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ENHANCED INSIGNIA
Starting at 3rd tier, its insignia gains an enhanced
property. Choose an at-will force or tech power. If the
bearer of the insignia is at least 1st rank in the faction,
they can cast the power while wielding their insignia.
The force- or tech-casting ability varies based on the
type of power chosen: Intelligence for tech powers,
Wisdom for light side force powers, Charisma for dark
side force powers, or Wisdom or Charisma for
universal force powers (the faction member's choice).
ABILITY SCORE IMPROVEMENT
At 4th tier, you can increase one of your faction's ability
scores by 2. At 8th, 12th, and 16th tier, you can
increase another of your faction's ability scores by 2. As
normal, you can't increase an ability score above above
20 using this feature.
PREMIUM ITEM STOCKPILE
Once your faction has reached 5th tier, it gains access
to a premium enhanced item of its choice. When a 2nd
rank or higher faction member has spent 50 days of
downtime furthering the faction's interests, they gain
access to the chosen premium item and can purchase
it at the item's full value. If the chosen item is a
consumable, it takes half the requisite downtime. Once
they've done so, they must spend another 50 days of
downtime furthering your faction's interest before they
can do so again. Provided that the item is undamaged,
they can return it to your faction for a full refund.
PROTOTYPE ITEM STOCKPILE
At 9th tier, your faction gains access to a prototype
enhanced item of your choice. When a 3rd rank or
higher faction member has spent 100 days of
downtime furthering the faction's interests, they gain
access to this prototype item and can purchase it at the
item's full value. If the chosen item is a consumable, it
takes half the requisite downtime. Provided that the
item is undamaged, they can return it to your faction
for a full refund.
ASSOCIATION EXPERTISE
Beginning at 10th tier, your faction gains expertise in
one ability score in which it is pro cient.
At 14th tier, your faction gains expertise in another
ability score in which it is pro cient.
ADVANCED ITEM STOCKPILE
At 13th tier, your faction gains access to an advanced
enhanced item of its choice. When a 4th rank or higher
faction member has spent 200 days of downtime
furthering the faction's interests, they gain access to
this advanced item and can purchase it at the item's
full value. If the chosen item is a consumable, it takes
half the requisite downtime. Provided that the item is
undamaged, they can return it to your faction for a full
refund.
ASSOCIATION ADVANTAGE
Starting at 14th tier, your faction gains advantage on
checks with one ability score of your choice.
ABILITY SCORE MASTERY
At 17th tier, you can increase one of your faction's
ability scores by 2. Its maximum for this score
increases by 2. At 18th, 19th, and 20th tier, you can
increase another of your faction's ability scores, and its
maximum, by 2.
LEGENDARY
Also at 17th tier, your factions gains access to one
legendary enhanced item of its choice. When a 5th
rank or higher faction member has spent 500 days of
downtime furthering the faction's interests, they gain
access to this legendary item and can procure it at no
cost.
ARTIFACT
As of 20th tier, your factions gains access to one
artifact enhanced item of its choice. When a 5th rank
or higher faction member has spent 1,000 days of
downtime furthering the faction's interests, they gain
access to this artifact item and can procure it at no
cost.
CHAPTER 3 | FACTIONS AND MEMBERSHIP 32