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SW5e - Wretched Hives - 20201013

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WORK

When all else fails, an adventurer can turn to an honest

trade to earn a living.

RESOURCES

Taking on a job requires one workweek of work.

RESOLUTION

The character must make an ability check as

appropriate to the job they are trying to perform. The

GM might call for a Strength (Athletics) check if the

character is working with their hands, an Intelligence

check with a set of tools if the character is working as a

tradesman, a Charisma (Performance) check if the

character is working in a speaking capacity, a Charisma

check with a musical instrument if the character is

performing in a venue, or any other check the GM

deems appropriate. Once the character has made their

chosen check, they should consult the Work Roll

Modi er table below.

Roll Modifier

Work

Ability

Check DC

d100 Roll

Modi er

10 +5

15 +10

20 +15

25 +20

30 +25

The d100 Roll Modifier is added to the percentile dice

rolled for the Work Results table, which is discussed

below.

Complications

Work

d8 Complication

1

2

3

4

5

You manage to outperform someone who has been

working longer than you, and they're not impressed.

You bump a coworker in a clearly accidental fashion, but

they blow it out of proportion, causing everyone to

dislike you.

A patron asks for a service not provided by your

workplace, and asks for the manager when you try to

explain this.

Your manager takes credit for the work you are doing,

asserting it is their own.

One of your coworkers slows down their workload so

you have to pick up their slack.

6 You sustain a small injury, resulting in a scar.

7

8

Your coworkers, as a group, tell your boss a series of

baseless lies. Your boss believes them over you.

Your coworkers bestow a nickname on you based on an

obscure, mundane thing you did or said. They no longer

call you by your name.

UPTIME

If you are the type who prefers to hoard their wealth

and work for their dinner, you can engage in work

during uptime.

RESOURCES

Taking on a job requires at least one hour of work.

RESOLUTION

Make an ability check appropriate to the work you are

doing and consult the Work Results (Uptime) table

below.

Results

Work

d100 40 or

lower

41-

70

71-

100

101-

110

111 or

higher

You earn enough to support a poor lifestyle for the

week, with 10 cr left over.

You earn enough to support a modest lifestyle for

the week, with 50 cr left over.

You earn enough to support a comfortable lifestyle

for the week, with 100 cr left over.

You earn enough to support a wealthy lifestyle for

the week, with 200 cr left over.

You somehow earn enough to support an

aristocratic lifestyle for the week, with 500 cr left

over.

COMPLICATIONS

Despite what should be an uneventful, satisfying week

of simple work, complications can arise from this

activity. A character spending a week working has a 10

percent chance of triggering a complication.

Results (Uptime)

Work

Ability

Check DC Result

10

15

20

25

30

You earn enough to support a poor lifestyle for

night, with 2 cr left over.

You earn enough to support a modest lifestyle

for night, with 10 cr left over.

You earn enough to support a comfortable

lifestyle for night, with 20 cr left over.

You earn enough to support a wealthy lifestyle

for night, with 40 cr left over.

You earn enough to support a aristocratic

lifestyle for night, with 100 cr left over.

COMPLICATIONS

You have a 10 percent chance of triggering a

complication. If you fail to meet an ability check DC,

you instead have a one-hundred percent chance of

triggering a complication.

This is a great opportunity to create a rival to the

party, or involve a previous rival.

CHAPTER 2 | ENTERTAINMENT AND DOWNTIME 28

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