28.06.2021 Views

2021059_TML_Manual_ENT_KidsTeens_21_online

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

XXXXXXXXXXXXXXXXX

XXXXXXXXXXXXXXXXX

KIDS & TEENS CLUB

MANUAL

2021

Kids & Teens Club Manual 1



WHERE

MAGIC

HAPPENS.

facebook/tuimagiclife


TABLE OF CONTENT

1. General .5

1.1. Concept guidelines .........................6

1.2. Children Club Entertainment general .........7

1.3. Supervisory duty and legal aspects ...........8

1.4. First Aid for children .......................9

1.5. Hygiene . ................................16

2. Activies & age groups

2.1. Activies ..................................18

2.2. MAGIC Minis .............................20

2.3. MAGIC Kids Club .........................25

2.4. Youngsters ...............................28

2.5. Teens Time ..............................28

3. Registration & program

3.1. Registration .............................30

3.2. Daily program ...........................32

3.3. Facepainting .............................41

3.4. MAGIC Kids Night ........................42

3.5. Teens Time ..............................43

3.6. Highlight days ............................44

3.7. Responsibilities ...........................46

4. Games

4.1. Nursery rhymes ..........................50

4.2. Living stories (massage stories) .............52

4.3. Activity and group games ..................53

4.4. Ice breaker activities and

getting to know each other .................61

4.5. Parachute games .........................62

4.6. Pool games ..............................64

5. Quiz & Rally

5.1. Children’s quiz ............................67

5.2. Kid’s Rally ...............................68

5.3. Teen’s Quiz Rally ..........................68

6. Creative

6.1. Work shop ideas ..........................69

7. Lists & Infos

7.1. Daily checklist ............................72

7.2. Emergency procedures ....................73

7.3. Missing child guideline .....................74

7.4. Upset child ...............................75

7.5. Parent guidance notes ....................75

7.6. Incident report ...........................76

7.7. Registration form .........................77

7.8. Daily registrationlist .......................78

7.9. Model release ............................79

7.10. Teens MTB tour registration ..............80

7.11. Liability ................................81

4

Kids & Teens Club Manual


1. GENERAL

In all our TUI MAGIC LIFE facilities we offer a wide range of all-inclusive services. Among others the TUI MAGIC LIFE

concept has also been differentiated for the area Family & Kids. This is in order to fullfill the needs and preferences of

our young and grown-up guests. In the summer season 2021 we will face new challenges according to the Covid-19

situation. This manual provides you with the necessary information, new rules and instructions. Since it is our most

important unit and service, it stands in front of us as an issue that we need to pay much more attention then to

anything else.

Our Goal is to provide our guests an unforgettable

and magical holiday! Full of excitement,

action, happiness and magic moments!

In order to act consistently and to satisfy our

guests, we have established some rules. We are

sure that you are aware of the topics listed below,

but it is nonetheless useful to have such things to

refer to.

Kids & Teens Club Manual 5


1.1. CONCEPT GUIDELINES

In all our 14 TUI MAGIC LIFE facilities we offer a wide range of all-inclusive services. Among other the TUI MAGIC LIFE

concept has also been differentiated for the area Family & Kids. This is in order to fulfil the needs and preferences of

our young and grown-up guests. Depending on the categories of each club in MAGIC basic or MAGIC highlight varies

the depth of the offer and the services contained therein. The strict categories MAGIC basic and MAGIC highlight allow

to compare the levels of services in all clubs. The two categories are described below.

MAGIC basic Family & Kids

The guest will find the full range of the usual TUI

MAGIC LIFE services in the category MAGIC basic.

n Presentable appearance, diplomacy and kindness

n Age appropriate program with a lot of fun and

variety, international, 6x per week

n MAGIC Minis (3–6 years)

n MAGIC Kids Club (7–12 years)

n Teens Time (13–16 years)

n Mini Highlight days: Pirate Day, Superhero Day,

Adventure Day and many more

n MAGIC Fairy Visit 6x a week

MAGIC highlight Family & Kids

The ultimate club experience. Our MAGIC highlights

extend the top conditions in the category Family & Kids

even further.

n MAGIC Minis (3–6 years)

n MAGIC Kids Club (7–9 years)

n Youngsters ( 10–12 years)

n Teens Time (13–16 years)

n Daily family activities: football, beach volleyball,

archery, boccia or shuffleboard

n All Kids Club activities and highlight days similar

to MAGIC basic clubs

n MAGIC Fairy Visit – 6x per week

n Kids Night and Youngsters Night, 6x a week

n Cool program for teenagers

n Family Nightwalk: Madagascar (except TML Calabria)

6

Kids & Teens Club Manual


OUR CLUBS:

Clubs with MAGIC basic Family & Kids

n TML Waterworld, Turkey

n TML Jacaranda, Turkey

n TML Sarigerme, Turkey

n TML Kalawy, Egypt

n TML Fuerteventura, Spain

n TML Bodrum, Turkey

Clubs with MAGIC highlight Family & Kids

n TML Masmavi, Turkey

n TML Africana, Tunisia

n TML Penelope, Tunisia

n TML Cala Pada, Spain

n TML Plimmiri, Greece

n TML Marmari Palace, Greece

n TML Calabria, Italy

IMPORTANT:

In TUI MAGIC LIFE we offer a high quality of

children programs but it is not an obligation

for the children to join.

The entertainers are fully responsible (supervisory

role) for the children and teenagers during

their participation at the activities. Entertainers

have to keep attendance lists in the Children

Clubs.

HIGHLIGHT:

MAGIC Mini Club: 2 weeks program

n Pirate Day

n Adventure Day

n Superhero Day

MAGIC Kids Club: 2 weeks program

n Tennis Courses

n Archery

n Viking Game

Youngsters: 1 week program

n Soccer Billard

n Tennis Courses

n Archery

Teens Time: 1 week program

n Soccer Billard

n Tennis Courses

n Archery

n Mountainbike

Kids & Teens Club Manual 7


8

Kids & Teens Club Manual


1.2. CHILDREN CLUB ENTERTAINMENT

GENERAL

We offer a big variety of kids orientated entertainment

programs.

Children can participate in our activities – but they do

not have to. They can join and leave at any time (Minis

(3-6 years) have to dropped off and picked up by the

parents/guardians).

TUI MAGIC LIFE has international guests and emphasises

on individuality. Each child is an individual, which is

precious and loving, but nevertheless has its certain

particularities. It is our duty, to make each child happy.

We do not differentiate between background and

language. Each child will get our fullest attention.

We impart holiday feelings, affection, joy, trust and

MAGIC Moments, but also limits.

What are the characteristics for a good Kids entertainer?

Happy, friendly, creative, these are only a few characteristics

for a good Kids entertainer.

Obviously we are responsible, always helpful, spontaneous

and a little crazy. We discover the child in our

inner self. We are children ourselves, but take care of

them at the same time. We are there for the children,

but also for the parents. Most important, we maintain

the overview at all times.

A really good children’s entertainer is characterised by

many features.

What do children parents and maybe also the hotel

expects from me?

n Capture the children, i.e. approach them in an open

and spontaneous manner

n Arouse the children’s curiosity, motivate the children

and respond to their needs

n Changing phases

m Searching – lingering

m Excitement – relaxation

m Individual – group

m Movement – quietness

n Listen to the children and take them serious

n Respond to the children’s interests

n Follow the recurring theme at highlight days –

create an exciting program for the complete day

n Always talk to the children on eyesight, particularly

when welcoming them (maybe in a squat position)

n Explain time to children not in minutes but in activities

n Establish group typical actions such as a battle cry,

a secrete language, a secret greeting or secret signs.

n Be attentive and give the children the feeling that

they are important to you.

n Be trustworthy to the parents.

n Radiate self-assurance and security.

n Radiate reliability and trustworthiness.

n Consider children’s diversity and age.

n Always be friendly and funny!

n Address the children personally.

n Create rituals (Tidying up song, snack time song,

morning circle, dance, and many more).

n Trust in the children and let them work independently.

n „Hilf mir, es selbst zu tun“ – (a quote by Maria

Montessori)

Enjoy what you are doing, then the children and

parents will enjoy it, too.

IMPORTANT:

Children entertainment is of great importance

at TUI MAGIC LIFE. The well-being of the

child is top priority.

A happy child is synonym for happy parents. It is

very important, that the entertainer is dedicated

and responsible when carrying out the day program.

However please do not forget that preparation

work is required, too.

n Arrange the Children Club in a friendly, practical and

child suitable way.

n Decorate your programs accordingly

n Prepare all required material before the program

starts.

n Craft material is prepared in advance, not only when

the children arrive.

n We know what we wish to do during the program,

but also have alternatives. There is always a plan B

in your head.

n We know some games to fill gaps in-between.

n The location for the program has been determined

and checked beforehand (I.e., is it available, are

there any safety defects? Can we be easily found by

parents and children?)

n Do I have drinks for the children available? Where

can we get a drink?

n In order to attract attention, events should take

place outside, but most of the time, in a shaded

place.

The better you are prepared the more secure you are

and the more you will enjoy it!

Kids & Teens Club Manual 9


1.3. SUPERVISORY DUTIES AND

LEGAL ASPECTS

General information relating to supervisory

duties:

During the programs you automatically take over the

supervisory duties for children and teenagers. Liability

exclusion is not possible. Declarations of consent and

registration forms will not exempt from the supervisory

duties, however they are proof for a responsible handling

of afore mentioned and thus are essential.

Transferring the supervisory duty from the primary

carers (parents) to the entertainer is confirmed with

the registration form. Differentiation between Minis,

Kids, Youngsters and Teens is required.

Supervisory duty includes the following

aspects:

1. Do not create any dangers yourself

2. Remove any existing dangers

3. A preventive instruction and warning relating to

potential risks that cannot be removed.

4. Supervisory shall be appropriate to the situation

and the child /children

5. Interference from case to case

This specifically means: Do not create any dangers for

those to be supervised!

Supervisory duty includes two protective

purposes:

n Protection of those needing supervision (child), in

order to prevent that it hurts itself or will be hurt by

third parties.

n Protection of the community, in order to protect

third parties from any harm that might be caused

by the children.

Playing on a playground with unsecured play equipment

or playing hide and seek directly on the beach are

examples for negligent behaviour.

n One needs to be able to realise and assess foreseeable

dangers and undertake all reasonable efforts in

order to avert damage.

n The particularities of the local environment need to

be known, including safety of building and grounds,

emergency exits, safety of play equipment, first aid

material etc.

n Depending on the age, stage of development,

characteristics and personal condition of the child

the corresponding risks that might occur related to

the individual event need to be discussed once or

several times with the children and you need to

make sure that the children understand it.

n The kids entertainer always need to be informed

about personal conditions of the children – swimmer

or non -swimmer, allergies, illnesses, handicaps,

physical skills etc. (directly stated in the registration

form)

n The Kids Club entertainer needs to know at all times

where the children entrusted to them are.

n Keep the overview of the amount of children participating

(i.e. determine with the children, that they

inform you before they leave, when they do not

wish to participate in the program anymore, i.e.

by giving a high five.) Should the parents of a kid

(7−12 years) do not want that the child walks by

itself through the club grounds (see registration

form), have a special look at this child.

n For special events, mainly outside the hotel facility,

parents need to give their explicit approval for the

participation of their children in this event (see form

written approval)

n The amount of supervisors will be increased for

beach events for the Mini group (maximum 10 children

for 1 entertainer). Events outside the hotel can

only be offered for kids only if the amount of supervisors

can be granted and risks can be excluded.

Please confirm with entertainment manager / supervisor

– who might consult with the head office. In

TUI MAGIC LIFE we are not allowed to offer Events

outside the hotel except our Teens Mountainbike

Tour.

Control questions referring to supervisory

duty:

1. Do I have sufficient information, where the children

entrusted to me are?

2. Did I take sufficient precautions in order to protect

the children?

3. Did I do everything in order to prevent any damage?

This means, a changing situation has to be reassessed

and the control questions need to be asked again.

10

Kids & Teens Club Manual


Size of groups:

All relevant and important information with respect to

the group sizes and the entertainer to child ratio might

be obtained by your Kids Club Chief or supervisor.

Participating at the Mini program:

It might happen that parents ask you if an under three

year old might participate at the Children Club program.

Unfortunately, this is not possible for insurance reasons.

You can use this explanation for the parents. However,

you can offer as an alternative that one parent comes

together with his child to the Children club and either

plays with the child himself or joins the program. It

is important though, that the program will not be disturbed.

Rules for bathing with children:

It always has to be considered which age group (Minis

or kids) is concerned:

1. We are never bathing with kids in the sea. For beach

events like Olympic Games at the beach it is ok to

have the feet in the water, but maximum until the

knees. All circumstances at the beach need to be

considered in this case, i.e. a gently shelving beach

or a steeper beach. Of course, bathing or swimming

in the sea is possible when the corresponding

parents participate in the event.

2. Kids can only go in the pool when accompanied by

an entertainer. At the best the entertainer is outside

the pool and oversees the situation. Should any

dangerous situations arise, which might be caused

by carelessness or not listening of the children, the

bathing fun can also be ended by the entertainer.

3. Safety first! Security questions:

m Can all children swim?

m Have rules been determined clearly with the

children?

m When does it get too much? How much fun is

being tolerated, when is getting dangerous?

m Where can I get help?

m Is a mobile phone available, if a doctor is needed?

4. All Minis go only swimming in the kids’ pool. They

need to be able to stand in the water.

5. If possible, organise water wings for all Minis. Especially

at this age group jealousy is quite big, when

the more experienced swimmers do not need to

wear water wings anymore. Additionally it offers

some more safety, as the children are often not

completely reliable swimmers yet.

6. It is always necessary that one entertainer is

standing outside the pool having the overview.

7. Same security questions apply, as determined in

point 3.

8. The parents should be informed, and individual

swimming skills should be considered. How strong is

the child, how far can it swim?

Liability:

According to §828 BGB (civil code) minors are not liable

for a damage. From the age of 7 onwards it depends on

the responsibility of the child / teenager in each individual

case. In case of intent or gross negligence a children’s

entertainer might be made liable for damage. In

case of slight negligence, the operator generally takes

over liability, as the entertainer is entrusted with a very

hazardous duty, namely the supervision of minors.

Anyhow in case of damage a form prepared by the travel

guides of the TUI Service AG needs to be completed

(damage report). Breech of the supervisory duty might

involve disciplinary measures (reminder, warning or

notice).

1.4. FIRST AID FOR CHILDREN – CORRECT

BEHAVIOUR IN EMERGENCY CASES

Set the case that despite all precautions an emergency

occurs, you should be well prepared. Even though it is

difficult: First of all keep calm!

Under no circumstances hesitate to render first aid. Do

not be afraid to make a mistake. The following measures

are always correct, no matter which emergency occurred:

n The permanent control of vital functions: Check

breathing, pulse, conscience and responsiveness of

the child.

n The emergency call: Hotel doctor

n Keeping the warmth: Take care that the injured child

does not get too cool.

n Psychological support: Make sure the injured child

feels not alone.

Continue these actions until emergency services arrive.

It is important that these measures are carried out in a

certain order. The rescue chain developed by specialists

ensures a quick rescue and treatment of the child. If

Kids & Teens Club Manual 11


you keep up to the individual steps you will make

every-thing right.

Lifesaving emergency measures

n Secure the scene of accident, the child and yourself

in order to prevent any further damage

n Get the victim out of the danger zone

n Stop life threatening bleeding and treat the shock

(shock position)

n In case of respiratory arrest apply rescue breaths to

the child

n In case of a heart attack give cardiopulmonary

resuscitation

Emergency call

When you call emergency services you should provide

the following information to the control centre:

n What happened?

n Where did it happen?

n Which injury respectively illness can be recognised?

n How many injured or ill persons are there?

n How old is the child?

Do not hang up immediately when you have given

this information. Wait for possible questions from the

control centre.

Swallowing

Should a child choke from swallowing do not pat its

back. Hold its arms high, in order to stretch the upper

body. The gorge will open automatically and the swallowed

up items becomes free. Should a bigger piece get

stuck in the throat, try to carefully take it out with your

fingers. Immediately inform a doctor. Suffocation risk!

Recognise respiratory dysfunctions

Respiratory dysfunctions at infants can be recognised

by an irregular respiratory rate or unusual breathing

sounds. Also retracting the chest and a blue coloured

skin, in particular the lips are clear signals for shortness

of breath. The reason for this shortness can have many

reasons.

Swallow: A foreign object in the respiratory tract

Reason: Child choked on something, a drop, small fruit

or nuts or other small parts.

Symptoms:

n Coughing, retching, vomiting

n No airflow despite strong breathing activity

n Disturbed consciousness

First aid in case of choked foreign objects

Tapping technique

n bring the child’s upper part of the body in a low

position

(i.e. lie the child over your knee)

12

n tap several times with the hand between the shoulders

n regularly check the vital functions

n emergency call if required

(tapping technique for infant and child, also see

www.kindernotfalltraining.de)

If the tapping technique is not sufficient, apply the

secret handgrip:

n Bring the infant in head down position, look for

pressure point

(lower third of the breastbone) and press 2 cm

deep, 5x, 2 seconds

n Child: bend the upper part of the body to the front,

and hold from behind with both arms, put the fist of

one hand in the upper part of the body and grasp

with the other hand, now suddenly press 5x upside

backward

(if necessary change between 5x tapping method

and 5 x secret handgrip)

n Important: The hand grip can hurt the child and

shall only be applied in acute danger of suffocation

and if there is no residual breathing anymore. Then

have the child examined by a doctor immediately.

Infection in the oral cavity

Reason: Infections might lead to swelling of the mucous

membranes in the oral cavity and thus to shortness of

breathing. Typical is the Krupp syndrome (swelling of

the mucous membrane in the larynx and the upper trachea

area, often diagnosed at children under 3) and the

infection of the epiglottis. Infants can be vaccinated

against this infection.

Symptoms:

n Shortness of breathing

n Whistling breathing noises

n Pale to bluish colour of the skin

n Rapid pulse

n in particular for the Krupp syndrome: hoarseness,

barking cough, temperature, cold

n in particular for the infection of the epiglottis: very

sudden appearance, influence on speech, high temperature,

problems with swallowing, salivation

First aid measures for infections in the oral cavity:

n position the upper part of the body in an upright

position

n provide cool, humid air (i.e. from the fridge or

bathroom with running shower)

n keep the child’s warmth

n possibly cortisone suppository (prescribed by the

doctor)

n in case of high temperature and swollen neck

emergency call

Asthma attack

Reason: An asthma attack can be caused by allergies,

typically by pollen or animal hair. But also infections or

Kids & Teens Club Manual


physical or psychological efforts can cause an asthma

attack.

Symptoms:

n Acute shortness of breath

n Fear, unrest

n Problems breathing out

n Different breathing noises

n Blue coloured skin (lips)

First aid measure in case of an asthma attack:

n Position upper part of the body in an upright,

slightly bend forward position

n Ask child to slowly breath out with pointed lips

n Apply asthma spray if available

n Let the child breath humid, fresh air

n If required emergency call

Sunstroke

Direct sun on the unprotected head can lead to a

sunstroke. Avoid direct sun with children, mainly in the

time from 12.00 until 15.00. Never forget head and sun

protection.

Symptoms: Strong headache, sickness, light sensitivity

Measures in case of a sunstroke:

Guide the child into the shade. The upper part of the

body should be positioned slightly higher; due to the

headache lying flat might not be convenient. Place cold,

wet cloth on the forehead.

The child needs a rest between 1 and 3 days. If it is still

in pain, you need to call a doctor in order to bring relief

for the pain and infection. Should there be really serious

symptoms like disturbed consciousness or cramps

call the emergency.

ACCIDENTS AND INJURIES

Bruise, contusion or fracture

If you realise a strong swelling, strong pain and limited

mobility at the injured child it might be a fracture.

Cool the swollen part of the body and immediately go

to the hotel doctor.

Small bruises: need cooling

Laceration: Stop the bleeding with some pressure and

immediately go to the doctor.

With which injury of the head do you need to go to the

doctor?

It can generally be said that if one of the following symptoms

are determined you should go and see a doctor

or take the child to hospital:

n Unconsciousness after the accident

n Disturbed consciousness

n Strong headache or vomiting

n Bleeding out of the ear

Shock positioning & co

First aid are measures that are applied on place before

the injured or ill child gets medical treatment.

Please have in mind that there are some situations

where it depends on you, if a life can be saved. Please

be prepared for the following measures:

Shock positioning

If the child shows symptoms of shock like:

n Rapid, flat pulse

n Paleness

n Cold, sweaty skin

n Shaking

n Disturbed consciousness or unconsciousness

there might be the risk of lack of oxygen which can

be fatal.

Try to remove the reason for the shock, i.e. stopping a

bleeding. Position the child in the shock position, laying

it flat on the back and positioning its legs up the air,

the head needs to be in a head down position. This is

extremely important for infants.

Pressure Bandage

For a pressure bandage you need normal and gaze

bandages. Another bandage can serve as pressure pad.

The bleeding is stopped with the pressure of the pad

on the injured vessels.

n Open the bandage packaging.

n Place some layers of gaze on the wound.

n Fix them rolling the gaze twice or three times round

the wound.

n Put the pressure pad on.

n Then continue rolling the gaze over the pressure

pad, avoiding stowage.

The bandage needs to be rolled evenly, which creates

the required pressure on the pressure pad. If possible

position the injured part of the body in a high position.

If blood drains through the bandage place an additional

pressure pad on the first one and fix with another gaze

bandage. Do not put too much pressure on the part of

the body, in particular for small children or infants.

Rescue breathing

For infants and toddlers up to 3 years mouth to mouth

or mouth to nose breathing is the first choice. If the

mouth of the person breathing is too small to cover

mouth and nose of the infant at the same time, mouth

to nose breathing is recommended. In order to do so

cover mouth (and nose) of the child firmly with your

mouth, for babies slightly breath every 2 seconds, for

Kids & Teens Club Manual 13


small children every 3 seconds.

Children 3 years and older get mouth to nose breathing.

Hold the nose of the child and cover the child’s nose

with your mouth. Slightly breathe in 2 times subsequently,

and then let some air out. If this is not possible

due to cold or similar, provide mouth to mouth breathing.

Always consider: Check movements of the chest and / or

abdominal wall if you are successful.

Heart-lungs resuscitation

If the injured child suffers a heart-attack, and there is

no breathing and pulse anymore a cardiac massage is

required. Place the child on a solid surface, i.e. table.

At children under a year you can feel the pulse of the

inside of the upper arm, between shoulder and elbow.

The point where to apply the cardiac massage is

approx. 1 finger’s width below the teats. Always apply

5 cardiac massages, then one rescue breathing, put

your hand 2–3 fingers beneath the point for the cardiac

massage, apply the massage with a frequency of 100/

minute.

Count aloud: “One, two, three, four, five, breathing, one,

two,..”

At children older than a year feel the pulse at the carotid

artery next to the trachea on the side of the neck or

in the inguinal region. If you cannot feel pulse anymore,

apply five cardiac massages and one rescue breathing.

Put your hand on the middle line of the breast, 2 finger’s

width beneath the breastbone; do not press on

the ribs or the outer part of the breastbone. Start the

massage with a frequency of 80/minute.

Count: “One and two and three and four and five and

breathing and one and two…”

Children over eight will get 15 cardiac massages on two

breathings. Press with the hand on the region described

above, start with a frequency of 80/minute.

Count” One and two and (up to 15) and breathing and

one and two and …”

If you can not call the emergency, take the child (especially

infants) with you. Try all the time to reanimate.

(If you assume any injury of the spine, do not transport

the child, this is too dangerous. Try to find a phone

instead!)

14

Kids & Teens Club Manual


Kids & Teens Club Manual 15


1.5 HYGIENE

1.5.1 EXTENDED SPACE

PER CHILD RATIO

Certain activities are offered with a limited number of

participants. Limited capacities according to square

meter size of the club or country restrictions - first

come, first serve, concept analog BLUE etc. - App registration

both for first time registration & registration for

individual programs.

Ratios

Ratios shown are maximum numbers of children

recommended per qualified staff member.

n Mini Club: 8 children per entertainer

n Kids/ Youngsters: 10 children per entertainer

n Teens: 12 children per entertainer

1.5.2 INCREASED CLEANING

PROCEDURES ACCORDING

TO COVID-19 GUIDELINES

The Kids Club must be cleaned and disinfected every

two hours, morning and afternoon after each session.

Support of housekeeping is needed for the deep cleaning

of the clubroom, toilets and sanitation, door handles,

floors and windows. The clubroom must be regularly

ventilated, doors and windows have to be open.

Toys and materials must be cleaned and disinfected

before and after each use. Soft toys, ball pools must be

taken out of the club or be stored in a closed box for at

least 48 hours to disinfect. Disinfection stations as well

as regular hand washing are mandatory.

On-Site Off-Site

Nursery/crèche 1 : 3 N/A

Three to six years 1 : 8 1 : 5

Seven to eleven years 1 : 10 1 : 5

Twelve to sixteen years 1 : 12 1 : 5

Arriving children will be asked to wash and

disinfect hands before entering the playing

area.

Children will be asked to wash and disinfect

hands before and after they go to the toilet.

16

Kids & Teens Club Manual


1.5.3 CHILDREN & PARENTS

BEHAVIOR GUIDELINES

BASED ON COVID-19

GUIDELINES

Country regulations always must be considered and

followed. New rules e.g. opening hours, safety rules and

the maximum number of children per session are displayed

on the notice board and at the entrance of the

Kids club. Each Parent and Child will be asked to disinfect

their hands when entering the Kids Club area.

Parents are kindly asked to leave the Kids Club area

immediately after drop off and pick up. Parents are not

allowed to stay in the Kids Club facility while the children

are joining the session. Furthermore, parents must

be reachable by mobile at all times, during the children

join the activities. Parents and hotel staff are asked to

ring the doorbell before entering the club as well as

wearing shoe protection when entering the club.

Playgrounds

Playgrounds outside of the respective Kids Clubs are

open and can be freely used by the kids. We kindly ask

the parents to supervise the adherence of their children

to the distance rules. The playgrounds within the Kids

Club grounds are part of the normal Kids Club activity

program.

Kids participating in the Kids activity program can enjoy

the playground under supervision of our Kids entertainers.

The playground inside the Kids Clubs can be

used by children under the supervision of parents when

the Kids Club activities end.

Kids & Teens Club Manual 17


2. AGE GROUPS & ACTIVIES

2.1. ACTIVIES

2.1.1. ADAPT KIDS CLUB ACTIVITIES ACCORDING TO COVID-19 GUIDELINES,

ACTIVITIES IN WHICH IT IS NOT POSSIBLE TO FOLLOW THE LEGALLY

DEFINED RESTRICTIONS NEED TO BE REMOVED.

Outdoor activities will be increased, this includes not

only outdoor games, but also crafting sessions or facepainting

or any other possible activity outdoors. Activities

involving food are, due to hygienic risks, cancelled.

Special activities e.g. archery, boccia, shuffleboard will

follow the same disinfection rules as for adult activities.

Protection with funny face masks must be used for

activities where the social distance can not be fulfilled.

Chairs and tables will be reduced to the maximum number

of children per session. Highlight Theme days (Pirates,

Indians, Superheroes, etc.) will be offered with craft

workshops and single games or challenges with 1.5 m

distance. Table games must be directly cleaned after

each use. Each used game must be taken to the store

room and a new game has to be taken out and offered.

TUI Code of Conduct

n Social distance of 1,5 meters

n No cuddling

n No hugs

n No handshake

The programs for all age groups will be offered. Combined

programs for Kids & Youngsters due to reduced

amounts of guests and staff are possible. This decision

is taken by the well trained Kidschief, caring about the

amount of guest and possibilities in each period of the

season. “Hangout” activities with a reduced offer for

Teens.

MAGIC Kids Club Team total amount of 5 Kids Entertainer.

1 Kids Club Chief, 2 MAGIC Mini Entertainer,

1 Kids Entertainer and 1 Teens Entertainer

18

Kids & Teens Club Manual


Masks

Masks for staff in the MAGIC Kids Club to be provided

with funny and kids friendly visuals. Wearing a mask

and gloves is mandatory especially when offering activities

where the social distance of 1.5 meter can not be

fulfilled (e.g. Bodypainting, applying bracelets for Kids &

Youngsters, etc.)

Shoes

Shoes for staff in the MAGIC Kids Club to be provided

with funny and kids friendly visuals. Kids Entertainer

always take off their outdoor shoes while being in the

indoor club and offering the programs.

Cleaning

Cleaning on hard surfaces, after cleaning with detergent,

disinfection is done with bleach diluted 1/100.

Hygiene is provided with products containing 70% alcohol

on surfaces where bleach is not suitable. Surfaces

such as carpets, armchairs and soft toys must be taken

out of the club or stored unreachable. Table games and

craft materials must be cleaned with water and detergent.

Then it is wiped with 70% alcohol and dried.

Kids & Teens Club Manual 19


2.2. MAGIC MINI CLUB (3– 6 YEARS)

2.1.1. GENERAL

In the MAGIC Mini Club we offer an age appropriate,

exciting program full of action.

2.1.2. TO BE CONSIDERED

Supervisory duty is taken over for MAGIC Minis, which

means; parents accompany their children to the program

and complete the registration form there. As of

this moment you take over the supervisory duty.

At the end of the program children are being picked up

by their parents personally. The registration form will

be signed at pick-up time by a parent and one entertainer.

The program for the Minis shall always be varied and

exciting – also younger children wish to experience a

lot! But do not forget that you build a story round the

daily routine; this makes the program vivid, exciting and

unforgettable!

The safety aspect is of outmost importance. In particular

when going on excursions and making a tour through

the club grounds. For bigger activities there are always

two entertainers required, one is the main responsible

for the program, the other should always have an eye

on the children and count them. Especially outside the

Children Club, children get easily distracted. A funny

name game will ease it all. Always have an attendance

list with you, in order to be able to bring children who

do not want to stay anymore at all times to their

parents. For this reason it is important to always be

the chieftain for the young ones. Therefore it is also

important to have the children’s attention at all times.

Should you plan any programs that you require special

equipment for (i.e. sun cream, drinks, towels, shoes,

caps, etc.) this has to be determined with the parents

prior to the program start. You need to give them the

exact information what is required, what you are planning

etc. The parents will then know exactly what you

will be doing and do not need to worry. Also inform

parents about planned activities, they can participate

in or act as audience. Children are proud to show their

parents what they are doing or have prepared.

For excursions to the beach or similar the children are

always going in pairs, holding their partner’s hand or

you walk together from A to B, in one row in order to

keep the overview. Also consider not to come too close

to the water! Only the kids’ feet are allowed in the

water.

Always determine with the children what you are planning

to do and which rules need to be considered. Rules

offer safety to the children, as they are not able to

assess risks themselves. The group principally stays

together!

Always ask what the parents have planned for the day

and where they can be found in the club’s premises –

parents need to be reachable in the club.

If you leave the Children Club do not forget to leave a

note at the entrance door, where you are going with the

children. This is required for parents who might want to

visit their children or pick them up earlier.

20

Kids & Teens Club Manual


2.2.3. SWIMMING WITH THE

MAGIC MINIS

Set the case you want to go swimming with the Minis,

some rules have to be considered.

n Never go swimming in the sea!

n Only use the kids’ pool

n Maximum amount of children in the pool: 16 Minis

n All children wear swimming armbands

n One entertainer is at the edge of the pool and keeps

the overview over the complete group from the outside.

n The second entertainer is in the water, carries out

the program and also keeps the overview.

n Take care that none of the children is allergic to

chlorine or similar.

n Set the case the group is too large for two entertainers;

choose another wet alternative (water hose,

water bombs etc.) which is also very funny for the

children.

In the Children Club you are always confronted with

everyday situations. Many things are happening you

need to be aware of and react to. You are the model

and idol for the children, use this position and create a

real group which allies with you. You can reach this by

addressing the children directly, making little jokes and

being open.

Kids & Teens Club Manual 21


2.2.4. DAY PROGRAMMES

AND ROUTINES

Consider: Detect the children’s mood, arouse their

curiosity and win their trust.

Changing phases

n Searching–lingering

n Excitement–relaxation

n Individual–group

n Movement–quietness

Highlight days:

n Superhero Day

n Pirate Day

n Adventure Day

The first day in the Children Club

The first day in the hotel facilities is the most important

and decisive day: Children are still a bit reluctant. They

approach cautiously and do not know what to expect.

They are insecure and need you, the entertainer as

orientation guidance. Mainly in the beginning everything

is new and unknown. Please mind runaways and children,

who are crying.

Radiate tranquillity and give parents the good feeling

that you have the overview over the kids’ world and the

kids. They entrust their children to you! Minis will be

accompanied by their parents to the club.

During registration different items of the program are

possible:

n Make a tour together through the Children Club

n Tell a story

n Free play on the grounds

n Paint a picture

n Free play with a selected toy

When completing the registration form the most

important points of the Children Club are explained to

the parents.

1. Children are always accompanied to and picked up

from the club by their parents personally. In order to

do so they inscribe their children in the attendance

list and also unsubscribe them. Siblings, 14 years and

older can pick up their younger siblings with written

approval of their parents.

2. What do I do when a child is not three years old yet,

but the parents bring it to the club?

Friendly, but nevertheless determined, explain to the

parents that participation in the program on their

own is possible for children aged 3 and older. Younger

children cannot participate for insurance legal reasons.

You cannot take over the responsibility. Offer

them the alternative that child can stay together

with a parent. Not all programs are suitable for very

young children, and an adult’s support is needed. In

this case it is the parent supporting the child, as you

have to look after a group of children at the same

time. In case of problems please refer to the tour

guide; all services are determined in the catalogue.

3. Today’s program, highlights of the week, evening

program

4. Opening times, meeting points and where to find the

program information on the info board.

5. Important: The explanation that we are not offering

a kindergarten or child minding, but children entertainment.

Parents need to be available and reachable

in the club facilities during the Children Club opening

times. Do not forget, children (and parents) need to

be on your side. Try to catch them with interesting,

exciting topics!

Red thread through the program:

Example: It is your beach day – everything is focused

on the topic beach today. Building sand castles, races or

other games, all is focused on water, sea, sea shells and

the beach.

Children love stories, and they believe what you tell

them. Therefore wrap each day into an exciting adventure.

On pirates day for example you can tell the story

about pirates or tell them about the ships you saw early

that morning…You are also part of the history, i.e. you

are living the program and are part of it with your

costume, make-up etc. …

It is extremely important to create a special ambiance

that allows the children to dive into the adventure with

all their fantasy and completely identify with the story.

Decoration Children Club

Outside

n own playground or age appropriate play equipment

n sun sail

n fence around the Mini Club area

n soft and safe floor

Inside

Own room for Minis

n Cozy corner

n Creative area

n Play area

n Small tables and chairs

n Age appropriate games and crafting material

22

Kids & Teens Club Manual


Objective: The Children Club is decorated in a

friendly and colourful way.

IMPORTANT: Sometimes less is more.

New paintings or branding must be confirmed

before.

How should the complete season be organised?

n All Children entertainers are responsible for keeping

the club tidy.

n After the program ends the Children Club needs to

be tidied.

n Each Children Club has a list of materials; materials

used are to be recorded in this list, in order to be

aware if new material needs to be ordered.

n Do not forget: The Children Club is our flagship!

If guests are visiting, they shall get a positive

impression.

Course and methodology of the event

When painting with the children it makes sense, to use

thicker pens, in order to fill more paper. Felt pens and

crayons are not really suitable as many children this age

group cannot really use them properly. It is better to

use wax crayons, oil chalk and water colours instead.

Creating a group painting together is also a lot of fun

for the children. Finally presenting the works and

getting some acknowledgement is always a highlight.

Children only develop the ability to paint during their

development. The age group from 3 to 5 normally

draws cephalopods, only thereafter they start to

structure their pictures a bit more, i.e. with houses etc.

Also for handy crafts it is important to consider the

choice of materials. Material should be used in an

economic way by the kids. Always consider safety and

prevention of accidents! Do not use any sharp instruments,

toxic colours, toxic materials or too small items

which can be swallowed. Always have in mind that

parents need to be able to transport the works home!

Kids & Teens Club Manual 23


24

Kids & Teens Club Manual


2.3. MAGIC KIDS CLUB

(7–12 YEARS IN MAGIC BASIC FAMILY & KIDS)

(7–9 YEARS IN MAGIC HIGHLIGHT FAMILY & KIDS)

KIDS NEED A PROGRAM FULL OF ACTION AND

EXCITEMENT!

They are not the youngest and they can enjoy their

freedom during their holiday in the club’s premises.

However there are some requirements related to behaviour

and keeping up to rules, being aware of risks etc.

that might be addressed to the children. Every day kids

want to be motivated anew and they also wish to face

new challenges. You as entertainers are model and idol

to them. Things you like and find cool, are also cool for

them. Everything you will show serves as a model for

the kids.

“Capturing” the kids is extremely important. Firstly

determine what they like, what is fun for them and

which activities they are interested in. Then they will be

on your side. Set the case you realise that more and

more children are leaving during the program this is a

sign for the entertainer that the program is not exciting

enough. There are 1-2 entertainers for the kids.

The program is different from the Mini program as far

as it is “pure action”. Already with the selection of the

daily activities they shall see, what is really going on.

It is important to offer to the kids the possibility to

burn off their energy, but at the same time there shall

be cool-down units, to calm them down, i.e. football

and afterwards simply relax or splash around in the

pool or play some quiet games. Dynamic is very important

as well as cool downs are of great importance, too.

If you are only carrying out a pure action program you

risk that the kids get too high-spirited and the entertainers

are loosing control. Then it is also difficult to

continue with the program.

Similar as with the Minis, each day has a certain theme.

The current program is displayed at the information

board. The weekly program is on display at the Mini

program, and can be handed out to parents and children.

During the day program everything is focused on the

daily theme. It is up to you to amend games that they

suit the theme. On a pirates day play tag becomes

pirates hunt.

Nevertheless consider course and methodology of the

program also for the kids. Everything is about excitement

and action! They need programs where things are

really taking off.

Painting and crafting material: Always create an adventurous

and exciting background, using action painting

with finger colours, body painting with face paint,

crafting for a highlight, and painting competitions to

different topics with exhibition (i.e. exhibit the works at

the MAGIC Radio or at the Wunderbar). You also might

create a giant picture together with the Minis (low season).

Use all kind of material in order make the picture

really lively.

Supervisory duty: The parents sign the registration

form; kids come and go as they wish to – however they

briefly need to deregister at the entertainer. It is an

incitement to offer such a program that no kid wants to

leave earlier than the program ends.

The safety aspect also always has to be considered in

the kids program! They can move freely, but keep your

eyes and ears open.

Kids & Teens Club Manual 25


Swimming with the kids:

n Never go swimming in the sea with the kids (apart

from TML Kalawy)

n Use the pool, if not too crowded

n Attention: sometimes kids need water wings

n Always keep the overview

n 1 entertainer outside, 1 entertainer in the water

n Are the any kids being allergic?

n If the group is too big look for alternatives, i.e. water

fight

n Maximum amount of children: 20

Rules: Can be determined and extended by you.

Sometimes kids are very loud and restless. Determine

the rules with the kids and emphasise their importance.

n What are they allowed to do? When is it enough?

n Set your personal limits.

n Sun cream is mandatory, hat or cap is of advantage

when you are strolling through the premises with

the kids. Communicate to the children.

n Older kids look after the younger ones.

n “Deputy Sheriffs” can support you. It is always good

to assign this task to an extremely quiet child or

even the loudest. This increases their self esteem,

and it is easier for you to work with them.

Do not forget to consider the interface between the

entertainers and the hotel staff, always check in

advance what is possible and what not.

2.4. MAGIC YOUNGSTER

(10–12 YEARS IN MAGIC HIGHLIGHT FAMILY & KIDS CLUBS)

NEW: E-SPORT TOURNAMENT,

ONCE A WEEK

YOUNGSTER IN GENERAL

We only offer this age group in our MAGIC Highlight

Clubs. Youngster need a program with action and

excitement but they also need chill out phases.

They are no small children anymore and no teenagers

yet. Youngster want to be among themselves, and enjoy

their holiday without their parents, in their group.

However there are some requirements related to behaviour

and keeping up to rules, being aware of risks etc.

that might be addressed to the children. Every day

Youngster want to be motivated anew and also face

new challenges. You as entertainers are model and idol

to them. Things you like and find cool, are also cool for

them, if you transport it to them in a cool and relaxed

way. Everything you will show serves as a model for the

Youngster.

Capturing and keeping children of this age group is

extremely important. Firstly determine what they like,

what is fun for them and which activities they are interested

in. Then they will be on your side. The group

feeling is an absolute must for Youngstesr. The program

for this age group can be ideally combined using element

from the kids and teens program. Set the case you

realise that more and more children are leaving during

the program this is a sign for the entertainer that the

program is not exciting enough! For Youngsters flexibility

and responding to their interests is even more

important. Activities always need to be sold in a highly

motivated manner, and then they find it cool and like to

join in.

For the Youngsters’ program there is no daily theme as

there is for the Minis and kids. It is very important

to create the program varied, exciting and individual.

Certain topics always work very well with this group,

i.e. Olympic Games, rally, creepy day, etc.

The current program is displayed on the information

board. The weekly program is on display at the MAGIC

Kids Club and can be handed out to the parents and

children. Do not forget to inform the parents in the

beginning that the Youngsters’ program only serves at

guideline, as we individually correspond to their needs.

The team at the MAGIC Radio knows at all times where

the Youngsters are.

26

Kids & Teens Club Manual


Also for this age group the course and methodology of

the program has to be considered. It is all about excitement,

action and group dynamics.

Major activities at the pool or flash mobs are cool and

Youngster really like them.

Supervisory duty: The parents sign the registration

form, the Youngster come and leave as they want

to – they need to deregister at the entertainer. It is

an incitement to offer such a program no kid wants

to leave earlier than the program ends.

The safety aspect always has to be considered also in

the Youngster program. They can move around freely,

but keep your eyes and ears open.

Swimming with Youngsters:

n Swimming in the sea only with green flag

n In the pool, if not too crowded

n Determine clear rules in advance with the children

n Always keep an overview

n Are there any children allergic?

n If the group is too big look for alternatives, i.e. water

fight

n Maximum amount: 30

Rules: Can be determined and extended by you.

Sometimes this age group is very loud and restless.

Discuss rules with the children and emphasise the

importance of these rules.

n What are they allowed to do? When is it enough?

n Set your personal limits.

n Sun cream is mandatory, hat or cap is of advantage

when you are strolling through the premises with

the kids. Communicate to the Youngster.

n Older ones look after younger ones or after children

who are a bit shy.

Do not forget to consider the interface between the

entertainers and the hotel staff, always check in

advance!

Kids & Teens Club Manual 27


2.5. TEENS TIME

NEW: IN FAMILY MAGIC HIGHLIGHT

CLUBS E-SPORT TOURNAMENT,

ONCE A WEEK

GENERAL INFORMATION

TEENS NEED A PROGRAM FULL OF ACTION,

EXCITEMENT BUT ALSO CHILL-OUT PHASES.

THEY ARE NO CHILDREN ANYMORE AND NO

ADULTS YET.

Teens want to be among themselves, and enjoy their

holiday without their parents, in their group. However

there are some requirements related to behaviour and

keeping up to rules, being aware of risks etc. that might

be addressed to them. Every day teens want to be

motivated anew and also face new challenges. You as

entertainers are model and idol to them. Things you

like and find cool, are also cool for them, if you transport

it to them in a cool and relaxed way. Everything

you will show serves as a model for the teens.

Capturing and keeping teens is extremely important.

Firstly determine what they like, what is fun for them

and which activities they are interested in. Then they

will be on your side. The group feeling is an absolute

must for teens. Set the case you realise that more and

more teens are leaving during the program this is a sign

for the entertainer that the program is not exciting

enough! For teens flexibility and responding to their

interests is even more important. Activities always need

to be sold in a highly motivated manner, and then theyfind

it cool and like to join in.

For the teens’ program there is no daily theme as there

is for the Minis and kids. It is very important to create

the program varied, exciting and individual.

The current program is displayed on the information

board. The weekly program is on display at the Children

Club and can be handed out to the parents and children.

Do not forget to inform the parents in the beginning

that the teens’ program only serves at guideline, as

we individually correspond to their needs. The team at

the MAGIC Radio knows at all times where the teen’s

club is.

Also for this age group the course and methodology of

the program has to be considered. It is all about excitement,

action and group dynamics.

Major activities at the pool or flash mobs are cool and

teens really like them.

Supervisory duty: The parents sign the registration

form, the teens come and leave as they want to – they

need to deregister at the entertainer. It is an incitement

to offer such a program no kid wants to leave earlier

than the program ends.

The safety aspect always has to be considered also in

the teen’s program. They can move around freely, but

keep your eyes and ears open. Mainly in the evenings

the entertainer need to take good care the teens do

not consume any alcoholic drinks. Teenagers are not

allowed to participate in the program when drunk.

Consider the national youth protection regulation.

Swimming with teens:

n Swimming in the sea only with green flag

n In the pool, if not too crowded

n Determine clear rules in advance with the teens

n Always keep an overview

n Are there any teenagers allergic?

n If the group is too big, look for alternatives, i.e.

water fight

n Maximum amount: 40

Rules: Can be determined and extended by you.

Sometimes this age group is very loud and restless.

Discuss rules with the teenagers and emphasise the

importance of these rules.

n What are they allowed to do? When is it enough?

n Set your personal limits.

n Sun cream is mandatory, hat or cap is of advantage

when you are strolling through the premises with

the teenagers. Communicate to the Youngster.

n Older ones look after younger ones or after children

who are a bit shy.

Do not forget to consider the interface between the

entertainers and the hotel staff, always check in

advance what is possible and what not.

28

Kids & Teens Club Manual


Kids & Teens Club Manual 29


3. REGISTRATION

& PROGRAM

3.1. REGISTRATION & ORGANISATION

3.1.1. KIDS CLUB REGISTRATION

AND ACTIVITY BOOKING

VIA TML APP

If the activity is full, the kids are offered to be registered

for afternoon activity if they want to. The registrations

and bookings are carried out with “first come, first

serve” princip via TML App.

3.1.2. DROP OFF AND PICK UP

PROCEDURE ACCORDING

TO COVID-19 GUIDELINES

Reception table is mandatory, drop off and pick up

times at 09.30 - 10.00 and 15.00 - 15.30, to be clearly

separated from the playing area.

30

Kids & Teens Club Manual


3.1.3. CHECK LIST - OPENING

CHECK LIST

BEFORE THE

CLUB OPENING

Respect defined space per child ratio for all Kids Club activities

Soft toys must be taken away

Ball pits must be taken away

Disinfection stations (entrance, clubroom, toilets)

Paper towels

Shoe protection covers & 2 baskets (clean covers / used covers)

Doorbell at the entrance of the Kids Club

Reservation for activities with the TML App (2 tablets must be available in Kids Club)

Masks provided for staff

Gloves provided for staff

Reception table is mandatory

Regular cleaning of toilets and sanitation

Cleaning of toys after each session

Floor Sticker at the Kids Club entrance area for keeping the social distance of 1,5 meter

Playground guidelines to be displayed

Kids Club rules and opening hours to be displayed

Kids & Teens Club Manual 31


3.2. DAILY PROGRAM

Program offer

We offer a high quality of children programs but it is

not an obligation for the children to join.

The entertainers are fully responsible (supervisory role)

for the children and teenagers during their participation

at the activities. We offer a big variety of kids orientated

entertainment programs. Children can participate in

our activities if they want to but they do not have to.

TUI MAGIC LIFE has international guests and emphasizes

on individuality. Each child is an individual, which is

precious and loving, but nevertheless has its certain

particularities. It is our duty, to make each child happy.

We do not differentiate between background and language.

Each child will get our fullest attention.

We impart holiday feelings, affection, joy, trust and

MAGIC Moments, but also limits.

IMPORTANT: Kids Entertainment is of

great importance at TUI MAGIC LIFE.

The wellbeing of the child is top priority.

What are the characteristics for a good Kids entertainer?

Happy, friendly, creative, these are only a few characteristics

for a good Kids Entertainer. We are responsible,

always helpful, spontaneous and a little crazy. We discover

the child in our inner self. We are children ourselves,

but take care of them at the same time. We are

there for the children, but also for the parents. Most

important, we maintain the overview at all times.

What do children parents and also the hotel expect

from me?

Arouse the children’s curiosity, motivate the children

and respond to their needs. Listen to the children and

take them seriously. Respond to the children’s interests.

Create an exciting program for the complete day.

Always talk to the children on eyesight, particularly

when welcoming them. Establish group typical actions.

Give the children the feeling that they are important to

you.

A happy child is synonym for happy parents.

It is very important, that the entertainer is

dedicated and responsible when carrying out the

day program.

32

Kids & Teens Club Manual


Time schedule

All detailed programs are displayed at the notice

board.

09.30 - 12.00: Session 1

12.00 - 12.30: Deep cleaning of toys

12.30 - 15.00: Break

15.00 - 18.00: Session 2

17.30 - 18.00:

Cleaning and preparation

18.30 - 20.00 or 20.30:

Shower and dinner

20.00 - 20.30 or 20.30 - 21.00:

MAGIC Cinema, Mini Disco & Fairy

09.30 - 12.00: Session 1

12.00 - 12.30: Deep cleaning of toys

12.30 - 15.00: Break

15.00 - 18.00: Session 2

18.30 - 19.00:

Cleaning and preparation

18.30 - 19.30: Shower and dinner

19.30 - 21.00 Kids & Youngsters

action (only in family highlight clubs)

n Kids/ Youngsters or Teens Archery: 15.00 - 15.45,

booking via App, meeting point at the archery place

n Kids/ Youngsters or Teens Tennis: 16.00 - 16.45,

booking via App, meeting point at the tennis house

n Teens MTB Tour: 16.00, once a week, meeting point

at the MTB center (preferably on the day of tennis

tournament, to be various with the other programs)

EVENING

n MAGIC Kids Cinema: 19.00 - 20.00, open-air,

parents are responsible to supervise their children

n MAGIC Mini Disco & Fairy: 20.00 - 20.30 or

20.30 - 21.00, parents are responsible to supervise

their children

n Teens Time: starting at 21.00

The offer may vary depending on

duty roster and staff count. Times

have to be adjusted for each club.

Teens meet at the same meeting

point every day.

MORNING

n MAGIC Mini Club: booking via App

n MAGIC Kids Club: booking via App

n MAGIC Kids & Youngsters Club (Family Highlight

Clubs): booking via App

n TEENS TIME: offers may vary depending on duty

roster and staff count, times have to be adjusted for

each club

AFTERNOON

n MAGIC Mini Club: booking via App

n MAGIC Kids Club: booking via App

n MAGIC Kids & Youngsters Club (Family Highlight

Clubs): booking via App

n TEENS TIME: offers may vary depending on duty

roster and staff count, times have to be adjusted for

each club

Kids & Teens Club Manual 33


Daily program

In our day program we offer a varied and exciting program

for all age groups. We in particular consider that

the programs are planned to be individual and exciting.

There is a different daily theme for each day (except

for teens). This theme is like the read thread through

the complete day. The activities are selected for the

appropriate age groups.

Preparation

Already think of the course of the program when

planning it. Think of games to fill gaps – and do not

forget always have a plan B in your mind. Think of the

selection and course of the games; avoid playing games

that are very similar to each other. Inspect the location

where your programs shall take part and have your

program topics in mind, in order to know where you

are, when parents will ask you. Of course the current

day program is also on display at the information board;

therefore it is important that you are starting your

announced activities in time. Obviously it might be that

children need a little longer or do not fancy an activity

at all. In these cases it is important that one entertainer

waits for potential joiners at the planned activities and

then rejoins the group.

It is also important that you inform the MAGIC Radio

and the Children Club where you are and if there has

been a change in your program (applicable for Kids

Club, Youngsters and Teens Time).

IMPORTANT: Be creative and enjoy the various

activities and games yourself.

To be considered

Sense the current mood and respond - create an atmosphere

(stimulate the fantasy and arouse curiosity).

For the Youngsters and Teens Time there is a weekly

program to be repeated each week. For the MAGIC

Minis and Kids Club there is 2 weeks program. Please

consider that MAGIC highlight days and adventure days

are alternating and that the content is slightly different

and similar programs or highlights such as Indians day

(search for traces) and pirates’ day (treasure hunt) are

not offered in the same week. It should also be considered

that on one day you do not only play ball games

and on the next day only running games.

IMPORTANT: The program shall always be

varied. After an exhausting sport activity the

following games should be in the pool or in some

other way relate to water.

34

Kids & Teens Club Manual


MAGIC MINI PROGRAM (3–6 YEARS) AN EXAMPLE

09.30–10.00 Free play

Arrival time: Entertainer 1 welcomes the child on eye

sight and then introduces it personally to entertainer 2,

who will take it over. Free play time is thought to give

the children some time to settle. They shall get used to

another environment with other children and that they

are without mum and dad. In this time entertainer 1

provides all necessary information to the parents.

n Registration form

n Where is the information board located and which

information does it provide?

n Opening times

n Highlight days

n Important: we offer entertainment, but are not a

kindergarten

10.00–10.30 Morning dance or aerobic

Program start

10.30–11.00 workshop

n During this time children will work on their

requisites for the afternoon highlight

n Do not use too many templates, thus the children

have more space for their own creativity

n Let the children work on their own

n Help me to do it myself. (Maria Montessori)

n As some children are more creative and some are

less creative, there is a creative area that is decorated

in an inviting manner. It offers the children to

work there (under supervision of an entertainer).

11.00–12.00 Banana boat or pool games

n We offer banana boat in the following clubs:

TML Sarigerme, TML Waterworld, TML Jacaranda,

TML Africana, TML Penelope.

n Important: All parents need to sign the registration

form.

n One entertainer accompanies the children on the

banana, and supports them getting on and off it.

n One entertainer helps them to put the life vests on.

n One entertainer supervises the other children, who

are not on the banana boat.

n All entertainers look at the children at all times!

n In other clubs where we do not have the banana

boat, we organise a pool game at the same time.

n Safety has to be considered – as described in the

section supervisory duty and legal issues for the

corresponding age groups.

n Should you have finished your activity before the

official end of the program, you can use the remaining

time for free play. Normally the children will be

collected one after the other at this time.

12.00–15.00 Lunch break

n The Chilrden Club is closed during this time.

12.00–12.30 Preparation time (Discussion,

preparation, etc.)

12.30 Meeting with the complete entertainment

team

n Lunch with guests (one entertainer per table)

n Be in time at the Children Club in order to prepare

remaining items for the afternoon program.

15.00–15.30 playtime

As in the free play phase, children arrive.

15.30–17.30 highlight

Exact descriptions of each corresponding highlight can

be found in section 4.6. highlight days.

17.30–18.00 Preferred activity or play ground

18.00–18.30 break

18.30–21.00 MAGIC evening program

n Be on time at the meeting place

n More detailed information in the section evening

program

21.00 End of the MAGIC evening program

n The MAGIC evening program is now finished.

n But you do not go to your room yet, take some time

to say good bye to the children and to inform the

parents about the next days’ program.

Normally your day is finished now, but it might be that

you need to support the evening show. Backstage:

Meeting place for make-up and costume.

21.30–22.30 show time

Good night!

Kids & Teens Club Manual 35


MAGIC KIDS / YOUNGSTERS PROGRAM (7–9 / 7–12 YEARS) AN EXAMPLE:

09.45–10.00 Meeting point at the MAGIC Radio or at

the pool bar

n It is important, that you can be seen and recognised

easily, in order to prevent that the children need to

look for you.

n Once the children arrive, welcome them first and

introduce you, then welcome the parents. Provide

general information to parents and children.

n Complete registration form.

n State clearly that the children can come and leave at

any time in the kids club. If the parents do not agree

to this point, they have to expressively state that in

the registration form.

n Tell them where they find the information board

and which information it does provide.

n Opening times

Meeting places / points

n State that you respond to the children’s wishes, and

thus there might be program changes. Let them

know that MAGIC Radio or Children Club always

knows where the kids club is.

n Point out special highlight days

10.00–10.50 Body painting

Explain the rules in advance and only use suitable paint

or make-up, check in advance that no one has any

allergies. Details are to be found in the description in

section 3.2. “face painting”.

11.00–12.00 Kids rally

n A rally or another similar competition is always

exciting for children of this age group.

n Determine the rules in advance. Explain that the

children are only allowed to go the stations / club

areas requested.

n Ideas for rallies can be found in section 5.2 – rally

11.00–12.00 Action games

n Here your creativity is on demand!

n This term is an open term; you can offer different

games, no matter if taking place in the pool, or garden

or at the beach. Important though: Let the club

know where you are, that everybody can find you.

n Ideas for games can be found in section 4.1. “games”

12.30 Meeting with the complete entertainment team

n Lunch with guest contact

n Complete or finish all remaining preparations for the

afternoon program

n Be in time at the kids meeting place for the afternoon

program.

15.00–16.00 kids meeting and pool games

Different suggestions for pool games can be found in

section 4.1. “games”.

15.00–16.00 archery

16.00–17.00 tennis

n Children need to wear trainers

n For archery at least two entertainers are required

n Safety is always top priority but especially for

archery

n The tennis lesson will be conducted by the tennis

trainer, you support him. Should a larger group wish

an alternative; you offer an alternative activity in the

mean time for the rest of the group. This scenario is

only possible for tennis – not for archery!

17.00–18.00 preferred activity

18.30–21.00 MAGIC evening program

or

19.00–21.30 Kids night

Detailed description in chapter 3.4. evening program

(on offer 6 x week in our family highlight clubs, 3x week

in our family plus clubs and family pure clubs, but only

during the school holidays)

21.30 End of kids club program

After the kids evening meeting, you arrange with the

parents where the meeting point with the children is.

Best location is close to the amphitheatre, as most of

the parents visit the show and you can then be easily

found. Set the case a child wants to leave on its own,

make sure it exactly knows where to find its parents.

Let the child only leave on its own when it is a little

older and responsible. A 7 or 8 years old child shall not

be on its own in the club at night time.

When all children have been collected it will be

around 21.45 It is then time to say good night.

12:00–15:00 Lunch break

n 12.00–12.30 Preparation Time (Discussion, preparation,

etc.)

36

Kids & Teens Club Manual


Kids & Teens Club Manual 37


TEENS TIME AN EXAMPLE

(13–16 YEARS IN MAGIC BASIC AND HIGHLIGHT FAMILY & KIDS)

Example, day program Teens Time

09.30–09.45 The Youngsters / Teens entertainer

is either at the morning meeting of the complete entertainment

team or he supports with registrations in the

Children club if a lot is going on. One entertainer can

always hold an information meeting at the public areas

in the club.

09.45–10.00 Meeting place at the pool bar or

MAGIC Radio

n It is important that you can be recognised easily

and the kids do not need to look for you.

n Mostly older youngsters and teens arrive without

their parents; however the registration form is

important and mandatory. Teens whose parents

have not signed the form yet should bring their

parents to the meeting place, without signed form

the teen / child cannot participate in the activities

(due to legal reasons).

n Important also for youngsters and teens

n Completed registration form

n State clearly that the children may come and leave

at any time

n Tell them where the information board is located

and which information is displayed

n Opening times

n Meeting place, meeting points

n Also mention that we respond to the kids’ requests,

thus it might be that we are somewhere else than

stated in the program. However MAGIC Radio

knows where we are.

n Point out special program highlights

10.00–10.50 Body painting or other activities

n (Sports and different games) As described in the

kids club

11.00–12.00 Beach time

Sports and different games on the beach / or swimming

in the sea – only if there is green flag

11.00–12.00 Aquapark

In some clubs there are different slides, the kids and

teens love it.

n Safety is top priority

n Determine rules in advance and consider general

regulations for use of slides and bathing

12.00–15.00 Lunch break

n During this time the youngsters / teens club is closed.

n 12.00–12.30 Preparation (discussion, preparation)

n 12.30 Major meeting with complete entertainment

team

n Lunch with guest contact

n Complete and finish all remaining preparation work

for the afternoon program

n Be punctual for the afternoon program at the teens

meeting point

15.00–17.00 Time for archery or tennis

n Teens need to wear trainers

n Ideally archery entertainer or Kids Club chief joins in

when doing archery

n Safety is always top priority but especially for archery

n The tennis lesson will be conducted by the tennis

trainer, you support him. Should a larger group wish

an alternative; you offer an alternative activity in the

mean time for the rest of the group. This scenario is

only possible for tennis – not for archery!

17.30–18.00 Chill out & relax

n This program topic does not only mean that you

are chilling, it is another word for desired activity.

n Obviously you can just chill out and talk with the

teens, this is even very important for them. However

in general common activities should determine

the day.

18.00–21.00 Break

19.00–21.30 Youngsters Night

(Detailed description in section 3.4. evening program

as applicable for kids’ night)

21.00 Meeting the teens

If the teens’ entertainer does not participate in the

show you can already start the evening program. Or

you go and watch the show together, often this even

demanded.

22.30–24.00 Teens Time

n Night meeting with the teens

n Own teens’ party, but alcohol is strictly forbidden

n Night sports and much more

n Detailed description in chapter 2.4 MAGIC teens

time

38

Kids & Teens Club Manual


Kids & Teens Club Manual 39


NEW:

n Video Gaming – 1x in the week, with Popcorn –

creating a good atmosphere

n Soccer BIllard

Teens-Zone:

It’s the Place where the Teenagers can chill together

and having a good time with their Teens-Entertainer.

40

Kids & Teens Club Manual


3.3. FACEPAINTING

HOW DO I APPLY FACE PAINTINGS TO CHILDREN?

Preparation

The most important topic when preparing this activity

is the provision of all materials. Here a little reminder

what is required:

n Make-up on a water basis, (no cream make-up!)

n Different make-up brushes (no brushes from

T-Shirt painting or bristle brushes)

n Water mugs (filled with lukewarm water)

n Paper tissues

n Make-up sponges

n Glitter

n Make-up remover

n Hand mirror (if no wall mirror is in vicinity)

n Hair circlet or clips

n Painting templates

Completion

Think of a suitable location. The kids who are waiting

should also be entertained, and you need to keep the

overview. Generally face painting activities can take

place outside, the colours dry faster in the sun.

Not all children can get their make-up at the same time,

therefore think about activities for those who are

waiting (i.e. draw make-up templates on paper, body

painting – the other kids paint each others arms or

simply some board games).

Call in one child after the other. Avoid waiting queues,

this is only boring and the group will become restless.

Show the templates to the children, in order for them

to get an idea how they will look later. Obviously you

can design your own templates or make some individual

changes on the templates. It is always nice when the

children look differently. Please keep in mind to mainly

paint happy faces. Only skulls and monsters are not

very appealing in the hotel premises (exception: this is

the daily theme!).

It is difficult for children to sit still for a long time,

please do not focus too much on minor details. The art

of face painting for children is, to quickly paint nice face

for restless children. For really small children use less

detailed motifs, only a few strokes of the brush are

required. Entertain them in the meantime. Tell them

a story or explain what you are exactly doing. Time

passes quicker and it is not boring.

ATTENTION: Always leave enough space around

the eyes. Not only is unpleasant getting make-up

in this area of the face, but also removing it

becomes more difficult.

Explain to the parents how the make-up can be best

washed off again (lukewarm water + soap or remover or

baby tissues) or provide to them remover cream, if existing.

What should not be missing at all? Glitter, of course, no

matter if girl or boy, glitter looks good on everybody.

Apply the glitter only as the last step. Use glitter cream

or loose glitter, apply it with a slightly wet brush. You

can also hide some minor errors. Do not use directly at

the eye!

Obviously you cannot only paint the face, but the whole

body. Best is, if children wear swimming suits, then

there is enough free space to paint on. And it is the

very best to paint the entertainer. So put on your bikini

or swimming trunks, too.

IMPORTANT: Check with parents first. The

swimming suits might get dirty with some paint.

Only apply body painting after prior approval of

the parents!

Post-processing

It is mandatory that you thoroughly clean the brushes

and sponges after the activity using soap (best is curd

soap) and warm water. Place the brushes in a diagonal

position that the water can drain off. Also the paints

need to be cleaned. Hold briefly under running water

and let dry. Close the colour boxes only once the

colours are completely dry. Otherwise it could happen

that the colours start getting mouldy. Set the case you

have used a hair circlet this needs to be cleaned too, in

order to avoid that the next child has the colours of the

previous week in its hair.

We always leave our working space in a clean and tidy

condition. This is also applicable for the painting corner.

Clean the table with a damp tissue.

Templates can be found on:

www.happyfaces-kinderschminken.de

www.facepainter.de

Kids & Teens Club Manual 41


3.4. MAGIC KIDS NIGHT

KIDS NIGHT AND YOUNGSTERS NIGHT – AN EVENING FOR CHILDREN ONLY

Ideas

n Pyjama party

n Wild, Wild, West

n Fancy dress ball

n Cinema

n Get together party

n Creepy night

n Sports tournament

Fancy dress ball

Decoration: Kids club, stage, balloons, paper streamers,

garlands, suitable lighting

Other:

n Select the right music

n Big masks (created by the entertainer)

n Provide snacks and drinks

n Children create their own masks during the day

maybe even a complete costume

n Each child gets an invitation as ticket

n Entertainers are also dressed up, wearing a

costume.

n Have some storage trays for the costumes ready

Games:

n Children are guessing who is hiding behind the

masks

n Dance games

n Role plays

n Each child gets a certain role

n Entertainer reads a story, children play this story

n Price for the best costume

n Ideal for carnival!

Creepy night

Decoration:

n Giant spiders (either on stock, or to be made from

cardboard)

n Spider web (wool, cotton, draw with chalk)

n Let crepe paper stripes hang down from the ceiling

n Hang up decoration cloths for a cave effect

n Lay out big stones as a paths or in the corners

n Witches, ghosts, magicians, mummies, etc. to be

painted or crafted

n Work with light effects (indirect light, dimmed,

different colours)

n Halloween music in the background

n Bats garlands or mobiles

n Craft ghosts with table cloths, bed linen and balls

(fix under the ceiling, or place in the corner)

n Ghosts streamers

n Also use your own ideas.

Other

n Punch: Prepare cups / mugs with a sugar rim, stir

orange juice and grenadine in a bucket, scoop with a

ladle, decorate the bucket like a kettle

n Costumes: Entertainer is dressed up creepy or as

adventurer or discoverer (relate to games / stories)

n Costumes / make-up: Maybe try to motivate children

already during the day – “Who wishes to design his

own costume in the work-shop?”

n Before you start, make some little face paintings

with the kids, in order for them to look creepy, too.

n Games (indoor / outdoor)

n Feeling / touching game (box)

n Blind Man’s buff becomes blind vampire

n Snappy snake

n Play games suggested in the manual or do some

research in the internet

n (www. Familie-hauenstein.de/links/Halloween)

n Amend popular games according to the motto

n Horror stories

n deas from the internet:

n www.blinde-kuh.de/Halloween/Geschichten

n www.unterhaltungsspiele.com/Gruselgeschichte

n www.sagen.at/halloween

n Study a dance for a MAGIC Moment (when starting

the live music)

Pyjama party

Everybody (children and entertainers) are wearing their

pyjamas.

Decoration: Cushions and blankets for a cuddling area,

garlands, paper streamers, balloons in the action area

n Maybe create some nightcaps in the afternoon

n Prepare music and light

n Party games

n Provide snacks

Wild, Wild, West

In the evening you will read and follow the tracks of an

Indian and then find a surprise.

n Prepare glow sticks, coloured stones or torn up

bed linen as signs, hide some notes with tasks at

different stations

42

Kids & Teens Club Manual


n Lay a track, and then go together with the Indians,

who are becoming active at night, and search for

traces

n Surprise: Movie night, select “Schuh des Manithu”

or play some wild West games

Pirate night

Instead of the treasure hunt, carry out a pirate

challenge during the day (entrance exam for pirates)

n Children may proof at different stations if they are

real pirates (ice cube spitting, lemon test etc.)

n In the evening there will be an exciting treasure hunt

in the club.

Please feel free to implement your own ideas suitable

for the club and the group, BBQ party etc.

3.5. TEENS TIME

TEENS TIME EVENING PROGRAM

The teens evening meeting takes place 6 times per

week from 21.00 until 24.00.

Already think of a theme for the teens evening meeting

in order to organise everything accordingly (theme,

decoration, costumes, and arrangements with hotel,

technical department; F&B). Of course you already

know the theme of the corresponding “sand, moon and

more” during the daytime and you can inform the teens

and their parents about the evening program. Nevertheless

the entertainment manager or assistant will

make another announcement after the show in the

amphitheatre. Plan to have sufficient entertainers for

your program (depending on the event and the amount

of teens).

During the Teens Time program alcohol is strictly prohibited.

Even if parents allow their children to drink

alcohol, then it is only possible in their presence and

not during a teens meeting. Also smoking is not allowed

as long as teens are in the Teens Time. We cannot

control what they’re doing when they are not with the

group or the entertainer.

things need to be prepared and clarified with the

entertainment manager in advance.

n What do I do?

n Where do I do it?

n What do I need?

n Choose your theme and create suitable games,

decoration, songs, etc.

n Select a suitable location for your plan. Check

with the entertainment manager if the location

is avail able for the desired time.

n If you need music, a sound system, drinks, snacks

or anything else, check in advance with the corresponding

department, in order to have everything

prepared in good time.

n You arrive at the latest half an hour before the

program start at the location in order to verify if

everything is on site and working.

n When the teens arrive, determine rules in the

beginning. Please have in mind, certainly at night

time, when it is dark this age group is very inventive

.

Ideas for the teens’ evening meeting

n Welcome party

n Bad Taste Party

n Fancy dress ball

n Cinema

n Get together party

n Quiz evening

n Night sports tournament

n Crazy competition

n Beat the “entertainer”

No matter, which theme, if party, sports or different

games you choose for the evening program, certain

Kids & Teens Club Manual 43


3.6. HIGHLIGHT DAYS

HIGHLIGHT DAY

In the Children Club 2x or 3x per week the day has a

theme and is a highlight. Everything this day is related

to a certain theme. The activities have to be age

appropriate.

Preparation

Already think of a course of the event when planning it.

If you carry out this highlight day for the first time have

all materials prepared. Maybe try in advance, if your

ideas will really work. The theme shall be like a red

through the complete day. This means, it is not enough

to only plan the active program accordingly. You also

need to dress up correspondingly, decorate the Mungo

club or the location where your highlight takes place.

Important: be creative!

Completion: (example pirates day)

Question / storytelling and making costumes:

Spin a red thread through your program. First start

talking about pirates. Ask the children what pirates are.

Are they flying in planes, throw a lasso or wear a

knight’s armour or a nice suit? Who knows famous

pirates? What do pirates always carry with them?

Work-shop: Make your own sabres, belts, hats, viewing

glass or parrot from cardboard. Tell the children what is

happening in the afternoon, i.e. treasure hunt.

This increases their anticipation and they will definitely

come back in the afternoon.

Highlight in the afternoon:

Now it is time to look like real pirates! Make-up the

children with a moustache, some scars, big eyebrows,

tattoos with skulls. You cannot put on make-up for all

children at the same time, therefore use this time to

think of a battle cry and some good pirates names. Now

you are real pirates! But where is the treasure? Give the

children the first tip on a treasure map (to be prepared

at the beginning of the season, can be painted on an

old bed linen, try to make it real) and start the treasure

hunt. In order to get from place to place the children

need to solve different riddles and tasks. In the end you

will find the treasure together. The box might be filled

with bracelets. Only hide the pieces of the treasure

map shortly before the program starts, so they cannot

get lost. There are many options for a highlight or

theme day. However it is important that you have an

exact plan before and prepare it well. Furthermore

really the complete day should be under this theme. It

is not enough to wear a black eye patch when announcing

it, tell some stories and go on the treasure hunt.

This day is meant to be a special experience for the

children, so make it one. Often children will tell in their

next holiday about this special day!

44

Kids & Teens Club Manual


Example

Pirate Day

The pirates highlight cannot be missed out in the

holidays; an exciting treasure hunt awaits the children.

Workshop ideas:

“Bandana”

n Material: Old bed linen, water colours, wax crayons,

felt pens, scissors

n Each child gets a triangle piece of tissue (transfer

template to bed linen and cut it out)

n Decorate the triangle using water colours, wax

crayons or felt pens (only for older children)

Superhero Day (Minis & Kids)

Children will dress up as their favourite superhero

and also get their face painted.

Story: One Entertainer is the villain and steals the

MAGIC Glitter. Children need to find her / him in the

hotel and need to fulfil some tasks to get back the

MAGIC Glitter. After they celebrate all together in front

of the MAGIC Radio with a superhero song.

Pirate’s hat made of cardboard

n Material: Cardboard, water colours, wax crayons,

coloured pencils, glitter, glue, scissors, stapler

n Cut a template for the pirate’s hat from card board

n Each child obtains two forms

n Children paint them, decorate them with glitter or

glue decoration on them

n Either stick or staple together

Face painting (eye patch or three day beard)

Treasure hunt

The pirates find a message in a bottle in the MAGIC

Mungo club with a treasure map. The way to the treasure

is indicated on the map. Following the instructions

on the map the pirates start the treasure hunt. At each

station the children have to complete exciting tasks in

order to get the next place. They keep all pieces until

the end, where they will finally find the treasure. After

the treasure hunt all pirates get together and play

funny pirate games.

Kids: Search for the treasure in the whole club and follow

the indications on the treasure map. Obviously they

need to complete various tasks and tests on their way.

Kids & Teens Club Manual 45


3.7. RESPONSIBILITIES

Responsibilities in the magic mini club

Time Task Responsibility Needs

09.30 - 10.00 Check-in

Playtime

10.00 - 12.00 Session 1

Duration:

2 hours

Kids Entertainer 1:

n Staying at the Kids Reception

n Responsible for the check-in

n Welcoming the children and

parents

n Securing that children disinfect

their hands before entering the clubroom

n Distributing coloring cups for the

session

Kids Entertainer 2:

n Supervising children in the Clubroom

Disinfection dispenser to check

Paper towels in the toilet facility to

check

Tablet for the check-in procedure is

charged and ready for the use

Coloring cups to prepare

Materials for the craft session and garden

time to prepare

Craft

Workshop

Garden

Games, Playground

Time,

Outdoor Fun

Craft Workshop

Children end their workshop, put the

color cups to the certain shelve, wash

and disinfect hands

Garden Time

Kids entertainer supervise the children

at all times carefully.

11.45 - 12.00 Check out Kids Entertainer 1:

n Staying at the Kids Reception

n Responsible for the check-out

n Welcoming the parents

n Securing that the children disinfect

their hands before leaving

Kids Entertainer 2:

n Supervising the children

12.00 - 12.30 Deep Cleaning

of toys and

clubroom

Preparation

for the afternoon

Materials for the craft session and garden

time to prepare

Windows in the clubroom to open

Materials for the afternoon session to

prepare

Windows in the clubroom to open.

same procedure to be followed for the afternoon session

46

Kids & Teens Club Manual


Kids & Teens Club Manual 47


Responsibilities in the magic kids & youngsters club

Time Task Responsibility Needs

09.30 - 10.00 Meeting point

at the Wunderbar

or

Poolbar

(depending on

the Club)

Check-in

Kids Entertainer:

n Responsible for the check-in

n Welcoming the children and parents

n Securing that children disinfect their

hands before activity starts

n Distributing bracelets (yellow: child will be

picked up by the parents, black: child is

allowed to leave the activity program

alone)

Disinfection dispenser to check

Tablet for the check-in procedure

is charged and ready for

the use

Materials for the session to prepare

10.00 - 12.00 Session 1

Duration: 2

hours

Kids entertainer supervise the children at all

times carefully.

Materials for the certain activities

will be disinfected directly

after the use

11.45 - 12.00 Meeting point

at the Wunderbar

or

Poolbar

(depending on

the Club)

Check out

Kids Entertainer:

n Responsible for the check-out of children

with a yellow bracelet

n Welcoming the parents

n Securing that the children disinfect their

hands before leaving

12.00 - 12.30 Deep Cleaning

of toys and

clubroom

Preparation

for the afternoon

The Kids Entertainer goes to the MAGIC Mini

Club and helps to the collogues

Materials for the afternoon session

to prepare

48

Kids & Teens Club Manual


Time Task Responsibility Needs

15.00 - 15.45 Meeting point

at the Archery

place

Example 1

16.00 – 17.00

Meeting point

at the Tennis

house

17.15 - 17.30 Meeting point

at the Wunderbar

or

Poolbar

(depending on

the Club)

Check out

Kids Entertainer:

n Responsible for the check-in

n Children with a yellow bracelet are

brought by an adult

n Welcoming the children and parents

n Securing that the children disinfect their

hands

n Children with a yellow bracelet must be

picked up by the parents after archery if

they are not joining the Tennis course

(Tennis course offer 3 times a week)

Kids Entertainer:

n Responsible for the check-in

n Children with a yellow bracelet are

brought by an adult

n Welcoming the children and parents

n Securing that the children disinfect their

hands

n Children with a yellow bracelet must be

picked up by the parents after Tennis

course (Tennis course offer 3 times a

week)

Kids Entertainer:

n Responsible for the check-out of children

with a yellow bracelet

n Welcoming the parents

n Securing that the children disinfect their

hands before leaving

n The Kids Entertainer goes to the MAGIC

Mini Club and helps o the collogues

Disinfection dispenser to check

Tablet for the check-in procedure

is charged and ready for

the use

Materials for the session to prepare

Materials for the next day to

prepare

Kids & Teens Club Manual 49


4. GAMES

4.1. NURSERY RHYMES AND FINGER GAMES

Zehn kleine Wassermänner

Zehn kleine Wassermänner schwimmen auf

dem See,

der kleine taucht bis auf den Grund und kitzelt

Dich am Zeh.

(Stretch the fingers and let them swim on

the water surface. The hands dive and the

small finger tickles the child at the toe.)

Zehn kleine Wassermänner schwimmen ganz

allein,

da kommt die schöne wasserfee und kitzelt

sie am Bein.

(Let the finger swim again, then dive and

tickle the child at the leg.)

Zehn kleinen Wassermännern ist es viel zu

warm,

sie springen aus dem Wasser raus und kitzeln

Dich am Arm.

(Let the fingers jump out of the water and

tickle the child at the arm.)

Zehn kleine Zappelmänner

Zehn kleine Zappelmänner zappeln hin und

her.

zehn kleinen Zappelmännern fällt das gar

nicht schwer.

(Wiggle with all ten fingers)

Zehn kleine Zappelmänner zappeln auf und

nieder,

zehn kleine Zappelmänner tun das immer

wieder.

(Move hands up and down)

Zehn kleine Zappelmänner zappeln rund

herum,

zehn kleine Zappelmänner, die sind gar nicht

dumm.

(Move the hands in a circle)

Zehn kleine Zappelmänner spielen mal Versteck,

zehn kleine Zappelmänner sind auf einmal

weg.

(Hide the hands behind the back)

Zehn kleine Zappelmänner rufen laut „hurra”,

zehn kleine Zappelmänner, die sind wieder

da!

(Hands are coming to front again, fingers are

wiggling.)

Hab ‘ne Tante aus Marokko

Bist Du glücklich, klatsch doch einfach in die

Hand.

Bist Du glücklich, stampf doch einfach mit

dem Fuß.

Bist Du glücklich, klatsch doch einfach auf

die Knie.

Bist Du glücklich, nick doch einfach mit dem

Kopf.

Bist Du glücklich, zeig doch einfach alle fünf.

(Sing each verse twice.)

Bist Du glücklich und Du weißt es und Du

willst es allen zeigen, bist Du glücklich,

klatsch doch einfach in die Hand.

(Adjust the last part to the corresponding

verse.)

Schnecke, Schnecke

Kriecht ‘ne Schnecke, kriecht ‘ne Schnecke,

den Berg hinauf, den Berg hinauf

(Crawl up the child’s back with your hand)

Vorne wieder runter, vorne wieder runter

(Move via the shoulder down to the belly)

Kitzelt Dich am Bauch, kitzelt Dich am

Bauch

(Tickle the child at the belly)

50

Kids & Teens Club Manual


Wo ist denn der Daumen?

(melody of Are you sleeping brother John)

Wo ist denn der Daumen, wo ist denn der

Daumen?

(hide both hands behind the back)

Da ist er,

(Hold one hand up and show the thumb!)

da ist er!

(Hold the second hand up and show the

thumb)

Guten Tag, wie geht es Dir?

(Wiggle with the left thumb to the right thumb.)

Danke, ganz vorzüglich!

(Wiggle with the right thumb to the left

thumb.)

Weg ist er!

(Hide one hand behind the back)

Weg ist er!

(Hide the other hand behind the back!)

Liederspiel

Taler, Taler Du musst wandern!

Taler, Taler Du musst wandern

von dem einen Kind zum anderen.

Das ist herrlich, das ist schön,

Taler lass Dich nur nicht sehn.

(Children are sitting as close as possible

together in a circle. One child is sitting in the

middle and the others try to pass a button

or coin around while singing without the

child in the middle realising it. If the player in

the middle sees how a child passes the coin,

they swap places.)

Guten Morgen …

Guten Morgen, guten Morgen

Wir winken uns zu,

wir nicken uns zu,

wir blinzeln uns zu,

wir lächeln uns zu.

Guten Morgen, guten Morgen

erst ich und dann Du!

Tuff tuff tuff, ruft die Eisenbahn,

wer will mit, der hängt sich dran.

Alleine fahren mag ich nicht,

drum nehme ich den / die … mit.

(Adult start walking around saying this text,

once for each time – the child the follows

and walks around with him. At end all children

walk as one long snake …)

Itsy-bitsy spider

The itsy-bitsy spider,

Climbed up the water spout,

(Alternately touching the thumb of one hand

and the index finger of the other)

Down came the rain

(both hands in the arm and wiggle all fingers

as you lower hands)

and washed the spider out

(Swipe hands to each side)

Out came the sunshine,

And dried up all the rain

(raise both hands and make a big circle to

show the sun)

and the itsy bitsy spider climbed up the

spout again

(same as first actions)

This little piggy

This little piggy went to market

(wiggle the big toe)

This little piggy stayed at home

(wiggle the index toe

This little piggy had roast beef

(wiggle the middle toe)

This little piggy had none

(wiggle the next toe)

and this little piggy went weee weee wee

(wiggle the little toe)

all the way home

(tickle them)

Ring-a-ring o’roses

Ring a ring o’roses a pocket full of posies,

(everyone holds hand in a circle and they

move around in a circle)

a tissue you, a tissue you,

(everyone pretends to sneeze, covering face

with hands)

we all fall down

(everyone falls to the floor)

Fishes in the water, fishes in the sea,

(wave hands in a line like a fish movement)

we all jump with a 1, 2, 3

(everyone jumps up together)

Kids & Teens Club Manual 51


4.2. LIVING STORIES (MASSAGE STORIES)

At all times, it is important to take care of the spine!

Cookie monster

1. The cookie monster expects visitors and

thus wants to bake cookies. The dough

needs to be well kneaded.

(Use your hands to massage the child’s

back, legs and arms).

2. Now the cookie monster adds some chopped

nuts.

(Do some chopping movement with the

outer side of the hand).

3. Now the dough is rolled out with the

rolling pin.

(Stroke with both hands over the child’s

back, up and down applying some light

pressure).

4. Now the cookie monster takes small,

round cookie cutter and cuts many cookies

from the dough (

form your hands to a cramp in a way that

your fingers are positioned in a circle, and

make small circular moves on the body)

5. Now the cookie monsters places the cookies

on a baking tray

(slightly tap on the body with the palm of

your hand).

6. The tray is put in the oven and the cookies

are quickly baked

(put the palm on the child’s back and rub

in two directions).

7. Today the cookie monster wants to bake

chocolate cookies. Therefore it spreads

some chocolate with the brush on each

cookie

(the fingers of one hand represent the

brush, smoothly spread “chocolate” on

different parts of the child’s body).

8. As the chocolate is not dry yet, it adds

some crumbles

(use your finger tips).

9. At the end the chocolate needs to dry and

the cookies need to cool down

(blow all over the child’s body).

10. Originally the cookie monster wanted to

keep the cookies for its visitors, but as it

loves cookies so much, it eats all of them

now!

Pizza, pizza

Firstly knead the dough, then roll it out on

the baking tray (back), spread some tomato

sauce on it, season with some spices, put

salami / ham, onion rings, mushrooms on it

and finally sprinkle with cheese. Then place

the pizza in the oven, it is very hot there (rub

over the child’s back). Oh, how good that

smells (all sniff, really funny), we take the

pizza out of the over, blow it a little colder

and cut it in small pieces … and …. (the first

children start screaming) … bite into it.

Only put simple things on your pizza.

The bear walks like this

Walking up the mountain the bear walks like

this and down like this.

(Slightly tap up and down the back with the

flat hand.)

The frog hops up and down the mountain

like this.

(Tap up and down the back a little stronger

with flat hand.)

The cat slinks up and down the mountain

like this.

(Then stroke up and down the back with

hands.)

The beetle tickles up and down the mountain

like this.

(Tickle up and down the back using your fingertips.)

(Of course you can also use other animals.)

The mouse traipses like this …

The elephant stomps like this …

The snake wriggles like this …

The duck waddles like this …

The caterpillar cringes like this…

All movements of the animals are played

with the hands or the fingers on the children’s

back.

52

Kids & Teens Club Manual


4.3. ACTIVITY AND GROUP GAMES

Seashell game (Music-stops game)

The children are swimming through the sea (inside or

outside), when the music stops the entertainers

become big seashells and the small fish (children) find

shelter in the arms of these seashells. Otherwise the

big crab (child or entertainer) will come and pinch them

in the bottom.

Warm-up game “Nemo” (Musical-stops game)

All fish (children) are swimming through the sea (room

or garden) accompanied by lively music. When the

music stops the entertainer gives them a chore, that

they need to solve commonly.

n All fish swim through the entertainer’s legs (bridge)

n All fish rub against each other with their backs

n All fish press their feet together

n All fish welcome each other with a flock of their fins

(shake hands)

Little gymnasts really big

Material: 4 cuddling toys or animal posters: dog (or cat),

bird (or butterfly), snake

(or caterpillar) and elephant (or bear)

Preparation: Distribute the animals

(garden or room)

Game: The children are moving around in the room,

every time they pass one of the animals they change

their form of movement.

Dog: Crawl on all fours

Bird: Spread the arms and fly like a bird

Snake: Lay on the floor and wriggle like a snake

Elephant: Stomp on the floor

Alternative for older children:

The entertainer shows alternating animals, the kids

move accordingly.

Cookie eating

In the beginning organise two groups of children. There

are cookies on a table which is located in some meters

distance. Now one participant of each group runs to the

table, eats one cookie and screams out “Olé” then he

runs back to his group. The group who finishes first is

the winner.

Ice floes

There is a marked up distance. Then the children are

organised into two groups.

The first two children take four ice floes (made of cardboard)

each and which have been prepared before. The

relay race starts upon a starting signal. Both children

place the first ice floe before them, jump on it and position

the second floe. This is to be repeated until they

have reached the finish line. Going back they need to

collect the ice floes again and give them to the next

child. Again the group who finishes first is the winner.

Sack racing

Two groups compete against each other. The first

player of each group starts sack racing after the start

signal has been given. The distance to hop along is up

to the finish line and back to the start again. Then it is

up to the next player and so on. The group who is fastest

wins.

Musical chairs

Set up chairs in two rows or a circle (one chair less than

children participating). When the music starts the children

start running around the chairs, as soon as the

music stops each child needs to sit on a chair. The child,

who does not find a chair, leaves the game. A new

round starts with again one chair less than children.

The child who in the end sits on the last chair is the

winner.

Hat dance

The children dance in a circle to the music and a hat is

passed from head to head of the children. When the

music stops the child wearing the hat leaves the circle.

In the final round there are only two children left. The

put on the hat, turn and pass the hat to the other child.

Winner is who isn’t wearing the hat when the music

stops.

Egg and spoon race

Organise two groups of the same size. The first child of

each group obtains a spoon and a hardboiled egg,

which is to be placed on the spoon. With the starting

signal the children start running to the finish line and

back. In no case they shall loose or drop the egg. Then

it is up to the next child. The group finishing first is the

winner. (You can also use Ping-Pong balls instead of

eggs.)

Obstacle race

Set up two same obstacle courses next to each other

(slalom with arm chairs, somersault on a mat, throwing

and catching a ball, jumping on one leg, etc …), then

organise the children in two groups of the same size

and start the race. Winner is the group whose participants

were fastest.

Kids & Teens Club Manual 53


“Sea and sun”

Place a rope on the floor and determine which side of

the rope is sea and which side is sun. The children need

to consider the announcement of the entertainer, when

he calls out sea they need to jump on the sea side,

when he calls out sun they jump on the sun side. Children

making a mistake and jumping on the “wrong” side

need to leave the game.

Cola, Fanta, Sprite

Each child gets a chair, then the entertainer determines

in advance to which activity the terms Cola, Fanta,

Sprite are allocated. I.e. if Cola is called out the children

need to sit on their chairs, Fanta and the children stand

on the chair and if Sprite is called out, they change

chairs. Children making a mistake leave the game. You

can make the game a little easier for the kids if you play

music. When the music stops and the children are not

in the right position they leave the game.

Balloon

Each child obtains a balloon and as soon as the music

starts playing all balloons are being swirled through the

air. As soon as the music stops, each child needs to

quickly fetch a balloon and lay on the floor. The last

child on the floor leaves the game.

Duck and goose

All children are sitting or standing in a circle. One player

surrounds the circle and while walking he puts his hand

on the other kids’ heads and says “duck”. If he suddenly

says “goose” to one of the children, he needs to run

away (around the circle) and the goose needs to try and

catch him before the player reaches the “goose’s” place.

If the player is faster than the goose, the game starts

from new. Now the goose walks around the circle. And

if the goose is faster he has to continue looking for a

place.

Mummy

The children are organised into groups of 4-5 players.

Each group gets two rolls toilet paper. One child is

determined to be the mummy and the others use the

toilet paper to wrap this child up. While wrapping the

child up, the music plays, when the music stops the

wrapping stops. Now the mummy has to pass its test. It

needs to carefully walk to a marked up finish line

without losing the toilet paper or possibly not even tearing

it apart.

The magic whistle

One player is being sent out of the room and another

child in the room gets a whistle, fixed on a ribbon, hung

round his neck and down his back. Then the first player

can come back into the room. Now all the children start

walking around and try to secretly blow the whistle

without being

seen. Objective is to irritate the first child who shall find

the whistle, and thus needs

to observe and listen carefully. Once the player finds

the whistle the game starts again. The ribbon for the

whistle shall not be longer than 35 cm, otherwise it

swings too much.

Who has the ball?

One player is selected who then stands with his back to

the other players which are aligned in one row. The

player selected has the ball, throws it backwards over

his head to the other players (without turning around)

and calls out: ”One, two, and three, who catches the

ball?” One child in the row catches the ball and hides

the ball in his hands behind the back. All the other children

in the row also hide their hands behind the back.

The child who threw the ball is allowed to turn when

the others scream: „Four, five, and six, who has the ball

now?” The thrower needs to guess who has the ball,

and when he guesses right, this child is the next thrower.

Ball in the basket

A basket serves as target. Draw circles in one meter

distance to each other round the target. Then the children

need to try and hit the target. If they throw from

the nearest line to the target they get one point, from

the next two and so on. The first round is finished after

a certain number of attempts. As the children were

allowed to choose from where they threw in the first

round, the kids with the highest scores now throw from

the outer circle in order to balance the chances. There

are as many attempts in the second round than in the

first, i.e. five attempts. In the last round the players

may choose from where they throw, but there are only

one or two attempts.

Alternative: Each player needs to throw from each line.

Points are counted as above. The player with the highest

score is the winner.

Ball in the cage

The children are standing as close as possible next to

each other. One child is in the centre of the circle and

has to try to kick a tennis ball out of the circle just using

his feet. If it manages, the child who let the ball pass

comes in the middle.

54

Kids & Teens Club Manual


Tunnel

The children are divided into groups. The children of

each group line up one behind the other, the legs are

spread a bit. The first player in the row gets a ball, after

the starting signal the ball is passed as fast as possible

backwards through the other players’ legs. If the first

player is very skilled and the legs are positioned in the

right way, he can also throw the ball to end of the tunnel.

Once the last player has the ball, he runs to the

first position and the game continues. The ball needs to

be passed through the tunnel.

Clap before fetching

One player is being chosen. The others build a circle

around him. The player in the middle throws a ball to

one player in the circle. But be- fore this play is allowed

to fetch the ball, he needs to clap his hands three times.

Of course the player in the middle tries to mislead the

others. Is the player who was supposed to fetch the ball

not able to clap three times, he goes in the middle and

the game starts again.

Alternative: If the child cannot fetch the ball, it must

stand on one leg or complete another chore.

Ball owner

All children are standing in a circle. One child in the

middle needs to try to get the ball which is thrown or

passed by the others. Once the child in the middle

manages to even touch the ball, the child who had the

last ball contact goes in the middle.

Merman

Mark up a field for the game, required are the start and

finish lines as well as outside lines. One player is selected

to be the merman; he stands at the finish line. The

other players stand at the start line. Now the merman

calls out: “Who is afraid of the merman?” The others

answer: „Nobody!” Thereto the merman replies: “And if

he comes?” The other will answer: “Then we run away”

This is the starting signal. The players try to reach the

safe finish line whereas the merman tries to catch as

many players as possible. Those who have been caught

support the merman in the next rounds.

Fire, water, storm

The kids are running outside in the grass. The entertainer

calls out one of the terms above and the kids

needs to fulfil the corresponding task:

Fire: Do not run into the area the fire comes from.

Water: Quickly try to get off the floor.

Storm: Dive away.

Of course you can think of more terms. Kids making a

mistake or being too late, leave this round.

This game is also suitable as pool game:

Fire: Jump into the water.

Water: Quickly get out of the pool.

Storm: Dive away.

Betting competition “Wetten, dass”

Like in the famous TV show some bets are being prepared

and need to be completed within a certain duration

of time. Bets are related to a wager, which needs to

be cashed in, if the bet is being lost.

“Wetten, dass”, you will not manage, to…

n At least find 30 kids who wish to come to the Mungo

disco

n To find at least 40 kids who will dance the Club dance

in front of the MAGIC radio

n To throw a raw egg over the distance of 15 m and

catch it, without breaking it.

n Stand blindfolded for one minute and then lift the

right hand at the same time

n Build a pyramid in the water with five children and

stand there for three minutes.

And many more…!

Fruit salad

All children are sitting on a chair in a circle and each child

gets the name of a fruit (strawberry, pear, apple, and

cherry). And one player goes in the middle. His chair is

taken out of the circle. Now he asks one sort of fruit to

change places and needs to try to get one of their chairs.

He can also say fruit salad, then all children need to

change place. The child without a chair goes in the middle.

Feet quiz

Material: Different items to be touched.

Before the game actually starts, all children can have a

look at the items. After a short while one child gets

blindfolded. Then one child can choose an item which is

placed in front of the blindfolded kid’s feet. Now the

child tries to feel with his feet which item it is.

Alternative: In pairs.

Tip: Place an ice cube instead of one of the items

before the child; remind it to be careful though.

Wireless phone

The children are sitting in a circle and hold hands, apart

from one child in the middle who determines a caller

and a message receiver. Now the message is being sent

by pressing the hand of the next player. There also

might be a change in direction. Once the message has

arrived, the receiver says so. The player in the middle

needs to find out where the message is. He stops the

message by naming the payer where he thinks the message

is at the moment. If he is right, they change places.

If not it continues.

Kids & Teens Club Manual 55


Time keeping competition

Objective of the game is how long one minute takes. All

children sit with closed eyes in the floor. The entertainer

gives the signal and has a look at the clock. As

soon as a child thinks a minute is over it stands up. The

entertainer takes care whose guess was closest. This

child gets a point and the next round can start.

Changed picture competition:

Material: Paper, pens

One player is the painter and paints a picture. The

others shall remember this picture. Then all players

turn away; and the painter makes some changes to his

picture. The child who guesses first is the winner.

Stadium

The kids are in a fictive stadium; only one child leaves

the stadium and waits to be called in. In the mean time

the others decide which match can be seen, i.e. boxing,

baseball, tennis, football etc. When the player outside is

called in again, the public starts to follow the match and

make relating gestures and movements, noises and talking

is not allowed. Will the player recognise which

sport it is?

Please pass on

All children, apart from one, are sitting in a circle. The

one child is not in the room. Now the others decide

which item will be passed on. It makes a big difference,

if it is a dog, a small cat, a towel a TV, a mouse or an ice

cube. As soon as this decision is made, the child can

come back into the room and sees how the item is passed

on. Will it find out which item?

Comparison

Objective of this game is to precisely observe and

remember details. All children are standing in a circle or

in a row. The observing player has a good look at all

children. Who wears glasses, who has the blue pullover…

Then he leaves for moment and the children exchange

some items. What has been changed?

Musical chairs with balloons

Material: Balloons and music

You require as many blown up balloons as there are

children. As soon as the music starts the children start

throwing the balloons in the air. When the music stops,

the children need to catch a balloon each. This is the

intro round. Now take one balloon away and play it

similar to musical chairs.

Winking

In the beginning each child chooses a partner. Then

children sit in a circle, their partners are sitting behind

them. One child is selected to be wink. The partner

behind the children is only allowed to look on their

partner’s heads. Now the child in the middle starts winking

at a child in the circle who then tries to stand up

and get away. His partner needs to react quickly and

hold the other child back. If he cannot manage he will

go in the middle and wink, if yes the child in the middle

tries again.

Wave surfing

If the children are wearing jewellery and watches or

belts with buckles, they put it off. Then they all lay

down on the floor in one row, face down on their

tummy. Between them is only a little space, maybe the

width of a child’s body. The first surfer knees at one

end of the row and trusts the water. Now the wave

starts moving. From the beginning of the end of the

row the children start turning all in the same direction.

Like this the surfer will be moving.

Whiskey smuggling

Material: Large buckets, mugs, water, material to separate

Build two teams: Smugglers and police. If possible there

should be no sources of danger on the grounds such as

trees or similar. The smugglers have an empty bucket

on their land. Their land is marked up and only smugglers

are allowed on this piece of land. This piece of land

is close to the police’s land which is very spacious. On

the other side of the police’s land is the land with the

whiskey. (There is a bucket with water) Now the smugglers

need to smuggle as much whiskey as possible in

their mugs through the police land. If a police man touches

them, they have to spill the whiskey immediately.

After 5 minutes teams are being changed. Winner is

who could smuggle the most whiskey. There also might

be penalty times for bad behaviour of the smugglers.

Foot artists

Material: Old papers, paper, water colours, brushes

No normal painting will be created, but a painting made

with the legs and toes. Try it out!

Stone mosaic:

Material: Stones

Collect all different kind of stones together: bigger

ones, smaller ones, round ones…

Each child has its stones, start a mosaic. Or lay a silhouette

and let the other guess what it is.

56

Kids & Teens Club Manual


Cotton wool and balloon blowing

Two teams compete against each other: They need to

move a cotton ball or a balloon with a straw over a certain

distance. At the end of the distance the straw is

handed over to the next player of the team. The fastest

team is the winner.

Name pantomime

Each child has to play his name as a pantomime, i.e.

representing each letter of the name with the pantomime.

Alex: A = apple, L = lion; E = elephant and X = xylophone

The other players need to guess the name. If the children

already know each other’s names, the entertainer

will whisper a person’s name in his ear and he plays this

name as a pantomime.

Master, master

“Meister, Meister, wir kommen aus dem Morgenland, die

Sonne hat uns braungebrannt. Meister, Meister, gib uns

Arbeit!” “Was habt ihr denn gelernt?”

Players present professions in mime.

Dracula

All children are “blind” (blindfolded). The entertainer

secretly appoints one child to be a vampire, who is also

blind. Now all children start to move around in the

room. Once the vampire bangs into another child he

lets out a bloodthirsty yell, and the victim also becomes

a vampire and goes “hunting”. However if two vampires

bounce together, they become normal children again.

Play the game as long as the children enjoy it.

Water relay

Divide the children into two groups of the same size.

Then they line up behind each other. The first child of

each row gets a bucket filled up to the rim with water.

The buckets need to be passed from the front to the

end, without spilling too much water. The last child then

runs with bucket to the front and the game starts

anew. The entertainer will stop the game after some

rounds. The group with the most water in the bucket

wins this challenge. Some music in the background

completes the funny atmosphere.

Natural picture

The children look for little branches, leaves, stones etc.

in the close vicinity. Then they try to create a picture

with these materials. Use branches and stones to frame

the picture. Who can see what has been created. Also

suitable as competition!

Natural collection – a competition

Material: a list with items to be collected and found

Each child gets a list with ten different items to be collected

(found) in as short time as possible. The entertainer

gives the starting signal and all children try to

find their items. These items might be: A cone, a small

branch, seashells, sand, pebble stones, etc. Once the

first child has found all the items on its list, all other

children are called back to the starting point. Maybe a

whistle is required to do so. Now we count how many

items each child has found.

Animal race – a competition

Material: Pictures of animals, 2 jars

Make pictures of animals moving in a special way, i.e.

frog, snake, kangaroo, rabbit, caterpillar, etc. There

need to be two pictures of each animal. A picture of

each animal is put in each of the jars. Now divide the

children in two groups of the same size and line them

up at a starting point. Mark up a turning point in

approx. 20 m distance. Place the two jars at this turning

point. Once the starting signal is given the first player

of each group runs to the turning point, draws a picture

of his jar and moves back to his group like the animal

on his picture would move. Now it is the next player’s

turn. Which group will win?

The fooled conductor

Material: A blindfold, a thin stick

One child will be the conductor and needs to be blindfolded.

The other children stand around him in a circle.

Then the conductor starts conducting the other children

in one direction or the other with his baton, then

the children stop moving and the conductor points with

his baton to one child who starts singing a song with a

disguised voice. If the conductor guesses the child’s

name, this child will be the new conductor. If not, start

the next song!

Roll the ball

Material: A big ball, several smaller balls

Divide the children in two groups of the same size. The

groups line up at two lines which are approx. 10 meters

apart. A big ball is placed in the middle of the two lines.

Now the players need to move the big ball behind the

line of the other team. The ball shall be moved by throwing

the smaller balls against it.

This ball is for …

Material: Ball

One player throws the ball as high as he can in the air

and calls out the name of another player for whom this

ball is thought. This player now tries to catch the ball; if

Kids & Teens Club Manual 57


he manages, he calls stop and all other are not allowed

to move anymore. Now he tries to touch a third player

by rolling the ball towards him. If he manages, the third

player is out of the game, if not he himself leaves the

game and a new player starts throwing.

Chinese football

Material: Ball

The children are standing in a circle, legs opened in a

V-shape. The feet of the players need to touch. Objective

is to roll the ball through the others feet, who

defend their goal with their hands and elbows, however

the arms remain folded. It is not allowed to shoot on

the next player’s goal. If a goal is hit, this player does

not need to leave the game yet, he continues playing

with one arm only. The other arm is on the back. If he

gets the next goal, he has to turn around; the one arm

goes on the back. Only after the fourth goal he leaves

the game. Alternative: Players not shooting any goals

also need to turn around and play “blind”.

Bluff ball

Material: ball

The children form a circle, in the middle is a player with

a ball. All children in the circle have folded their arms on

their back. The player in the middle pretends to throw

the ball to another player; sometimes he really throws it

though. If the other player really believes the bluffs or

cannot catch the ball, he goes in the middle then.

Island hopping

Material: Newspaper

The newspaper represents islands and is placed on the

floor. Each child stands on one island. Now the children

start hopping from one island to the next. They can

also jump or move in any other way. The entertainer

walks around and takes one island after the other away.

It is getting more and more difficult not to fall of the

island. Helping the others is permitted and desired. Can

they manage to stand at least with one foot on the last

island? Players falling in the water are leaving this round

of the game.

Fire, water, air and earth (with a ball)

Material: Ball

The children are sitting in a circle. One player is in the

middle and has a ball. Now he throws the ball to one of

the children and calls out either “fire, water, air or

earth” The player who caught the ball needs to quickly

name an animal relating to this element. I.e. Earth –

kangaroo. If the player in the middle called out “fire”

the ball shall not be caught. If the fire ball is caught or

the animal cannot be named quick enough this player

goes in the middle.

Dog kennel

The children always sit in pairs behind each other; their

legs are straddled and represent the dog’s kennel. Two

children are moving around freely. One of the children

is the hunter, the other the dog. The hunter now tries

to catch the dog, who can find shelter in the kennel.

Once the dog chooses a kennel the child in the rear

automatically becomes the hunter and the former hunter

becomes the dog.

This ball releases

Again there are one or two catchers, depending on the

amount of children participating. Each child not holding

a ball can be caught. The children can help each other

by throwing the ball to the others. Quite difficult!

Rabbit in the nest

Depending on the size of the group tow or children

form a nest. The rabbit is sitting in this nest. There are

also a fox and a rabbit that does not have nest. The fox

tries to catch this rabbit which can find shelter in the

other rabbit’s nest. Now this rabbit needs to leave the

nest, as it is too small for two.

Manitou

Material: Ball

The children are standing in a circle; one child is in the

middle. The child in the middle continues throwing the

ball to the other, always calling out “Manitou”, which

means the children, shall not take the ball, thus it bounces

off the children. Set the case the child calls out

“Mungo bear” instead, the children have to catch the

ball. The child catching the ball passes it back to the

child in the middle. Children making a mistake, leave the

game for this round.

Hare hunt

Material: Twigs, stones, other material to mark up a

field.

Two players are selected to be the hares. They should

know the environment. The hares go their own way

now, but they leave traces for the others, using stones,

twigs or ribbons. After 10 minutes the dogs start the

hunt. Can they get the hares before they return to the

starting point?

Cops and robbers

In this game there are more cobs than robbers. The

cobs count until 50, having their eyes shut. During this

time the robbers hide away. Then the cobs start hunting

the robbers. The robbers do not need to stay in

their hiding place; they can look for another one, but

shall not be caught. Caught robbers become cops.

58

Kids & Teens Club Manual


Banned by the pope

One player is the “pope”, he is at the finish line. The

other players start hiding. The pope starts searching

the other players and if he sees one, he calls out his

name aloud. This player is banned and goes to the

finish line. But he can also be freed again by another

player, if being touched by him. This is a risk for the

player, as he needs to creep to the finish areas without

being seen by the pope. If the pope sees him too, he

can also ban him.

Water carrier

Material: 4 buckets, 2 plates

The players are building two groups. Each group has a

bucket filled with water, an empty bucket and a plate.

The full bucket is located in approx. 20 meters distance

to each team. The empty bucket is with the team. After

the starting signal the first player of each team runs

with the plate to the full bucket and tries to carry some

water to the empty bucket. Then it is up to the next

player of team and so on. After five minutes we will

measure who has the most water in his bucket. Alternative:

Use a sponge to transport the water.

Long jump

Two teams line up in a row. The first player of each

team starts jumping as far as possible. His landing point

is the starting point for the next jumper of his team.

Which team can jump furthest?

Pitchers and runners

Build two teams, in one team are the pitchers and in

the other the runners. Pitchers are standing in to lines,

approx. 5 meters from each other and are forming the

playground. The runners need to run around this field.

Meanwhile the pitchers throw diagonal to the pitcher on

the other side. Per ball caught there is one point. Once

all runners have made their tour round the field, pitchers

and runners change. Who has the most points?

Race on islands

Material: 4 pages newspaper

Organise two teams, then each team is divided in two

groups of the same size. They stand opposite each

other in approx. 15 m distance. The first player has two

newspapers in front of him. After the starting signal he

tries to reach the opposite group, but is not allowed to

touch the ground. He always has to stand on one of his

two newspapers. When he reaches his group, it is up to

the next player. Which group is fastest?

Ping-Pong blowing

Material: Table, chalk, ping-pong balls

Two teams required. Draw a line in the middle of the

table with the chalk. Place the ping-pong balls at this

line. The members of the team are on the left and the

right of the table. With the starting signal the teams try

to move the balls by blowing it over the edge on the

other side of the table. The team who has fewer balls

on the floor is the winner.

Balloon relay

Material: 2 Chairs, balloons

Again two teams are required. Each team lines up in a

row at the starting line and each member of a team has

balloon without air in his hands. The two first players of

each team start, run to the chair blow up the balloon

there and sit as long on it as it explodes. Then they run

back. And the next player starts. The team whose balloons

burst first and who is standing in a row at the

starting line is the winner.

Bottle race

Material: 2 bottles

This game is to be played in two teams, both queue up

at the starting line. After the starting signal both first

players start running towards the bottle at the end of

the lane, there they put their index finger on the bottle

neck and start turning 15 times. While turning, they

always look at the bottle. The others support them with

counting. Then they try to run back as fast as possible

and the next player starts. The fastest group wins.

Water ball sucking

Material: Ping-pong balls, straws, bucket (basin) with

water

Two teams are required. Each participant has a straw.

The teams are queuing up at a starting line, at the end

of the lane is a bucket filled with water and approx. 30

ping-pong balls. With the starting signal the first player

runs to the bucket, sucks a ping-pong ball with the

straw out of the bucket, puts it in his hand and runs

back to his team. The team who first has managed to

get all the ping-pong balls of the water is the winner.

Animal pantomime relay

Prepare cards with different animals on it. These are

put in two piles on the floor. The children have to run

to the piles, turn a card and mime the animal shown on

the card, i.e. come back stomping like an elephant. (It is

also funny to have monster, be creative!) The next

player can only start after giving a high five.

Not the fastest team, but the one with the best animals

wins.

Kids & Teens Club Manual 59


Carrot pulling

All children lie on the floor and strongly link arms with

each other. They need to lie really close together; there

shall not be a gap between them. They are the carrots.

One entertainer is the farmer. Now he tries to pull out

the “carrots” at their feet. While doing so he tells the

children stories to distract them. As soon as the first

carrot is pulled out, the other children need to close the

gap quickly. The farmer(s) need to wait. The harvested

carrot now becomes a farmer too and helps pulling out

the carrots. It is important to emphasise that the children

shall not pull grapping the others joints or even

jewellery, if one child calls out STOP, it means STOP!

Then move on to another carrot and try to harvest this

one. The last remaining pair of carrots is the winner.

Ticking

Can be played on the playground, one child is the ticker

and needs to catch the other children. If these are standing

or sitting on some play equipment (i.e. not on the

floor) they can not be ticked.

Chain ticking

As before one ticker needs to catch the other children,

children who been ticked then hold the ticker’s hand

and start building a chain. Then they continue catching

other children. The chain is not supposed to break!

Teatime

Organise four teams

n on the floor (always two team sit opposite each

other)

n One bucket of water is placed in the middle.

n The child in front holds a spoon in his hand

n Behind the last child is a cup

n With the starting signal the first children start filling

water on their spoon and pass the spoon to the back.

The last child in the row fills the remaining water in

the cup.

n The spoon is passed to front again and the first child

now takes the position of the last child.

n The team whose front man is back in the front first is

the winner, but it is also important that there is some

water in the cup!

Balancing a tea spoon on the nose

is also a great competition for children.

Do not forget to slightly breathe on them before the

start of the game.

Rainbow game

The catcher is on one side, the other players are standing

on the other. The players ask the catcher: “Rainbow

catcher, which colour is shining today?” Then the

catcher nominates a colour. If he calls back: „Today

green is shining!” he is not allowed to catch any children

wearing clothes with the colour green. (Only visible

clothes are meant, no underwear). The children start

running to the other side of the field, and the catcher

needs to try those who are not wearing any green.

He can run forwards and to the sides, but not backwards.

Children who have been caught help the

catcher. The child remaining at the end will be the

new catcher.

Seashell balancing

Place a seashell on the child’s forehead, then the child

needs to run, still with the seashell on the forehand to

the child opposite it and hand the shell over.

Football

Goal shooting – entertainer might be goal keeper

n Long distance shooting

n Trick – shoot the ball with the head

(use a light, blown up ball)

Balloon volleyball

Fix a thread between two trees and divide the children

in two teams. When the balloon lands on the floor of

one team, the other team gets a point. Best is to fill the

balloon with a little water, then it does not fly totally

uncontrolled.

Shoe golf

Distribute several numbered papers (A4 or minimum

post card size) in the environment (playground, sport

fields). Determine a starting point from which the children

start hitting the ball (table tennis, bouncy ball) with

the heel of their shoe towards the numbered papers.

The shoe might either be worn on the foot or hold in

the hand.

Water volleyball

Stretch a rope / net over the middle of the pool. Organise

two teams like at volleyball. Now the ball needs to

be hit over the net. If the ball lands in the water, the

other team gets a point.

Blind volleyball

This game is to be played like normal volleyball; the difference

is that the net is covered with old bed linens or

similar. This sounds really simple, but in fact it is quite

confusing and really funny. Nobody can see when and

from where the ball comes. Alternative: The ball can

only played over the net using a towel. Always two children

play together.

60

Kids & Teens Club Manual


Rounders

Organise two teams. One team is lined up at the edge

of the field; the other is on the field. Some mats are laid

out as saving spaces round the edge; in the middle of

the field is a ring. One player of the team on the field

stands in front of the ring. Each team has a certain time

in which they can collect points. The team in the middle

distributes on the field. The team on the outside starts

and throws a ball in the field and then starts running

over the mats. The inner team catches the ball, throws

it to the player close to the ring who then throws the

ball into the ring and screams out “burned” as soon as

the ball is in the ring. The player running on the outside

needs to stop on a mat, if he is not close to a mat, he is

burned. Now the next starts throwing the ball and all

children being on the mats can continue running round

the field. Who has reached the last mat, made a point

for his team? Players, who can make the round at once,

get three points. In the end all points are summed up

and the teams change. The team with the most points

wins.

Untie the knot

At least four children hold each other’s hand, the first

child in the queue starts climbing over and through the

others arms and legs, and then finally it holds the hand

of the last child in the queue. Now the group shall try to

untie the knot without letting loose.

Who catches the monkey?

The children are lined up in a row; one child (the monkey)

is standing approx. four meters away. Draw a line 4

meters behind the children, using chalk or a rope. The

monkey starts making different movements which the

others have to imitate, i.e. lift the knees, right arm

circles over the head, etc. But once he touches the floor

with both of his hands; the other children need to run

away and get into shelter behind their line. If the monkey

manages to catch a child still before the saving line,

roles are exchanged. The funnier and more detailed the

monkey makes his gymnastics the more the children

tend to forget to run away.

4.4. ICE BREAKER ACTIVITIES AND GETTING

TO KNOW EACH OTHER

Pack my case

All children are sitting in a circle and pack their case for

the journey. But they do not want to travel alone. They

travel with various children from the club. The first child

starts and says: “I make a journey and xxx accompanies

me”. Then the next one says: “I make a journey and xxx

and xxx accompany me”. And so on. The game can also

be played combining names and hobbies. If yes, advance

one place

The children are sitting on chairs in a circle. Different

questions are being asked. Children answering to the

questions with yes can advance one place to the right.

In the end it might well be that several children are sitting

on each others laps.

Example for questions: Do you have a dog? Have you

got long hair?

All sorted

There might be sub-groups, if there are too many children.

The entertainer determines in according to which

characteristic the children line up, i.e. colour of the hair,

age, size, initial of the first name, favourite colour from

light to dark, etc. If you want it to be a competition you

can measure the time.

Getting up

2, 4, 6 or more children are sitting back to back in a

circle and are being linked up with their arms. Now they

try to stand up together, the bigger the group, the

more difficult it gets.

Wrong way round

One child after the other says its name, but the wrong

way round, i.e. not Martin but Nitram. This might be

repeated with hobbies, favourite colours or animals etc.

This is really funny and names can be remembered

more easily.

Gestures

Played similar to “I pack my case” but with gestures.

The first child says “ My name is …and I have brought a

…” (nodding, head shaking, stomping etc.) The child

needs to make the corresponding gesture to each sentence.

Then it is up to the next child. It points out to

the previous child and says, “This is …, he brought …

(Gesture from before) And my name is … and I have

brought …”. And so on …

Kids & Teens Club Manual 61


Ball of wool

The children are sitting in a circle and the entertainer

holds a ball of wool in his hands. He then passes on the

wool to a child who says its age and favourite food. The

wool is being passed on to the other children, with

more questions. At the end all is going backwards, you

will see if the children remember what the other said,

as they need to repeat the information.

4.5. PARACHUTE GAMES

Building a circus tent

All children are holding the parachute up in the air.

Then all make a step to the front under the parachute

and pull it quickly down behind the back, now the children

sit down on the inner edge of the parachute. Now it

is time to welcome the children in the circus tens. This

tent is also suitable for secret meetings in the tipi on

the Indians day.

Swap places

All children throw the parachute as high as they can

over their heads, let it loose and quickly run to the

other side in order to swap place with their opposite

player. Try to catch the parachute again when arriving

at the new place. Children who are not fast enough are

being caught under the big cloth.

What can fly?

All children are standing around the parachute and hold

it. The parachute is still on the floor. Now different

items are being place onto it. Then the children start

moving the parachute up and down. Which items can

fly best?

Favourite colours

All children are sitting in front of their favourite colour

on the parachute. Now the entertainer gives the children

different instructions, i.e. all children sitting in front

of the colour red, run around the parachute. Obviously

this can be played with different colours and activities

to be carried out.

Pull ball

A bucket is placed on the parachute; next to the bucket

is a ball. Try to get the ball in the bucket by cleverly

moving it with the parachute!

Who is faster?

Place a ball on the parachute. Then a child is going on

the parachute, the other children who are standing at

the outside swing the parachute and thus try to hit the

child in the middle with the ball. Children who have

been hit by the ball go to the outside and another child

comes in the middle.

Getting the balls

A box with balls is placed under the parachute. Now the

children start swinging the parachute up and down. The

entertainer calls out the names of two children who

have to try to get out as many balls as possible out of

the box as long as the parachute is up in the air. Who

can get the most balls?

Upside down

All try together to turn the parachute. In the end the

bottom side shall be up. But mind, all hands stay on the

parachute!

Table

All children lean back while holding the parachute firmly.

Can they balance out? When the cloth is on the floor,

one child might also sit or lie in the middle. Can the

others manage to lift it up?

Kim game

Some children are crawling beneath the parachute. The

one child has to have look which children are under the

parachute and then it leaves the room. Now one of the

children at the edge, changes place with a child under

the parachute. The child who left the room is called

back in and has to guess who is new under the parachute.

Come with me, run away

All children hold the parachute and start slowly turning

in a circle. One child is running around this circle and

ticks on another child’s back, saying either “come with

me” or “run away”. If it said “come with me” both children

run in the same direction and try to reach the spare

space first, if it said “run away”, the run in opposite

directions. Who could not get the free space, starts the

new round.

Swapping socks

The parachute is swung up and down. Then the entertainer

calls out two names, those two children move

under the parachute when it is up. When the parachute

62

Kids & Teens Club Manual


is down, the children make some changes to themselves,

i.e. swapping socks, putting the shoes on the wrong

way round, tying a knot in the t-shirt etc. When they

have finished they give a signal and the parachute is lifted

up again. The two come out and stand on the parachute.

Now the others need to guess which changes

have been incorporated.

Blind man’s buff

All children are standing round the parachute and swing

it up and down with their eyes shut. The entertainer

ticks on one child’s shoulder. This child quickly hides

under the parachute, once it is up. Then the entertainer

calls out: Put the parachute on the floor. All children

open their eyes. Can they guess which child is under the

parachute?

Colours

All turn with parachute in a circle. Once the entertainer

calls out a colour, they let the parachute fall and sit

down on this colour. (Can also be played calling out different

parts of the body.)

One, two, three, you are gone

A ball is placed on the parachute, all children are swinging

the parachute with the ball, trying to avoid that the

ball falls of the parachute. The child, who let the ball fall

off, can go under the parachute and try to influence

with his feet where the ball is rolling.

Circus director

Place the parachute on the floor, now all children sit

with some distance to each other on the parachute.

One child is appointed circus director and sits in the

middle. Its eyes will be blindfolded. All the other children

are little artists, apart from another one, which tries

to quietly approach to the director and touch him. If the

circus director hears this child approaching he points to

the child and the child goes back on its place. If the

child manages to touch the director, it becomes the new

director. For the next round places round the parachute

are swapped.

Catching prey

Duration: approx. 15 minutes

Material: Jelly bears (alternatively berries, cherries)

Bats can catch their prey with high precision during the

flight. Mostly the prey is directly caught with the

mouth, sometimes the wings are supporting. All children

line up in a row, holding their hands on the back.

Then a jelly bear (moth) is thrown in the air, the child

needs to try and catch it with its mouth. In another

attempt the wings (arms) might be used to support

which might guarantee some success. As a third alternative

all children are flying around, the jelly bears are

being thrown up in the air, each bat tries to be faster

than its competitors.

Robber – prey

Duration: Approx. 15 minutes

Material: Eye folds

Children will learn in a game to orientate like the bats

to catch their prey.

Alternative 1: In a circle

All children are standing in a circle. One child with blindfolded

eyes will be the bat; it then stands in the middle

of the circle. Then another three till five children are

appointed moths and go in the circle. The bat now has

to catch the moths. In the dark this can only

ork with echolocation. The bat calls out “bat” whereas

the moths have to answer with “moth”. The bat’s cry

thus is the bats’ ultrasound and the moth’s answer the

echo. The bat should therefore give as often as possible

its ultrasounds, in order to be able to orientate on the

regular echo and catch the moths.

Alternative 2: Scenery

Also in this alternative the echolocation of the bats will

be recreated. Scenery with different elements is being

built. Some children are trees, they will answer with

tree, and others are hedge, pond, frog or insect and

answer accordingly. There might be further elements

such as lanterns etc. One to three children can be the

bats and get blindfolded. Objective of the game is to

successfully guide the bats through the night into their

hunting district, where they will finally find their prey,

the moths.

Bat – owl game

Duration: 15 minutes

Material: Chalk or long rope

A quiz combined with fast movement, which will help to

memorise gained knowledge.

Organise two groups: Bats and owls. Both groups are

standing one meter apart, face to face, divided by the

middle line. In ten meters distance there is a further

line on each side. Now statements concerning bats are

made, which might be right or wrong. If the statement

is right the bats chase the owls, if it is wrong the owls

chase the bats. Who reaches the saving line in time

continues playing in the other team the next round.

Examples for correct statements: Bats are mammals,

bats are winter sleepers, bats are only weighing five

grams, and bats eat insects…

Examples for wrong statements: bats lay eggs, bats

have feathers, bats eat leaves

Kids & Teens Club Manual 63


4.6. POOL GAMES

Water hedgehog

Fill a plastic bag with water and tie it up. Then pinch

many small holes into the bag using a thin needle.

Throwing competition

One swim toy is placed at the edge of the pool. Children

try to hit it throwing balls or sponges.

Fishing

The children need small fishing nets. Different objects

and animals (made of foam rubber, plastic, rubber etc.)

need to be caught with the net.

White Shark

Upon the signal of the entertainer all children jump

into the water and hide. One child is appointed to be

the white shark and jumps into the water, too, in order

to catch the other children. Children who have been

caught be the shark, swim to the edge of the pool. The

child being caught last is the next shark in the new

round. The game continues like before.

Spoon diving

The children are standing outside the pool with closed

eyes. The entertainer hides a number of spoons in the

pool. Upon the signal “ready, steady, go” the children

jump into the pool and try to dive for as many spoons

as possible. Before the game starts the entertainer

informs the children about the exact amount of spoons

hidden in the pool.

Swimming race

The entertainer organises two groups the same size and

with the same swimming skills. In different rounds the

children can collect points for their teams. Kids particularly

enjoy if the winners are being served by the losers

at the pool bar after the competition.

n Swimming contest from one end of the pool to the

other holding a balloon in one hand

n Swimming contest with life vests

n Swimming contest: Swimming to the other end, roll

the dice until you have six, and swim back

n Contest with a swimming noodle

n Contest with children surf boards

Water bomb relay

The children are divided into two groups and are standing

outside the pool at the edge. After a signal the

first child swims to the other side holding a water bomb

in his hand, from there it throws the bomb to the next

child on the opposite side. As soon as this child has

caught or found the water bomb it starts swimming.

And so on. Objective is that the water bomb does not

burst and all children successfully reach the other side.

Under water tunnel

The participants line up in the pool with straddled legs.

Then the last child in the row starts diving through the

others’ legs until reaching the first child standing in the

row and then it pads on the shoulder of the child

behind him who then passes on the signal etc. Only

when the last child got the signal it can start diving.

The first team being in the initial line up is the winner.

Merman

One child is appointed merman. He stands on the edge

outside the pool. The other players are standing on the

opposite side. Now the merman calls ”Who is afraid of

the merman?” The other answer: “Nobody”, the merman

asks “and if he comes?” and the others answer

“Then we swim away!” This is the final starting signal.

The children jump into the water, all kind of movement

is permitted to run away or catch the others: Swimming,

diving, running, hopping etc …) but the children

have to stay in the pool. The child, who is not caught

last, is the next merman.

Treasure diving

Some stones covered in aluminium foil are thrown in

the pool, mind to throw one stone less than there are

participants. All children are swimming in the pool waiting

for the starting sign of the entertainer. With the

signal the treasure hunt starts and all children dive for

the gemstones. The diver who could not get a stone

leaves the pool. Then the stones are thrown anew,

again one stone less than children in the water. The

game ends when there is only one diver left. This game

can also be played with coloured boccia balls which

float on the surface.

Water aerobics

The entertainer is in the pool with the children and

shows them different movements:

n walk from one side to the other, lifting the feet up

high

n circulate the arms forward and backward

n having a water fight

n all children move like water snakes, hop like water

fleas or dive like a fish

n all children fly like dragon flies, hop like frogs or sit

on the edge of the pool

64

Kids & Teens Club Manual


n throw water bombs up in the air and catch them

again

n catching balls

n dance the MAGIC MUNGO disco dance

Whaler

One child is appointed to be the whaler. The others

build a circle round the whaler. Now the whaler tries to

hit the whales with a ball. The whales can get into security

by diving under the water. The child being last

whale is the next round’s whaler.

Water snakes

This game is similar to tug of war on land. Objective is

to bring the rope over a certain mark-up.

Water fight

Two teams are being organised, each team gets an air

bed. A player of each group sits on this airbed. Objective

is to push the player into the water using a water

noodle.

Piranhas

There are always two piranhas fighting each other. Each

player has to or three ribbons in his swimming

trunks / suit, whereof approx. 30 cm are visible. The

player who first has no ribbons anymore is loser. This

can also be played as a group game. Players, who have

no ribbons anymore, leave the game and cannot rob

the others’ ribbons.

T-shirt relay

The first child puts on a T-shirt, jumps into the water

swims a length and back and the passes on the T-shirt

to the next child.

Water rally

A ball or balloon needs to be transported a length and

back either using the hands or even more difficult the

head only.

Ferryman

Transport the smallest person of the team on an airbed

a length and back through the pool.

Airbed rally

A rope is fixed crossways over the river (pool). Each

member of the team has to cross the river sitting on

the airbed pulling itself forward using the rope.

Airbed hopping

You need several airbeds per team, as the participants

need to try and jump from one airbed to the next. If

they fall in the water they need to start anew or the

next member starts. Which team is best and most persons

cross?

Passionate collectors

There are some water toys in the middle

of the pool. The members of each team

are lined up on the opposite pool sides. Upon a signal

they jump into the water and try to move as many toys

as possible on their side of the pool. Alternative: None

of the toys might be touched with the hands, the toys

only move due to the water movement.

Water limbo

The children must try to swim / run under a bar similar

to the original limbo dance. Participants touching the

bar or making it fall leave the game. The bar is lowered

from round to round.

Water ball

Divide the children into two teams. Each team has a

goalkeeper; the others try to throw as many goals as

possible.

Relays

A certain distance has to be passed with bucket full of

water or a mug filled to its rim standing on a tray.

Objective of the game is to spill as little water as possible.

Fin fights

The players carry a dry sponge in their hand, run to the

bucket and let the sponge soak in the water. Then they

run back.

Lion’s mane jellyfish

All players stand in a circle holding each others’ hands.

The jellyfish swims in the middle (i.e. a ball) now the

players try to move another player to the jellyfish by

pulling or pushing him there.

Clothes relay

Put on trousers, shirt, cap, gloves, jump in the water,

move to the other side, get undressed and pass it on to

the next player.

Water ball rally

A ball or balloon needs to be transported a length and

back either using the hands or even more difficult the

head only.

Kids & Teens Club Manual 65


Post from the island

Per team you need several airbeds, now try to throw

balloons filled with water from one island to the next.

Which team manages to throw most balloons?

A new way of leap frog

Two teams with a maximum of four children each, compete

against each other. One team is on one side of the

pool, the other team on the opposite. The participants

line up in the pool with straddled legs. Then the last

child in the row starts diving through the others’ legs

until reaching the first child standing in the row. The

team reaching the other side first wins this competition.

Pool long jump

The children try to jump as far as possible in the pool.

The entertainer holds a water noodle as marking. Children

not managing to jump over the noodle or touching

it, leave the game. In the next round the distance gets a

bit further. Alternative: Maybe you need some run-up in

order to jump even further. Who jumps furthest is the

winner. Important: It is mandatory to put towels on the

run-up distance and round the edge of the pool to

avoid that children slip.

Petrified

One child is the hunter; each child that the hunter

catches in the water petrifies. The hunter wins, if all

children are petrified. Children can come back to life,

when they are rescued by children not petrified yet and

these dive through their legs.

Water bomb

Who jumps as the best water bomb in the pool?

Assessment might be a bit difficult, therefore 2or 3

entertainers or even the guests at the pool shall decide.

Hunting and catching

Two teams stand opposite each other; the distance between

them is 2-3 meters. The entertainer appoints one

team to be hunters, immediately the other team tries to

rescue itself to edge of the pool. It is the other way

round the next turn. In order to better know who has

been caught or touched, it can be helpful to hunt for

swimming caps or ribbons.

Water wings relay

Make relay with water wings on the arms and legs.

66

Kids & Teens Club Manual


5. QUIZ & RALLY

GOOD

LUCK !

5.1. QUIZ FOR CHILDREN (AGED 3–6 YEARS)

1. What kind of animal is Benjamin Blümchen? -

Elephant

2. What is his friend’s name? – Otto

3. In which city do Otto, Karl and Benjamin Blümchen

live? – Neustadt

4. How is zoo director called?- Mr. Tierlieb

5. Who is the racing reporter? – Karla Kolumne

6. Who can sing the Benjamin Blümchen song?

7. What does he wear? – green jacket and trousers

8. How is Bib Blocksbergs spell to fly on her broom? –

ene, mene, mei, flieg los Kartoffelbrei

9. What is the name of her mother Barbara’s broom? –

Baldrian

10. Who has long red hair and lives in the sea? – Arielle

11. Her dad is king. What is his name? – Triton

12. Arielle has two friends, what kind of animals are

they? – crab and fish

13. There is a mean witch living in the cave, what is her

name? – Ursula

Animal quiz

1. Where do polar bears live? – Arctic, North Pole

2. How many wings does a honey bee have? – 4

3. On which continent do kangaroos live? – Australia

4. It is first a caterpillar, and then becomes a …?

– Butterfly

5. What do bees produce? – honey

6. Which animal is known to be a pack animal – particularly

in the countries of Southern Europe? – donkey

7. How do you call the animals that lived million of

years ago? – dinosaurs

8. Which animal is most similar to the human being? –

monkey

9. What do penguins eat? – fish

10. Which animals help Santa to deliver the Christmas

presents? – reindeers

11. Do you know a song about a duck? – Ententanz

12. How is the film called that is about 101 dogs? – Dalmatian

13. What do mice carry in their holes for dinner? – cheese

14. What does a camel not need a lot of? – water

15. What material are elephants’ teeth? – ivory

16. What does the frog use to catch his prey? – tongue

17. What is the name for a male chicken? – cock

18. How do you call a horse’s feet? – hoofs

19. Which animal is related to the camel? – dromedary

20. Are the coloured ducks male or female? – male

21. Does each snake have a poison fang? – no

22. Which animal has the longest neck? – giraffe

23. Which animal has the most arms? – Octopus

24. After which animal is a crossing for pedestrians

named? – zebra

25. How many legs does a spider have? - 8

26. Which animals have pink legs? – flamingos

Fiddly jobs

Is that possible? Mona is visiting the zoo with somebody.

This person says: “It is really funny, you are my

only daughter, but I am not your mother!” Who is it? –

Her father

Funny family

A woman has five daughters, all being called Different.

How is this possible? – The family name is Different!

I see!

There are problems in the saloon: Jimmy riots and breaks

everything. The sheriff brings him into his office.

Then the door opens and the deputy sheriff comes in

with a man who was arrested after a bank robbery and

is called Johnny. He looks exactly like Jimmy. When

being interrogated it turns out that they were born at

the same place, at the same time and that they have

the same mother. Nevertheless they emphasise that

they are no twins. The sheriff does not understand it

anymore. How can that be true? – Jimmy and Johnny

are not twins, but triplets. Their other brother stayed at

home.

Not for maths teachers!

What do you get if you add 1000 grams and 100 centimetres?

A kilo-meter!

What is this?

I know something, it has only one leg. It has wings, but

can not fly. Each human being has one. Often is wears

glasses, but can not see. Sometimes it runs, but does

not move a centimetre. – The nose.

Kids & Teens Club Manual 67


Mice stories!

A noble lady from the city opened the door to the larder

of her cottage and could not believe what she saw.

In each of the four corners of the room stood a rack

with five shelves each. On each of these shelves sat a

mouse in her nest, and in the nest she had seven young

ones. How many feet were in the room? – Two – mice

have paws…

5.2. KIDS RALLY

Station at the MAGIC radio

1. Who is working at the MAGIC radio at the moment?

2. When is Volleyball for adults taking place daily?

3. Job for an entertainer: Draw the MAGIC MUNGO

bear on the back of the paper.

4. Which countries are the entertainers from?

5. Which are the opening times of the MAGIC radio?

6. What is the name of our club dance?

Station pool bar

1. What is the bar man’s name at the pool bar?

2. Name 5 drinks you can order at the pool bar.

3. Which activities are being offered at the pool bar?

4. What time is cake available at the pool bar?

5. At what time are snacks available at the pool bar?

Station theatre

1. How many shows do we have this week?

2. How are the shows called?

3. What is on program tonight?

4. When do we have the white party / karaoke?

Station Mungo Club

1. Name all the MAGIC MUNGO club entertainers.

2. What are the entertainers’ favourite colours?

3. What kind of animal is the MAGIC MUNGO?

4. Which colour does it have and where does it come

from?

5. When does our MAGIC MUNGO disco take place?

6. When and where does the MAGIC kids club meet in

the morning and in the afternoon?

7. Paint a picture of a Mungo entertainer.

Station all around

1. How is the entertainment manager called?

2. Where does he / she come from?

3. How many rooms are there in this hotel?

4. How many pools do we have in the club?

5. Which colour is our entertainment uniform? What is

written on it? Paint a picture of the uniform.

6. How many bars are in the club?

7. How many TUI MAGIC LIFE clubs are there?

5.3. TEENS QUIZ RALLY

How many MAGIC LIFE clubs are there? Name them.

Which evening shows are there in club MAGIC LIFE?

Name 15 entertainers. Find out their date of birth and

country of birth.

Find the right solutions:

n Who died but was not born?

n Who goes swimming with me, but does not become

wet?

n Can one marry the mother in law of his brother wife

and why?

n Caverns in a hole, what is that?

n I go out every day, but stay in my house.

n Which is the month the people eat the less?

n Which eyes you cannot see with?

Find the logo of TUI MAGIC LIFE and draw it

on the back.

n Paint a picture of the teens’ entertainer.

n Which spice / paste is well known here?

n Mojo, chillies, ginger?

n Which is Fuerteventura’s capital?

n What is the name of the TUI MAGIC LIFE club

dance?

n What is the name of the general manager and the

entertainment manager?

n What is the name of the MAGIC MUNGO Club boss?

n Try to get as many signatures as possible from our

entertainment team.

GOOD LUCK !

68

Kids & Teens Club Manual


6. CREATIVE

IDEAS FOR WORK SHOPS

Lanterns

Instruction

n Draw different shapes on cardboard

n Cut out these shapes

n Glue coloured crepe paper over the motives

n Form the cardboard to a cylinder, the crepe paper is

on the inside

n Fix a wooden skewer on the inside and fix the lantern

on some Styrofoam

n Place a light (candle or LED) in the lantern

Baking fortune cookies

The children create small cards with different messages

(lucky clover, hearts for love, sun, flowers, rainbow and

different messages). Before it actually starts the children

wash their hands, in the meantime the entertainer

prepares the working space (underlay, dough, baking

tray). The dough is distributed to the children and each

child forms small balls. Fold the messages really small

and tuck the in the dough balls in such way that they

are not visible anymore. Now use the index and the

middle finger to form a kind of lip. The cookies can be

eaten by the children or given to parents and other

guests. They might be made for special purposes such

as kids’ parties and birthdays.

Clown hats

Transfer the form of the hat from the template onto

cardboard. Colour the hats and decorate it with starts

and other motifs. Staple the ends together and fix elastic

band at the lower edge. Decorate the top of the hat

with crepe paper.

Funny octopus

For the octopus you need so called “Hexentreppen”

which are made like this: Cut coloured cardboard into

approx. 1 cm wide stripes. Glue the end of two stripes

together. Then start folding, first one stripe then the

other, you will obtain an accordion. Glue the ends

together, too. Then draw the octopus’ head on cardboard

and cut it off, glue the legs to the head – and you

will have a funny octopus.

Juggling balls

Fill dry sand into buckets, and sift it out.

n Cut off the neck of a plastic bottle and use it as a

funnel.

n Pull a balloon over the bottle and fill with sand. Knot

up the ends and ready are your juggling balls.

Noodle jewellery

Material: Different kind of noodles, string, glue, water

resistant colours, elastic bands,

Age group: Minis

Colour the noodle with felt pens / water colours and

create your own favourite pattern, no matter if dots,

stripes or prongs. Let dry. For necklace and bracelet

you knot the noodle on a string. For earrings bind an

elastic band round the middle of the noodle, best

noodles for earrings are Farfalle (butterfly shape), for

hair slides also wrap an elastic round the noodle.

Wind wheels

Material: Square sheets of paper, straws, scissors, paper

clip, cardboard

Age group: Minis, Kids

Cut a straight line from each corner towards the middle.

Take care, there needs to be 1cm space to the middle.

Cut a circle with 2.5 cm diameter out of the cardboard,

and make a little hole in the middle. An adult will make

a little hole for you in the straw. Now bend the four

corners towards the middle and use the tip of the scissors

to place a hole in the overlapping ends. Now press

the paperclip from the front to the back through the

wind wheel, the cardboard and the straw. Fix with the

ends of the clip.

Jumping jack

Material: Tracing paper, pencils, cardboard, 8 clips, scissors,

glue, coloured cloth, wool, string, wooden pearls.

Age group: Kids

Transfer the parts of the jumping jack onto cardboard

using the tracing paper. Then cut the parts off, glue the

cloth on it and draw a funny face. Also indicate the

holes on the back of the cardboard and carefully thrill

them using the scissors. Attach the parts (arms, legs,

body) and take care that all joints can be moved. Now

thread some string through the smaller holes and

Kids & Teens Club Manual 69


attach arms and legs with each other. Knot a pulling

string in the middle of each string. Fix a pearl at the end

of the pulling string. (See template)

Paper-maché pigs

Material: Newspaper, wallpaper paste, egg holders, balloons,

poster paint, sticky tape

Age group: Minis

First of all blow up the balloon and knot the end. Glue 4

egg holders as the pig’s legs and one as nose. Tear the

newspaper into small stripes and glue them with the

wall paper paste to the balloon. Take care that a thick

layer of paper is glued to the balloon, you need many

layers! Then let the pig dry. Also form ears and a snout

out of the paper-maché. Once the pig is dry you can

paint it. Use a knife to make a slot on the top – if you

want it to be a piggy bank. This is when the balloon

normally bursts.

Ghost finger-puppet

Material: Tissue or some white cloth, cotton, string, felt

pens

Age group: Minis

Fill some cotton (filling material) in such way in the tissue

or cloth that you create a big ghost’s head. Use

some string to fix the head. Then colour it with felt

pens.

Animals

Owl

Material: 2 empty loo rolls, paper, colours, scissors, glue,

string

Age group: Minis, Kids

Shorten one loo roll a little bit, then colour both rolls.

Cut eyes, beak, feet and ears of the paper and also

colour them. Once the colour is dry glue the loo rolls

together and stick the other parts onto it, too. You can

use a string to hang up the owl.

Flying owls

Material: Cardboard, 2 paper clips, string, pearl, needle,

colours

Age groups: Minis

Transfer the owl templates (body and wing) to the

cardboard and decorate it. It can also be made a bit

bigger. Pierce some holes using a sharp item, and use

the clips to fix the wings to the body. A string is thread

through the end of each wing, and then it can be

moved. Knot the ends of the string together using the

pearl.

Ladybird (pegs)

Material: wooden pegs, red cardboard, black cardboard,

scissors, black felt pen, paper, sandwich paper, pencil

and glue

In the beginning the body is being transferred twice

from the template on the red cardboard. Also the leg is

being transferred six times on the black card board and

then being cut out. Use the black felt pen to draw the

head, the wings and the ladybird’s dots. The eyes are

cut out off the white paper and then glued on. Then cut

out two tentacles using the black cardboard. Glue the

leg on the bottom side of the body. In the end we glue

the peg between the two halves of the body.

Frogs

Material: Green and red cardboard, wooden pegs, black

felt pen, scissors, colour pens, glue, sandwich paper

Age group: Minis

Start to transfer the silhouette of the frog onto the

green cardboard. Then draw some points on the frog’s

belly. Also draw the eyes. Use a black felt pen to draw a

boarder round the different parts of the frog’s body,

the mouth, legs, and the feet. Now cut of the frog, and

sever the frog’s mouth at the marked up line. Now the

mouth is being transferred onto red cardboard and cut

out. Fold the circle in the middle, and fold the circle’s

edges to the middle. The upper quarter of the red circle

is now being glued from the back to the head and the

lower quarter is glued to the body of the frog. At the

end fix a wooden back at the back of the frog’s mouth.

Let dry!

Bats

Material: Loo rolls, black and white cardboard, black finger

paint, water colours, wool., scissors, pencil, brush,

glue, black pens

Colour the loo roll completely black. Draw the bat’s

wings on the black cardboard (in one piece) and cut

them out. Fix with glue to the loo roll. Cut out small

round eyes and sharp teeth using the white cardboard.

Paint the iris in the eyes and glue the eyes and the

teeth on the loo roll.

Recipe for salt dough

Ingredients: 1 cup of flour, 1 cup of salt, 8-10 tablespoons

water

Mix flour, salt and water in a bowl, until you have

smooth dough. Then you can use the dough and form

any little item the children wish to. The items are baked

in the preheated oven at 150° for 30 – 40 minutes.

After baking and cooling off, they can be coloured, or

the dough can be coloured in advance using food colouring.

70

Kids & Teens Club Manual


Colouring the dough:

You can either use food colouring or elderberry juice

instead of the water. However these colours fade out

with baking, but it is more fun for the kids to work with

coloured dough. Children can also paint the baked

items, smaller kids may use water colours, and older

children can use acrylics.

Do not forget to make holes!

After baking the dough can easily break up, so do not

forget to make a hole in the little ones works, like this

they can hang it up and there will be no tears.

Wallpaper paste

Salt dough becomes even better when you use 2–3

spoons of wallpaper paste.

Building a box for secrets

You need two square sheets of paper that need to be

folded as described below. One sheet will be the bottom

the other the top of your box:

1. Fold two diagonals and then fold all four corners to

the middle.

2. Now you need to fold each corner again up the

middle of the newly created square.

3. Finally you bend the small corners inside, now you

have grid.

4. Now you need some scissors. Cut straight along the

arrows, do not cut too far.

5. Fold the upper right corner towards the middle and

put up the edge of the box. Do similar with the

lower left corner.

6. Nearly managed! Now you need to turn both edges

of the sides. This will make your secret box quite

stable.

7. If you wish to you can decorate the box with

stickers, wrapping paper, or even a warning:

“My secrets” or “Top secret!”

Make you own soap bubbles

Material: Bucket, cooking pot, 25 grams of wallpaper

paste, 3 litres of water, 110 grams sugar, 110 grams

neutral soap, thick wire, wool, 1 cork or sticky tape and

patience!

Instruction:

1. Dissolve the wallpaper paste in 1 litre water, stir and

leave it.

2. Poor the rest of the water, the sugar and the neutral

soap together in one pot, stir it and cook it. Let

stand over night.

3. Mix both liquids together the next day and stir well.

Then fill the mixture into bottles. You should use it

within one week.

4. Now take the wire a forma big loop, fix the two

ends on the cork. Wrap either wool or sticky tape

around the ends to form a handle.

5. Now you can make giant bubbles.

There is also an easier recipe:

225 ml washing liquid, 3 litres water, 1 spoon glycerine

Mix all ingredients and wait until it does not foam anymore.

Kids & Teens Club Manual 71


7. LISTS & INFOS

7.1. DAILY CHECKLIST

72

Kids & Teens Club Manual


7.2. EMERGENCY PROCEDURES

must be displayed in the Kids Club office

Kids & Teens Club Manual 73


7.3. MISSING CHILD GUIDELINE

If the procedures are carried out correctly all kids club

staff in session should be fully aware of all children within

their care and this should match the number on the

session register. We have provided a procedure in the

unlikely event of a child going missing from session.

Missing child from kids club

Staff to communicate to each other that a child

is missing.

Staff 1- to stay with the remaining children and

keep them together in a secure place.

Staff 2- complete a quick search of the area

where activity is being held.

If child found is in activity area parents must

be informed at sign out and also inform

Line Manager.

If child isn’t in the activity area then staff 2 will

need to raise the alarm to Guest relations who

can raise the alarm so a search can begin

(details of search on lost child emergency card).

This should be done by using the telephone to

speed up the process. Using the plans/maps of

the hotel staff to have a clear picture of what

area they are searching. Parents also need to be

alerted.

If hotel grounds have been searched and the

child still isn’t found then the local authorities

or police need to be informed.

Child found. Parents must be called and all

details must be recorded on relevant forms.

GM/Opps Manager/Guests relations must be

informed immediately.

If a Parent reports missing child whilst you

are in session, your primary responsibility is

the children signed into your care. You will be

expected to raise the alarm by making a phone

call to guest relations to alert other staff members

to help find the child. If approached outside

of session, you will still need to raise the

alarm for others to assist. Ensure your Line

Manager/Guest relations must be informed.

must be displayed in the Kids Club office

74

Kids & Teens Club Manual


7.4. UPSET CHILD

If a child is upset or distressed, you must inform their

parents/guardians. As a guide, do not leave the child

for any longer than 20 minutes of continuous distress

or being upset.

n Contact the parents/guardians, via their contact

details.

n If possible spare kids club staff to go and find the

parents/guardians and bring back to the clubroom.

n Any other hotel colleague available in the hotel to

contact/find parents/guardians on your behalf and

direct to the clubroom.

If none of the above work or no one is available:

n Staff 1 to stay in the clubroom with the children.

n Staff 2 to go and find the parents/guardians and

bring back to the kids’ club.

n Staff on their own will need to contact guest relations

or if cannot contact will have to take all children

to find the parents/guardians. Ensure you

inform your Line Manager.

must be displayed in the Kids Club office

8.5 PARENT GUIDANCE NOTES

1. A parent/guardian must sign the child into the club

for each session. Children who arrive at the club

unaccompanied will not be permitted entry into

the children’s club.

2. Parents/guardians are requested to remain within

the grounds of the property at all times when their

child is attending the club. When signing your child

in, please give an indication of where you can be

located e.g. pool, room/apartment, restaurant etc.

3. When registering your child for the children’s club,

as parents/guardians you are obliged to advise if

your child is suffering from illness, allergy, disabilities,

behavioral disabilities or is taking medication.

4. Kids Club staff are not permitted to dispense

medicine to children, even if these medicines have

been prescribed by a doctor (e.g. for children requiring

an insulin injection, parents/guardians are

requested to return to the club at the relevant time

to administer the medication/injection to their

child).

5. In order to maintain a safe ratio of children to the

children’s club, parents have to book the Kids Club

session before by the TUI MAGIC LIFE APP.

6. It is not our policy to feed and/or provide food for

the children. Please ensure also that your child

brings any refreshments that they may require to

the club.

7. Many of the activities will take place in the playground

and therefore protection against the sun

should be provided. Please ensure that your child

has a sun hat, t-shirt and sun protection cream

with them.

8. In case of emergency, please see the enclosed

leaflet that explains the full procedure.

9. It is imperative that parents/guardians return to

the club to collect and sign out their child at the

close of each session.

10. Water-based activities will not be provided as part

of the Kids club’s activity program.

must be displayed in the Kids Club office

Kids & Teens Club Manual 75


7.6. INCIDENT REPORT

INCIDENT REPORT

76

Kids & Teens Club Manual


7.7. REGISTRATION FORM

Registration form

Child’s name & surname Parent/guardian Room no.

D.O.B Age Arrival & Departure day

Use this password when collecting your child.

(pick up only from 18 years old on)

Password:

Can your child leave the kids club by him or herself? (only children older than 7

years)

☐ Yes ☐ No

Can your child swim? ☐ Yes ☐ No

Is your child allergic to anything (e.g. plasters, fruits, paint) ☐ Yes ☐ No

If yes, please give full details:

Do you agree that our representatives administer minor First Aid to your child

if necessary?

Phone number (+country code)

NB: Please read the following declaration before signing this form.

☐ Yes

☐ No

I have read and accept the terms and conditions (parental guidance notes) of the club and have been supplied with all

relevant information by the property, including details of the emergency procedures that will be followed. I agree to

stay within the grounds of the complex whilst my child is attending a club session.

Date ………………………………………….

Signature (parent/guardian) ……………………………………………………………….

Parental guidance notes:

1. Parents/guardians are requested to remain within the grounds of the property at all times when their child is attending

the club. When signing your child in, please give an indication of where you can be located e.g. pool, room/apartment,

restaurant etc.

2. When registering your child for the children’s club, as parents/guardians you are obliged to advise if your child is suffering

from illness, allergy, disabilities, behavioural disabilities or is taking medication.

3. Property staff will not dispense medicine to children. You should be aware that they are not permitted to do so under

any circumstances, even if these medicines have been prescribed by a doctor (e.g. for children requiring an insulin

injection, parents/guardians are requested to return to the club at the relevant time to administer the

medication/injection to their child).

4. Many of the activities will take place in the playground and therefore protection against the sun should be provided.

Please ensure that your child has a sun hat, t-shirt and sun protection cream with them.

5. It is imperative that parents/guardians return to the Kids club to collect and sign out their child at the close of each

session.

Kids & Teens Club Manual 77


7.8. DAILY REGISTRATIONLIST

Daily Registration/Tägl. Anmeldeliste Date/Datum:

MAGIC Kids Club Chief: MAGIC Kids Club Entertainer:

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Name des Kindes

Name of Child

Alter

Age

Zimmer

Nr. Room

Temperatur

Temperature

Erreichbarkeit/ Handynr.

Location of parents/

Phone nr.

Unterschrift

Signature

Mitarbeiter

Unterschrift

Staff Signature

Abholunterschrift

Sign out Signature

Mitarbeiter

Unterschrift

Staff Signature

78

Kids & Teens Club Manual


7.9. MODEL RELEASE

Consent to be photographed

by

Name*

_________________________________________________________________________

Address*

_________________________________________________________________________

Phone

_________________________________________________________________________

E-Mail

_________________________________________________________________________

for

TUI Company*: _____________________________________________________________ („TUI“)

Name of Photographer or Production Company*: ________________________________________

Shooting (Title, Location)*:

__________________________________________________________________________________

___________________________

___________________________________________

Date Signature (legal guardian, if required)

By signing this, I confirm that I fully agree to the following statements:

1. I declare my consent to TUI, or its authorised agent, making photographs (“shots”) in connection with the aforementioned

event containing my image.

2. I further grant TUI the exclusive right and unrestricted permission, for a term of 10 years, free of charge and

anywhere in the world, to use such shots for the purpose of communications and marketing/advertising activities.

The right includes in particular the right to exploit (reproduce, publish and distribute) and to communicate publicly

(show, make publicly available and broadcast) said shots via all media, for example on fairs and further

events, in brochures, advertisements and other printed materials, in press releases and annual reports, in out-ofhome

media, audio-visual media like video on demand, hotel TV, instore TV, etc., in digital media (inter-/intranet

(including for download and in e-papers, newsletters, etc.), in social media (Facebook, Twitter, Instagram, etc.), on

YouTube, mobile devices, etc.), as well as for the production and exploitation of image/audio data media (video,

DVD, CD-ROM, etc.) as well as the right to transfer the shots and pertinent rights of use to all of TUI´s affiliated

group companies and TUI´s or its group companies´ distribution partners, service providers, etc.. Your personal

data and the shots will be stored and processed in the scope required for the exercise and proof of these rights

of use in compliance with data protection law.

3. I understand TUI is not under any obligation to actually use any of the shots.

4. I am at least 18 years of age; if not, the additional signature of my parents or legal guardians on this

declaration indicates their consent in the production of the shots of me and their use, as described

above.

*mandatory field

The TUI AG group of companies is the world’s number one integrated tourism business, operating in 180 countries with 31 major source markets

and over 30 million customers. www.tuigroup.com

Kids & Teens Club Manual 79


7.10. TEENS MTB TOUR REGISTRATION

80

Kids & Teens Club Manual


7.11. LIABILITY

According to §828 BGB (civil code) minors are not liable

for a damage. From the age of 7 onwards it depends on

the responsibility of the child / teenager in each individual

case. In case of intent or gross negligence a children

entertainer might be made liable for damage. In

case of slight negligence, the operator generally takes

over liability, as the entertainer is entrusted with a very

hazardous duty, namely the supervision of minors.

Anyhow in case of damage a form prepared by the travel

guides of the TUI Service AG needs to be completed

(damage report). Breech of the supervisory duty might

involve disciplinary measures (reminder, warning or

notice).

Kids & Teens Club Manual 81


Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!