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The Star: April 13, 2023

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<strong>The</strong> <strong>Star</strong> Thursday <strong>April</strong> <strong>13</strong> <strong>2023</strong><br />

14<br />

NEWS<br />

• By Felix Walton<br />

A CHRISTCHURCH-developed<br />

video game about fishing is<br />

making waves overseas.<br />

But Dredge isn’t a relaxing day<br />

out on the water. This fishing trip<br />

has a “sinister undercurrent,” its<br />

developer says.<br />

“<strong>The</strong> elevator pitch for Dredge<br />

is a ‘cosmic horror fishing adventure,’<br />

it appears to be a cosy<br />

fishing simulator on the surface,<br />

but very quickly you realise there<br />

are other things going on,” said<br />

programmer and writer Joel<br />

Mason.<br />

“<strong>The</strong> spookiness just feels<br />

right, because the ocean is kind<br />

of terrifying and unknowable.”<br />

A week after its release, Black<br />

Salt Games’ first project was<br />

already a massive success. With<br />

95 per cent positive reviews on<br />

digital storefront Steam, and a<br />

comfortable spot within several<br />

other platforms’ top sellers<br />

lists, Dredge far surpassed the<br />

expectations of its four-person<br />

development team.<br />

Mason, studio manager Nadia<br />

Thorne, lead artist Alex Ritchie<br />

and 3D animator Michael<br />

Bastiaens, took a risk when they<br />

left the safety of a large studio to<br />

begin their passion project two<br />

years ago.<br />

“<strong>The</strong> whole idea was just to see<br />

if we can actually make a game<br />

that gets out there and is played<br />

by a few people,” Bastiaens said.<br />

“To see it go as crazy as it has,<br />

it’s been pretty awesome.”<br />

<strong>The</strong> team thought a fishing<br />

game with a horror atmosphere<br />

would be<br />

too<br />

niche<br />

to succeed.<br />

Instead,<br />

Dredge’s unique premise hooked<br />

gamers around the world.<br />

“<strong>The</strong> reception and the<br />

response has blown all of our expectations<br />

and even our dreams<br />

out of the water,” Mason said.<br />

He said game development<br />

was a risky business, and the<br />

decision to build a game from<br />

scratch was not made lightly.<br />

Video games are often<br />

developed by large teams with<br />

dozens of staff, but Black Salt<br />

Games said their small size had<br />

unique benefits.<br />

“We get to move pretty<br />

quickly, like if we want to change<br />

direction or try something new,”<br />

Ritchie said.<br />

“Another benefit is that there’s<br />

Latest Canterbury news at starnews.co.nz<br />

Global players hooked on fishing game<br />

less heads talking in a room at<br />

any given time, so we can make<br />

design decisions a lot quicker,”<br />

Bastiaens said.<br />

Mason<br />

said it was<br />

not easy<br />

splitting<br />

an entire<br />

project<br />

between just four people.<br />

“<strong>The</strong> challenge is how much<br />

we can achieve with the hours<br />

we have in the day.<br />

“We try to be really careful<br />

about keeping the scope of the<br />

game manageable, not making it<br />

into a 10-year project.”<br />

Thorne said keeping the team’s<br />

expectations in check was vital<br />

for the project to succeed.<br />

“I think being in the industry<br />

for a while meant we were<br />

really realistic about what was<br />

likely achievable with the first<br />

title from our own studio,” she<br />

said.<br />

“So we went in armed with<br />

that knowledge and everything<br />

we did was to just try and<br />

GAMERS: Dredge’s 3D animator Michael Bastiaens (left),<br />

lead artist Alex Ritchie and programmer and writer Joel<br />

Mason. <strong>The</strong> game has been making a splash internationally.<br />

PHOTOS: BLACK SALT GAMES / RNZ<br />

increase the chances of Dredge<br />

being a success.”<br />

A week after its release Dredge<br />

had surpassed the expectations<br />

of its Black Salt Games’ development<br />

team.<br />

After a whirlwind week, the<br />

team was thinking about the<br />

future. Should they work on<br />

further updates to Dredge? A<br />

sequel? Or should they start<br />

something entirely new?<br />

Thorne said their first order of<br />

business would be to address any<br />

bugs, glitches and flaws discovered<br />

by Dredge’s unexpectedly<br />

large playerbase.<br />

“Immediately it’s about<br />

making sure Dredge is fully<br />

supported and our players feel<br />

how appreciative we are for their<br />

response,” she said.<br />

Bastiaens said next week’s plan<br />

was to do a breakdown.<br />

“We’ve got a couple of ideas<br />

of where we could take things,<br />

whether it’s more Dredge or<br />

something else entirely.”<br />

Following two years of intensive<br />

work on Dredge’s oceans,<br />

the team felt inclined to change<br />

course.<br />

“I think Alex is kind of done<br />

with fish for a while,” Bastiaens<br />

said.<br />

“Yeah, (he drew) 128 fish<br />

illustrations,” Mason said.<br />

“We got there in the end,”<br />

Ritchie said.<br />

– RNZ<br />

We’re<br />

strengthening<br />

our electricity<br />

network<br />

Orion is installing a new 66kV underground power<br />

cable on Ferry Road, as part of a major project we are<br />

undertaking in Christchurch city to replace old cables.<br />

From 17 to 21 <strong>April</strong>, a section of Ferry Road will be closed at night,<br />

between Hopkins Street and Hargood Street. <strong>The</strong> road will be<br />

closed between midnight and 6.00am. During the day, two lanes<br />

will be open past the work area on Ferry Road.<br />

<strong>The</strong>se are essential upgrades, to enhance the resilience and<br />

security of the network. Please allow extra time for your journey<br />

and follow all signage and instructions from our team on site.<br />

Thank you for your patience.<br />

Find out more about this essential project:<br />

haveyoursay.oriongroup.co.nz

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