The Star: April 13, 2023
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<strong>The</strong> <strong>Star</strong> Thursday <strong>April</strong> <strong>13</strong> <strong>2023</strong><br />
14<br />
NEWS<br />
• By Felix Walton<br />
A CHRISTCHURCH-developed<br />
video game about fishing is<br />
making waves overseas.<br />
But Dredge isn’t a relaxing day<br />
out on the water. This fishing trip<br />
has a “sinister undercurrent,” its<br />
developer says.<br />
“<strong>The</strong> elevator pitch for Dredge<br />
is a ‘cosmic horror fishing adventure,’<br />
it appears to be a cosy<br />
fishing simulator on the surface,<br />
but very quickly you realise there<br />
are other things going on,” said<br />
programmer and writer Joel<br />
Mason.<br />
“<strong>The</strong> spookiness just feels<br />
right, because the ocean is kind<br />
of terrifying and unknowable.”<br />
A week after its release, Black<br />
Salt Games’ first project was<br />
already a massive success. With<br />
95 per cent positive reviews on<br />
digital storefront Steam, and a<br />
comfortable spot within several<br />
other platforms’ top sellers<br />
lists, Dredge far surpassed the<br />
expectations of its four-person<br />
development team.<br />
Mason, studio manager Nadia<br />
Thorne, lead artist Alex Ritchie<br />
and 3D animator Michael<br />
Bastiaens, took a risk when they<br />
left the safety of a large studio to<br />
begin their passion project two<br />
years ago.<br />
“<strong>The</strong> whole idea was just to see<br />
if we can actually make a game<br />
that gets out there and is played<br />
by a few people,” Bastiaens said.<br />
“To see it go as crazy as it has,<br />
it’s been pretty awesome.”<br />
<strong>The</strong> team thought a fishing<br />
game with a horror atmosphere<br />
would be<br />
too<br />
niche<br />
to succeed.<br />
Instead,<br />
Dredge’s unique premise hooked<br />
gamers around the world.<br />
“<strong>The</strong> reception and the<br />
response has blown all of our expectations<br />
and even our dreams<br />
out of the water,” Mason said.<br />
He said game development<br />
was a risky business, and the<br />
decision to build a game from<br />
scratch was not made lightly.<br />
Video games are often<br />
developed by large teams with<br />
dozens of staff, but Black Salt<br />
Games said their small size had<br />
unique benefits.<br />
“We get to move pretty<br />
quickly, like if we want to change<br />
direction or try something new,”<br />
Ritchie said.<br />
“Another benefit is that there’s<br />
Latest Canterbury news at starnews.co.nz<br />
Global players hooked on fishing game<br />
less heads talking in a room at<br />
any given time, so we can make<br />
design decisions a lot quicker,”<br />
Bastiaens said.<br />
Mason<br />
said it was<br />
not easy<br />
splitting<br />
an entire<br />
project<br />
between just four people.<br />
“<strong>The</strong> challenge is how much<br />
we can achieve with the hours<br />
we have in the day.<br />
“We try to be really careful<br />
about keeping the scope of the<br />
game manageable, not making it<br />
into a 10-year project.”<br />
Thorne said keeping the team’s<br />
expectations in check was vital<br />
for the project to succeed.<br />
“I think being in the industry<br />
for a while meant we were<br />
really realistic about what was<br />
likely achievable with the first<br />
title from our own studio,” she<br />
said.<br />
“So we went in armed with<br />
that knowledge and everything<br />
we did was to just try and<br />
GAMERS: Dredge’s 3D animator Michael Bastiaens (left),<br />
lead artist Alex Ritchie and programmer and writer Joel<br />
Mason. <strong>The</strong> game has been making a splash internationally.<br />
PHOTOS: BLACK SALT GAMES / RNZ<br />
increase the chances of Dredge<br />
being a success.”<br />
A week after its release Dredge<br />
had surpassed the expectations<br />
of its Black Salt Games’ development<br />
team.<br />
After a whirlwind week, the<br />
team was thinking about the<br />
future. Should they work on<br />
further updates to Dredge? A<br />
sequel? Or should they start<br />
something entirely new?<br />
Thorne said their first order of<br />
business would be to address any<br />
bugs, glitches and flaws discovered<br />
by Dredge’s unexpectedly<br />
large playerbase.<br />
“Immediately it’s about<br />
making sure Dredge is fully<br />
supported and our players feel<br />
how appreciative we are for their<br />
response,” she said.<br />
Bastiaens said next week’s plan<br />
was to do a breakdown.<br />
“We’ve got a couple of ideas<br />
of where we could take things,<br />
whether it’s more Dredge or<br />
something else entirely.”<br />
Following two years of intensive<br />
work on Dredge’s oceans,<br />
the team felt inclined to change<br />
course.<br />
“I think Alex is kind of done<br />
with fish for a while,” Bastiaens<br />
said.<br />
“Yeah, (he drew) 128 fish<br />
illustrations,” Mason said.<br />
“We got there in the end,”<br />
Ritchie said.<br />
– RNZ<br />
We’re<br />
strengthening<br />
our electricity<br />
network<br />
Orion is installing a new 66kV underground power<br />
cable on Ferry Road, as part of a major project we are<br />
undertaking in Christchurch city to replace old cables.<br />
From 17 to 21 <strong>April</strong>, a section of Ferry Road will be closed at night,<br />
between Hopkins Street and Hargood Street. <strong>The</strong> road will be<br />
closed between midnight and 6.00am. During the day, two lanes<br />
will be open past the work area on Ferry Road.<br />
<strong>The</strong>se are essential upgrades, to enhance the resilience and<br />
security of the network. Please allow extra time for your journey<br />
and follow all signage and instructions from our team on site.<br />
Thank you for your patience.<br />
Find out more about this essential project:<br />
haveyoursay.oriongroup.co.nz