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MOR AV I A N CO L L E G E

MOR AV I A N CO L L E G E

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IT WAS A roboT he had designed to tell a computer<br />

program where it had been. As it ambled around a flat terrain,<br />

steering clear of obstacles, its sensors relayed its path electronically<br />

to the computer, which then displayed its route as a line-map<br />

on a screen.<br />

The little wanderer’s frame is built of lego blocks—yellow,<br />

blue, red, and green—prized artifacts of Wesley’s childhood. To<br />

provide mobility, two miniature tractor tires anchor the rear, and<br />

steering wheels are mounted on the front. Its innards are packed<br />

with sensing and computing equipment. A short, revolving<br />

antenna in the forward section uses a sonar type mechanism to<br />

survey the terrain ahead of the moving object. It sends what it<br />

finds to the electronic processor behind it, which keeps track of<br />

everything the sonar senses and all motion that has occurred.<br />

The information eventually appears on the computer screen.<br />

The research started when ben Coleman,<br />

assistant professor of computer science,<br />

asked if he’d like to do a project in the field.<br />

from the shelves of the department he<br />

found the abandoned remains of a robot-like<br />

object that had been used for an experiment<br />

a decade ago. That touched off his lego<br />

affinity and his curiosity about robots. from<br />

that germ of an idea, the concept gradually<br />

took shape.<br />

It has the look of a small delivery truck with a forward “cab”<br />

and a rear cargo container crammed with technological gadgetry.<br />

To Wesley, it is an achievement even he sometimes finds hard to<br />

believe, and a source of sheer delight. “Anything I’d built before<br />

I’ve had to push,” he noted.<br />

07.<br />

The research started when ben Coleman, assistant professor<br />

of computer science, asked if he’d like to do a project in the<br />

field. from the shelves of the department he found the abandoned<br />

remains of a robot-like object that had been used for an<br />

experiment a decade ago. That touched off his lego affinity<br />

and his curiosity about robots. from that germ of an idea,<br />

the concept gradually took shape.<br />

The first goal was to keep the robot from bumping into<br />

things. This involved installing sensors that would measure the<br />

distance to objects. As the robot approached an object, it would<br />

recognize a reduction in the distance, and turn to avoid the<br />

object. no more crashes.<br />

finding a means that allowed the device to map its direction<br />

proved even tougher, Wesley said. “The robot can’t see where<br />

it is,” he said, “so that presented all kinds of challenges. It involved<br />

lots of math. All the robot does know is how fast it can go.”<br />

Where and how far had to be determined by ingenuity. Persistence<br />

and know-how would pay off when he was able to make the<br />

biggest leap, translating the data gathered from charting the robot’s<br />

location and devising a program that would show its track on<br />

a computer screen.<br />

“The roughest part was the robot telling the computer what<br />

it did,” he said. Math again came to the rescue as he turned data<br />

from “the real world to the images of a computer world.” In<br />

its finished form, the robot scoots over a surface within an<br />

enclosed area and its meanderings appear as crooked lines on<br />

a computer monitor.<br />

Wesley is majoring in both mathematics and computer<br />

science. he counts as great good fortune his opportunity to<br />

learn hands-on skills from his father, an electrician with whom<br />

he has worked in partnership. he would like to learn more<br />

about robots, but he’s not yet ready to embark on the frontier<br />

of artificial intelligence. It’s a bit “scary,” he said, “but then<br />

again I don’t understand how it works.”

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