportunity to create a rival to the
party, or involve a previous rival.
Carousing Complications
Lower-Class
d8 Complication
1 A pickpocket lifts 1d10 x 50 cr from you.
2 A bar brawl leaves you with a scar.
3
4
5
You have fuzzy memories of doing something very, very
illegal, but you can't remember exactly what.
You are banned from a cantina for some obnoxious
behavior.
After a few drinks, you swore in a public place to pursue
a dangerous quest.
6 Surprise! You're married.
7
8
Streaking naked through the streets seemed like a great
idea at the time.
Everyone is calling you by some weird, embarrassing
nickname, like Puddle Drinker or Bench Slayer, and no
one will say why.
Carousing Complications
Middle-Class
d8 Complication
1
You accidentally insulted a guild master, and only a
public apology will let you do business with the guild
again.
2 You swore to complete some quest on behalf of a guild.
3
A particularly obnoxious person has taken an intense
romantic interest in you.
4 A social ga e has made you the talk of the town.
5 You have made a foe out of a local bounty hunter.
6
You have been recruited to help run a local festival,
play, or similar event.
7 You made a drunken toast that scandalized the locals.
8
You spent an additional 1,000 cr trying to impress
people.
Carousing Complications
Upper-Class
d8 Complication
1
2
A pushy noble family wants to marry o one of their
scions to you.
You tripped and fell during a dance, and people can't
stop talking about it.
3 You have agreed to take on a noble's debts.
4
You have been challenged to a duel by an embarrassed
nobleman.
5 You have made a foe out of a local noble.
6
7
8
A boring noble insists you visit each day and listen to
long, tedious expositions on lineage.
You have become the target of a variety of
embarrassing rumors.
You spent an additional 5,000 cr trying to impress
people.
CHAPTER 2 | ENTERTAINMENT AND DOWNTIME 14